Player Matchup

Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
SMASH_BRUHHHH
Pele
Level 79
God Stats
24W - 27L
1,456 SR
Queue Stats
139W - 135L
1,369 Elo+
Solo
Charybdis
Charybdis
gogo4our
Charybdis
Level 64
God Stats
7W - 5L
1,196 SR
Queue Stats
37W - 37L
1,334 Elo+
Solo
Team Averages
Level 79
1,431 SR
1,441 Elo+

VS

Team Averages
Level 35
1,324 SR
1,222 Elo+
Baron Samedi
Baron Samedi
AqueousTunic677
Baron Samedi
Level 25
God Stats
20W - 33L
1,234 SR
Queue Stats
38W - 58L
1,220 Elo+
Party 1
Cthulhu
Cthulhu
LiL vixi
Cthulhu
Level 82
God Stats
18W - 22L
1,271 SR
Queue Stats
99W - 120L
1,280 Elo+
Party 1
Ymir
Ymir
TortadeUwU26
Ymir
Level 25
God Stats
21W - 20L
1,309 SR
Queue Stats
43W - 69L
1,172 Elo+
Party 1
Izanami
Izanami
choc0dona
Izanami
Level 5
God Stats
0W - 3L
1,307 SR
Queue Stats
0W - 8L
1,153 Elo+
Party 1
Thanatos
Thanatos
mataleones10
Thanatos
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
8 / 4 / 2
7,201
655
8,957
9,393
3,167
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
 
Hercules
11
5 / 0 / 0
6,906
628
4,963
8,018
3,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ymir
 
Ymir
10
3 / 1 / 7
6,002
546
5,560
7,084
2,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 6
6,563
597
3,959
7,533
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
gogo4our
Charybdis
11
6 / 0 / 6
6,980
635
7,356
4,738
1,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AqueousTunic677
Baron Samedi
10
3 / 5 / 1
5,460
496
7,948
8,520
2,725
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
LiL vixi
Cthulhu
7
0 / 2 / 0
4,786
435
3,598
6,076
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
2 / 5 / 0
5,958
542
3,450
12,947
7,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
choc0dona
Izanami
7
0 / 6 / 0
4,488
408
2,923
6,313
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
mataleones10
Thanatos
8
0 / 6 / 1
4,536
412
983
6,769
1,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
24
Kills
5
5
Deaths
24
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
4
2
2.25
W
Hercules
 
Hercules
5
0
0
5
W
Ymir
 
Ymir
3
1
7
6.5
L
Baron Samedi
AqueousTunic677
Baron Samedi
3
5
1
0.7
L
Cthulhu
LiL vixi
Cthulhu
0
2
0
0
W
2
0
6
5
L
2
5
0
0.4
L
Izanami
choc0dona
Izanami
0
6
0
0
W
Charybdis
gogo4our
Charybdis
6
0
6
9
L
Thanatos
mataleones10
Thanatos
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,795
Damage
18,902
36,766
Taken
40,625
12,932
Mitigated
16,982
16,540
Healing
7,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,957
343
0
3,688
9,393
3,167
374
5,450
3,310
40,654
545
W
Hercules
 
Hercules
4,963
1,227
0
4,450
8,018
3,949
272
3,101
4,917
0
35,872
W
Ymir
 
Ymir
5,560
806
0
1,402
7,084
2,502
0
2,379
4,631
23,762
2,322
L
Baron Samedi
AqueousTunic677
Baron Samedi
7,948
201
362
1,929
8,520
2,725
0
4,560
3,960
23,973
198
L
Cthulhu
LiL vixi
Cthulhu
3,598
276
0
1,295
6,076
3,996
0
0
5,674
19,707
0
W
3,959
1,346
0
4,353
7,533
2,046
0
1,898
5,507
0
37,376
L
3,450
794
0
731
12,947
7,487
0
5,475
7,472
15,777
0
L
Izanami
choc0dona
Izanami
2,923
2,138
0
391
6,313
1,165
0
1,906
4,407
0
19,810
W
Charybdis
gogo4our
Charybdis
7,356
4,103
0
2,647
4,738
1,268
1,406
1,253
3,443
0
38,931
L
Thanatos
mataleones10
Thanatos
983
317
0
2,352
6,769
1,609
0
2,008
4,595
0
14,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,652
Gold Earned
25,228
285
Minions Killed
133
0
Camps Cleared
0
1,089,949
Distance Traveled
984,587
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,201
655
47
4
0
187,024
0
W
Hercules
6,906
628
54
5
0
216,607
6
W
Ymir
6,002
546
46
4
0
221,676
2
L
Baron Samedi
5,460
496
31
3
0
196,233
0
L
Cthulhu
4,786
435
35
3
0
160,456
1
W
Pele
6,563
597
82
7
0
273,117
1
L
Ymir
5,958
542
16
1
0
219,544
0
L
Izanami
4,488
408
33
3
0
200,681
0
W
Charybdis
6,980
635
56
5
0
191,525
0
L
Thanatos
4,536
412
18
2
0
207,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role