Player Matchup

Danzaburou
Danzaburou
Gold V
ICammyTrillI
Danzaburou
Gold V
Level 125
God Stats
10W - 12L
1,528 SR
Queue Stats
339W - 349L
1,328 MMR
Party 1
Janus
Janus
Platinum V
NBDxBoone2323
Janus
Platinum V
Level 81
God Stats
0W - 1L
1,739 SR
Queue Stats
160W - 151L
1,442 MMR
Solo
Thanatos
Thanatos
Gold IV
XShaman6
Thanatos
Gold IV
Level 158
God Stats
9W - 12L
1,471 SR
Queue Stats
185W - 216L
1,455 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
XxXjmcdXxX
Erlang Shen
Bronze III
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,446 MMR
Solo
Sylvanus
Sylvanus
Gold II
xR2Zx
Sylvanus
Gold II
Level 142
God Stats
46W - 30L
1,720 SR
Queue Stats
228W - 238L
1,567 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,592 SR
1,448 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,531 SR
1,448 MMR
Geb
Geb
Gold V
Basalin
Geb
Gold V
Level 78
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 3L
1,446 MMR
Solo
Raijin
Raijin
Gold V
Pops1000
Raijin
Gold V
Level 89
God Stats
5W - 6L
1,471 SR
Queue Stats
226W - 233L
1,302 MMR
Party 2
Osiris
Osiris
Gold V
SheldorThConq
Osiris
Gold V
Level 141
God Stats
47W - 71L
1,502 SR
Queue Stats
253W - 250L
1,443 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
Traum4
Ao Kuang
Gold II
Level 232
God Stats
4W - 5L
1,580 SR
Queue Stats
67W - 93L
1,439 MMR
Solo
Nut
Nut
Gold I
bigbustyrusty
Nut
Gold I
Level 66
God Stats
11W - 6L
1,604 SR
Queue Stats
140W - 134L
1,609 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ICammyTrillI
Danzaburou
12
3 / 4 / 1
8,127
508
10,461
10,937
4,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 6 / 1
7,429
464
12,404
13,376
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
XShaman6
Thanatos
14
2 / 8 / 1
7,865
492
7,768
17,890
5,010
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
XxXjmcdXxX
Erlang Shen
14
1 / 2 / 0
7,796
487
7,138
16,376
13,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
xR2Zx
Sylvanus
10
2 / 5 / 3
7,258
454
6,616
15,761
10,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
FreyaChang'eMercurySerqet

VS

Bans
BacchusAthenaAphroditeKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
15
2 / 2 / 8
9,436
590
6,982
17,978
14,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Raijin
Pops1000
Raijin
16
8 / 3 / 5
9,807
613
14,969
11,867
4,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 1 / 1
10,297
644
10,364
12,296
11,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ao Kuang
Traum4
Ao Kuang
14
6 / 0 / 5
9,211
576
8,476
14,085
4,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 4 / 0
9,902
619
12,738
15,475
4,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
10
Kills
25
25
Deaths
10
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Geb
2
2
8
3
L
Danzaburou
ICammyTrillI
Danzaburou
3
4
1
0.88
L
2
6
1
0.42
W
Raijin
Pops1000
Raijin
8
3
5
3.5
W
1
1
1
1.5
W
Ao Kuang
Traum4
Ao Kuang
6
0
5
8.5
L
Thanatos
XShaman6
Thanatos
2
8
1
0.31
L
Erlang Shen
XxXjmcdXxX
Erlang Shen
1
2
0
0.5
W
8
4
0
2
L
Sylvanus
xR2Zx
Sylvanus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,387
Damage
53,529
74,340
Taken
71,701
36,938
Mitigated
39,278
27,371
Healing
28,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
6,982
1,382
3,406
4,713
17,978
14,682
165
5,590
12,017
28,994
1,522
L
Danzaburou
ICammyTrillI
Danzaburou
10,461
6,026
0
3,349
10,937
4,035
36
2,594
8,343
0
50,385
L
12,404
383
0
2,007
13,376
3,600
0
9,408
3,470
56,241
0
W
Raijin
Pops1000
Raijin
14,969
1,199
0
600
11,867
4,003
458
5,890
5,639
60,734
0
W
10,364
3,407
0
4,262
12,296
11,694
258
0
12,296
1,594
79,243
W
Ao Kuang
Traum4
Ao Kuang
8,476
1,895
0
8,666
14,085
4,059
1,844
2,960
10,931
57,559
0
L
Thanatos
XShaman6
Thanatos
7,768
1,202
0
10,833
17,890
5,010
0
7,093
10,589
0
65,736
L
Erlang Shen
XxXjmcdXxX
Erlang Shen
7,138
3,773
0
6,088
16,376
13,623
0
1,529
13,650
0
57,715
W
12,738
7,671
0
6,371
15,475
4,840
5,021
3,337
11,994
0
77,366
L
Sylvanus
xR2Zx
Sylvanus
6,616
1,785
1,208
3,886
15,761
10,670
1
8,774
6,649
21,756
1,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,475
Gold Earned
48,653
392
Minions Killed
498
0
Camps Cleared
0
1,441,120
Distance Traveled
1,520,081
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,436
590
25
2
0
341,118
3
L
Danzaburou
8,127
508
80
5
0
248,275
2
L
Janus
7,429
464
100
6
0
321,362
1
W
Raijin
9,807
613
113
7
0
292,887
0
W
Osiris
10,297
644
137
9
0
270,172
0
W
Ao Kuang
9,211
576
85
5
0
339,312
0
L
Thanatos
7,865
492
92
6
0
335,482
3
L
Erlang Shen
7,796
487
95
6
0
269,969
0
W
Nut
9,902
619
138
9
0
276,592
0
L
Sylvanus
7,258
454
25
2
0
266,032
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role