Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold IV
FadedReemage
Atlas
Gold IV
Level 110
God Stats
0W - 3L
1,160 SR
Queue Stats
154W - 161L
1,427 MMR
Solo
Persephone
Persephone
Bronze III
KawaiiKenku
Persephone
Bronze III
Level 63
God Stats
1W - 1L
1,466 SR
Queue Stats
3W - 13L
1,316 MMR
Solo
Cupid
Cupid
Gold IV
LobitasOkami
Cupid
Gold IV
Level 106
God Stats
32W - 47L
1,512 SR
Queue Stats
142W - 165L
1,383 MMR
Solo
King Arthur
King Arthur
Silver II
savagefirehawk1
King Arthur
Silver II
Level 65
God Stats
35W - 48L
1,386 SR
Queue Stats
231W - 246L
1,322 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,405 SR
1,389 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,651 SR
1,432 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Gold V
CosmicDED17
Khepri
Gold V
Level 146
God Stats
7W - 7L
1,706 SR
Queue Stats
104W - 114L
1,305 MMR
Solo
Surtr
Surtr
Gold III
DarkAntonio014
Surtr
Gold III
Level 123
God Stats
16W - 12L
1,703 SR
Queue Stats
238W - 247L
1,417 MMR
Solo
Agni
Agni
Gold I
Khazardûm
Agni
Gold I
Level 146
God Stats
19W - 12L
1,666 SR
Queue Stats
90W - 83L
1,572 MMR
Party 1
Charybdis
Charybdis
Gold III
Shawnnnnnnnnn
Charybdis
Gold III
Level 65
God Stats
13W - 9L
1,677 SR
Queue Stats
52W - 51L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 6 / 0
5,984
460
3,262
9,379
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 8 / 0
5,882
452
4,979
17,719
9,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Persephone
KawaiiKenku
Persephone
8
0 / 6 / 1
5,751
442
2,586
8,333
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,067
467
3,411
7,922
1,974
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
savagefirehawk1
King Arthur
8
0 / 7 / 1
5,695
438
1,786
11,581
5,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
JanusMedusaThorYmirFreya

VS

Bans
PoseidonAo KuangErlang ShenChaacZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
10 / 1 / 7
8,880
683
8,675
10,172
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
12
1 / 0 / 13
7,878
606
3,428
7,680
5,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 0 / 3
8,751
673
5,358
8,415
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
10 / 0 / 8
8,886
684
11,437
4,123
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Shawnnnnnnnnn
Charybdis
15
5 / 0 / 6
9,174
706
12,677
8,353
3,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
67
1
Kills
30
30
Deaths
1
2
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
0
0.17
W
Fenrir
 
Fenrir
10
1
7
13.5
W
Khepri
1
0
13
7.5
W
4
0
3
5.5
L
0
8
0
0
L
Persephone
KawaiiKenku
Persephone
0
6
1
0.08
W
10
0
8
14
L
0
3
0
0
W
Charybdis
Shawnnnnnnnnn
Charybdis
5
0
6
8
L
King Arthur
savagefirehawk1
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,024
Damage
41,575
54,934
Taken
38,743
22,347
Mitigated
18,410
10,306
Healing
17,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,262
2,096
0
461
9,379
3,106
0
924
8,313
0
32,378
W
Fenrir
 
Fenrir
8,675
1,697
0
3,049
10,172
4,167
85
2,325
7,847
0
43,470
W
Khepri
3,428
300
298
2,077
7,680
5,823
0
2,092
5,588
18,299
0
W
5,358
1,874
0
4,639
8,415
3,641
674
1,418
6,997
2,018
50,620
L
4,979
2,594
1,645
3,853
17,719
9,830
0
3,559
14,050
19,356
0
L
Persephone
KawaiiKenku
Persephone
2,586
236
0
1,142
8,333
1,616
0
3,935
3,994
17,361
1,067
W
11,437
850
0
410
4,123
1,374
890
350
3,773
47,328
0
L
3,411
1,638
309
2,646
7,922
1,974
0
1,280
6,618
0
49,427
W
Charybdis
Shawnnnnnnnnn
Charybdis
12,677
8,124
0
6,624
8,353
3,405
1,134
2,619
5,734
0
82,219
L
King Arthur
savagefirehawk1
King Arthur
1,786
13
0
250
11,581
5,821
0
4,560
6,608
0
29,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,379
Gold Earned
43,569
242
Minions Killed
393
0
Camps Cleared
0
1,261,713
Distance Traveled
1,422,280
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,984
460
59
5
0
257,655
0
W
Fenrir
8,880
683
72
6
0
305,376
0
W
Khepri
7,878
606
9
1
0
279,050
0
W
Surtr
8,751
673
94
7
0
280,573
2
L
Atlas
5,882
452
19
1
0
262,095
1
L
Persephone
5,751
442
32
2
0
250,255
8
W
Agni
8,886
684
71
5
0
316,812
3
L
Cupid
6,067
467
92
7
0
250,302
0
W
Charybdis
9,174
706
147
11
0
240,469
2
L
King Arthur
5,695
438
40
3
0
241,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role