Player Matchup

Geb
Geb
IamJoeLeader
Geb
Level 90
God Stats
4W - 8L
1,807 SR
Queue Stats
121W - 111L
1,552 Elo+
Solo
Nut
Nut
Javentofly
Nut
Level 77
God Stats
9W - 13L
1,458 SR
Queue Stats
174W - 184L
1,370 Elo+
Solo
Anhur
Anhur
OP_Gengar
Anhur
Level 100
God Stats
14W - 16L
1,477 SR
Queue Stats
409W - 394L
1,461 Elo+
Party 1
Agni
Agni
OP_lllIlllIIIlII
Agni
Level 81
God Stats
0W - 3L
1,224 SR
Queue Stats
334W - 318L
1,504 Elo+
Party 1
Chaac
Chaac
karinahmazing
Chaac
Level 126
God Stats
2W - 3L
1,588 SR
Queue Stats
94W - 96L
1,454 Elo+
Solo
Team Averages
Level 95
1,511 SR
1,468 Elo+

VS

Team Averages
Level 113
1,552 SR
1,479 Elo+
Cliodhna
Cliodhna
LordVhardo
Cliodhna
Level 74
God Stats
34W - 33L
1,568 SR
Queue Stats
405W - 386L
1,500 Elo+
Solo
Ganesha
Ganesha
MrButtermen82
Ganesha
Level 133
God Stats
58W - 42L
1,498 SR
Queue Stats
644W - 677L
1,393 Elo+
Solo
Kali
Kali
PNK_CoTa
Kali
Level 71
God Stats
44W - 37L
1,504 SR
Queue Stats
305W - 298L
1,547 Elo+
Solo
Olorun
Olorun
XxDawKin18xX
Olorun
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
281W - 287L
1,473 Elo+
Solo
Neith
Neith
XxExodusxX6655
Neith
Level 145
God Stats
3W - 0L
1,691 SR
Queue Stats
60W - 70L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,133
472
5,255
11,852
8,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
5 / 2 / 1
6,836
526
7,531
10,863
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Anhur
OP_Gengar
Anhur
12
3 / 1 / 2
7,043
542
9,634
8,775
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 3 / 2
6,777
521
5,513
6,556
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 2 / 0
6,793
523
5,224
9,531
4,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
LordVhardo
Cliodhna
12
1 / 3 / 3
6,501
500
4,030
10,324
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ganesha
11
0 / 1 / 4
6,673
513
5,143
9,844
5,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
14
4 / 0 / 0
8,617
663
7,527
11,176
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
11
3 / 3 / 2
7,218
555
7,082
8,458
2,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 2 / 0
7,788
599
6,899
9,060
2,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
9
Kills
11
11
Deaths
9
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
5
2
1
2.75
W
Cliodhna
LordVhardo
Cliodhna
1
3
3
0.83
W
Ganesha
0
1
4
2
L
Anhur
OP_Gengar
Anhur
3
1
2
4
L
1
3
2
0.67
W
Kali
4
0
0
4
W
Olorun
3
3
2
1.33
W
3
2
0
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,157
Damage
30,681
47,577
Taken
48,862
20,785
Mitigated
17,058
17,125
Healing
21,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,255
496
0
2,012
11,852
8,300
54
5,573
6,279
20,683
943
L
7,531
4,676
0
5,700
10,863
3,154
496
716
10,147
0
44,919
W
Cliodhna
LordVhardo
Cliodhna
4,030
151
0
5,181
10,324
2,962
0
1,739
8,585
0
44,436
W
Ganesha
5,143
416
139
2,610
9,844
5,773
0
1,913
7,931
22,819
1,556
L
Anhur
OP_Gengar
Anhur
9,634
6,036
0
3,607
8,775
2,915
550
4,629
4,146
0
56,061
L
5,513
643
0
2,428
6,556
2,132
0
728
5,828
39,243
837
W
Kali
7,527
2,892
0
7,021
11,176
3,903
0
851
10,325
0
54,242
W
Olorun
7,082
3,805
401
3,212
8,458
2,149
315
1,699
6,759
42,120
517
W
6,899
2,046
0
2,469
9,060
2,271
572
4,368
4,692
0
55,279
L
5,224
854
0
3,378
9,531
4,284
0
0
9,531
414
46,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,582
Gold Earned
36,797
352
Minions Killed
370
0
Camps Cleared
0
1,154,046
Distance Traveled
1,276,465
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,133
472
23
2
0
258,982
1
L
Nut
6,836
526
70
5
0
229,522
0
W
Cliodhna
6,501
500
81
6
0
303,667
4
W
Ganesha
6,673
513
5
0
0
249,541
1
L
Anhur
7,043
542
93
7
0
225,386
0
L
Agni
6,777
521
83
6
0
231,008
0
W
Kali
8,617
663
98
8
0
273,177
0
W
Olorun
7,218
555
80
6
0
207,942
0
W
Neith
7,788
599
106
8
0
242,138
0
L
Chaac
6,793
523
83
6
0
209,148
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role