Player Matchup

Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
Ahm3d24Kar4m
Chaac
Silver I
Level 145
God Stats
13W - 9L
1,704 SR
Queue Stats
66W - 81L
1,234 MMR
Solo
Cerberus
Cerberus
Gold V
Callm3 Rapid
Cerberus
Gold V
Level 150
God Stats
0W - 3L
1,202 SR
Queue Stats
54W - 64L
1,257 MMR
Solo
Anubis
Anubis
Silver I
CurseDragon5049
Anubis
Silver I
Level 109
God Stats
88W - 89L
1,453 SR
Queue Stats
380W - 406L
1,252 MMR
Solo
Thanatos
Thanatos
Silver III
iceicedaddy0
Thanatos
Silver III
Level 128
God Stats
4W - 5L
1,618 SR
Queue Stats
52W - 55L
1,279 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,495 SR
1,304 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,555 SR
1,286 MMR
Arachne
Arachne
Bronze III
 
Arachne
Bronze III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
RingClosing
Cthulhu
Silver II
Level 174
God Stats
43W - 25L
1,602 SR
Queue Stats
372W - 402L
1,191 MMR
Solo
Charybdis
Charybdis
Silver IV
RogueDmL
Charybdis
Silver IV
Level 101
God Stats
7W - 2L
1,524 SR
Queue Stats
23W - 29L
1,103 MMR
Party 1
Janus
Janus
Bronze III
WinterJourney
Janus
Bronze III
Level 55
God Stats
1W - 0L
1,582 SR
Queue Stats
2W - 1L
1,454 MMR
Party 1
Mulan
Mulan
Silver I
majorsalt13
Mulan
Silver I
Level 81
God Stats
7W - 7L
1,566 SR
Queue Stats
90W - 94L
1,181 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 7 / 4
7,170
512
6,001
12,463
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 3 / 0
7,974
570
10,173
13,303
14,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Callm3 Rapid
Cerberus
10
2 / 5 / 3
6,254
447
6,762
13,106
9,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 5 / 0
7,265
519
2,644
7,169
2,566
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
iceicedaddy0
Thanatos
11
5 / 8 / 2
7,467
533
6,069
12,283
4,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
VulcanThorAo KuangAthena

VS

Bans
BacchusAphroditeJormungandrFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
10 / 2 / 8
8,935
638
12,115
12,668
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
RingClosing
Cthulhu
12
1 / 6 / 8
6,847
489
6,406
10,747
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
RogueDmL
Charybdis
15
6 / 0 / 2
8,866
633
8,424
9,724
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

16
10 / 2 / 2
9,593
685
9,999
6,154
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 4
8,208
586
6,208
11,777
5,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
12
Kills
28
28
Deaths
12
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
7
4
0.29
W
Arachne
 
Arachne
10
2
8
7
L
3
3
0
1
L
Cerberus
Callm3 Rapid
Cerberus
2
5
3
0.7
L
2
5
0
0.4
W
Cthulhu
RingClosing
Cthulhu
1
6
8
0.83
W
Charybdis
RogueDmL
Charybdis
6
0
2
7
W
10
2
2
5.5
L
Thanatos
iceicedaddy0
Thanatos
5
8
2
0.75
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,649
Damage
43,152
58,324
Taken
51,070
34,705
Mitigated
17,861
15,417
Healing
13,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,001
2,558
0
3,421
12,463
3,786
360
1,660
10,803
0
56,735
W
Arachne
 
Arachne
12,115
9,443
0
5,376
12,668
3,819
1,265
2,124
10,544
0
50,094
L
10,173
1,572
0
2,672
13,303
14,455
0
1,824
11,385
0
56,314
L
Cerberus
Callm3 Rapid
Cerberus
6,762
217
350
3,018
13,106
9,264
0
4,504
8,454
29,027
321
L
2,644
272
0
1,724
7,169
2,566
76
4,633
2,118
48,941
1,041
W
Cthulhu
RingClosing
Cthulhu
6,406
766
238
764
10,747
3,586
0
3,726
7,021
26,489
585
W
Charybdis
RogueDmL
Charybdis
8,424
4,500
0
2,026
9,724
2,880
0
2,102
7,622
0
72,410
W
9,999
461
0
830
6,154
1,890
138
2,020
4,134
58,502
2,318
L
Thanatos
iceicedaddy0
Thanatos
6,069
1,215
0
4,232
12,283
4,634
0
2,951
9,212
0
35,263
W
6,208
1,031
0
4,072
11,777
5,686
1,952
135
11,642
0
54,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,130
Gold Earned
42,449
394
Minions Killed
476
0
Camps Cleared
0
1,259,935
Distance Traveled
1,429,322
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,170
512
96
7
0
227,735
0
W
Arachne
8,935
638
76
5
0
338,110
2
L
Chaac
7,974
570
108
8
0
272,118
4
L
Cerberus
6,254
447
54
4
0
285,615
2
L
Anubis
7,265
519
87
6
0
178,968
2
W
Cthulhu
6,847
489
35
3
0
283,673
0
W
Charybdis
8,866
633
127
9
0
266,946
0
W
Janus
9,593
685
127
9
0
284,502
4
L
Thanatos
7,467
533
49
4
0
295,499
0
W
Mulan
8,208
586
111
8
0
256,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role