Player Matchup

Achilles
Achilles
Cromalia
Achilles
Level 118
God Stats
10W - 7L
1,575 SR
Queue Stats
180W - 123L
1,601 Elo+
Party 1
Nox
Nox
MrVireZ
Nox
Level 68
God Stats
14W - 12L
1,514 SR
Queue Stats
182W - 108L
1,613 Elo+
Party 1
Ymir
Ymir
QuavoFred
Ymir
Level 140
God Stats
6W - 0L
1,938 SR
Queue Stats
82W - 91L
1,569 Elo+
Party 3
Janus
Janus
RianLG
Janus
Level 143
God Stats
13W - 10L
1,683 SR
Queue Stats
143W - 103L
1,606 Elo+
Solo
Chiron
Chiron
Rákosi
Chiron
Level 190
God Stats
1W - 0L
1,873 SR
Queue Stats
22W - 21L
1,575 Elo+
Party 3
Team Averages
Level 132
1,717 SR
1,593 Elo+

VS

Team Averages
Level 141
1,663 SR
1,639 Elo+
Bakasura
Bakasura
Boschetel
Bakasura
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 45L
1,641 Elo+
Party 2
Thoth
Thoth
ElenitaMLG
Thoth
Level 213
God Stats
0W - 1L
1,615 SR
Queue Stats
76W - 55L
1,658 Elo+
Party 2
Surtr
Surtr
Nenadveliki
Surtr
Level 85
God Stats
7W - 8L
1,558 SR
Queue Stats
197W - 185L
1,555 Elo+
Solo
Fafnir
Fafnir
Roffstaff
Fafnir
Level 124
God Stats
148W - 128L
1,723 SR
Queue Stats
151W - 135L
1,575 Elo+
Solo
Izanami
Izanami
asul01
Izanami
Level 139
God Stats
0W - 1L
1,919 SR
Queue Stats
9W - 5L
1,765 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cromalia
Achilles
12
4 / 0 / 0
7,008
637
7,722
8,149
5,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nox
13
3 / 1 / 2
6,484
589
4,557
7,540
2,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
3 / 0 / 4
6,474
589
5,212
9,499
6,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
RianLG
Janus
12
0 / 1 / 4
6,195
563
1,726
5,753
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Rákosi
Chiron
12
3 / 1 / 2
7,036
640
4,441
5,096
1,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Boschetel
Bakasura
12
3 / 2 / 0
6,337
576
7,252
9,512
4,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
12
0 / 2 / 1
6,148
559
4,701
3,907
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,415
492
4,662
10,849
4,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
Roffstaff
Fafnir
7
0 / 3 / 2
5,268
479
3,613
6,843
4,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
asul01
Izanami
9
0 / 2 / 0
5,157
469
2,750
4,113
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
3
3
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Boschetel
Bakasura
3
2
0
1.5
W
Achilles
Cromalia
Achilles
4
0
0
4
L
Thoth
0
2
1
0.25
W
Nox
3
1
2
4
L
0
4
0
0
W
Ymir
3
0
4
5
W
Janus
RianLG
Janus
0
1
4
2
L
Fafnir
Roffstaff
Fafnir
0
3
2
0.33
W
Chiron
Rákosi
Chiron
3
1
2
4
L
Izanami
asul01
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,658
Damage
22,978
36,037
Taken
35,224
17,236
Mitigated
15,644
12,054
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Boschetel
Bakasura
7,252
4,471
0
2,578
9,512
4,203
0
4,338
5,095
0
36,589
W
Achilles
Cromalia
Achilles
7,722
1,173
0
4,238
8,149
5,204
0
259
7,600
0
51,052
L
Thoth
4,701
106
0
580
3,907
1,157
0
2,726
1,181
42,999
504
W
Nox
4,557
710
0
2,227
7,540
2,791
0
2,235
5,042
58,258
0
L
4,662
1,777
0
4,403
10,849
4,793
148
323
9,831
1,036
34,035
W
Ymir
5,212
1,213
0
1,848
9,499
6,230
0
2,328
6,515
23,104
3,992
W
Janus
RianLG
Janus
1,726
186
0
1,438
5,753
1,564
20
2,619
2,611
49,232
1,150
L
Fafnir
Roffstaff
Fafnir
3,613
1,065
42
1,634
6,843
4,402
0
3,241
3,602
10,203
345
W
Chiron
Rákosi
Chiron
4,441
2,460
457
1,846
5,096
1,447
0
510
4,397
0
49,204
L
Izanami
asul01
Izanami
2,750
2,000
0
1,197
4,113
1,089
0
393
3,720
0
34,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,197
Gold Earned
28,325
441
Minions Killed
326
0
Camps Cleared
0
1,159,234
Distance Traveled
1,162,768
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,337
576
88
8
0
269,950
0
W
Achilles
7,008
637
101
9
0
222,146
1
L
Thoth
6,148
559
96
9
0
241,213
3
W
Nox
6,484
589
109
10
0
247,193
0
L
Surtr
5,415
492
52
5
0
217,437
0
W
Ymir
6,474
589
36
3
0
236,478
1
W
Janus
6,195
563
95
9
0
247,925
1
L
Fafnir
5,268
479
20
2
0
225,074
5
W
Chiron
7,036
640
100
9
0
205,492
0
L
Izanami
5,157
469
70
6
0
209,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role