Player Matchup

Discordia
Discordia
Gold III
 
Discordia
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum I
WhirlingChalk4
Medusa
Platinum I
Level 153
God Stats
155W - 181L
1,507 SR
Queue Stats
702W - 768L
1,930 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
iamGilgaChad
Gilgamesh
Platinum III
Level 155
God Stats
16W - 11L
1,630 SR
Queue Stats
182W - 161L
1,902 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,546 SR
1,777 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 172
1,618 SR
1,926 MMR
Horus
Horus
Gold V
Liveknot8275362
Horus
Gold V
Level 142
God Stats
11W - 10L
1,668 SR
Queue Stats
21W - 22L
1,738 MMR
Solo
Cabrakan
Cabrakan
Platinum III
Oh No Not Musty
Cabrakan
Platinum III
Level 143
God Stats
25W - 17L
1,652 SR
Queue Stats
167W - 157L
1,865 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
TAKASHIROO
Morgan Le Fay
Masters
Level 232
God Stats
9W - 14L
1,535 SR
Queue Stats
506W - 488L
2,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 7 / 1
7,749
775
10,388
10,530
2,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
1 / 3 / 1
7,614
761
7,952
7,261
2,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
iamGilgaChad
Gilgamesh
12
0 / 7 / 2
7,588
759
6,163
14,242
11,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
Ne ZhaMulanAchillesCerberusKuzenbo

VS

Bans
SerqetArtemisAgniAnhurCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 15
9,499
950
8,744
15,562
13,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cabrakan
15
6 / 0 / 9
9,766
977
6,994
10,766
16,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
TAKASHIROO
Morgan Le Fay
16
9 / 1 / 8
10,580
1,058
13,892
7,893
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
2
Kills
17
17
Deaths
2
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
7
1
0.21
W
2
1
15
9.5
W
Cabrakan
6
0
9
10.5
W
Morgan Le Fay
TAKASHIROO
Morgan Le Fay
9
1
8
13
L
1
3
1
0.5
L
Gilgamesh
iamGilgaChad
Gilgamesh
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,503
Damage
29,630
32,033
Taken
34,221
16,698
Mitigated
32,741
2,192
Healing
12,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
10,388
740
0
425
10,530
2,496
0
4,794
4,984
28,611
0
W
8,744
3,048
1,333
6,435
15,562
13,220
1,098
5,505
9,874
487
25,451
W
Cabrakan
6,994
1,105
0
1,786
10,766
16,478
630
2,870
7,619
14,639
0
W
Morgan Le Fay
TAKASHIROO
Morgan Le Fay
13,892
1,202
0
2,579
7,893
3,043
1,893
3,076
4,745
57,324
0
L
7,952
2,906
0
1,064
7,261
2,656
0
4,669
2,178
0
24,693
L
Gilgamesh
iamGilgaChad
Gilgamesh
6,163
1,282
0
703
14,242
11,546
0
10,503
2,718
105
19,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,951
Gold Earned
29,845
114
Minions Killed
134
0
Camps Cleared
0
546,735
Distance Traveled
589,688
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,749
775
39
4
0
160,193
1
W
Horus
9,499
950
33
3
0
205,310
0
W
Cabrakan
9,766
977
13
1
0
188,407
0
W
Morgan Le Fay
10,580
1,058
88
9
0
195,971
2
L
Medusa
7,614
761
37
4
0
219,357
0
L
Gilgamesh
7,588
759
38
4
0
167,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role