Player Matchup

Hel
Hel
 
Hel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
BerserkSouls94
Ganesha
Level 159
God Stats
3W - 1L
1,537 SR
Queue Stats
301W - 292L
1,496 Elo+
Party 1
Horus
Horus
I Chris I4718
Horus
Level 159
God Stats
5W - 2L
1,794 SR
Queue Stats
204W - 214L
1,471 Elo+
Solo
Chiron
Chiron
Quinnith90
Chiron
Level 161
God Stats
3W - 1L
1,668 SR
Queue Stats
337W - 313L
1,506 Elo+
Party 1
Awilix
Awilix
Youtube_KingTv
Awilix
Level 91
God Stats
7W - 2L
1,680 SR
Queue Stats
51W - 42L
1,511 Elo+
Party 1
Team Averages
Level 143
1,636 SR
1,497 Elo+

VS

Team Averages
Level 121
1,612 SR
1,498 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
RenatoCarvz_17
Hera
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 194L
1,470 Elo+
Solo
Arachne
Arachne
TheJedi005
Arachne
Level 67
God Stats
12W - 5L
1,958 SR
Queue Stats
107W - 89L
1,520 Elo+
Solo
Sol
Sol
Tookich
Sol
Level 87
God Stats
1W - 1L
1,600 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
0 / 0 / 0
4,055
811
811
810
200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 1 / 1
3,792
758
742
3,031
1,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
4 / 1 / 0
4,779
956
2,368
3,524
1,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chiron
Quinnith90
Chiron
6
0 / 0 / 1
3,432
686
1,806
2,713
618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 0
3,705
741
226
3,690
1,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
6
0 / 0 / 1
3,425
685
982
3,131
1,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
 
Achilles
6
1 / 1 / 0
3,409
682
1,642
4,239
2,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 0 / 0
2,500
500
0
0
0
Arachne
TheJedi005
Arachne
5
1 / 4 / 0
3,449
690
1,079
3,513
521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sol
2
0 / 0 / 0
2,536
507
106
250
25
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
5
Kills
2
3
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
0
0
0
L
Guan Yu
 
Guan Yu
0
0
1
0.5
L
Achilles
 
Achilles
1
1
0
1
W
0
1
1
0.5
W
4
1
0
4
W
Chiron
Quinnith90
Chiron
0
0
1
0.5
L
0
0
0
0
L
Arachne
TheJedi005
Arachne
1
4
0
0.25
L
Sol
0
0
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,953
Damage
3,809
13,768
Taken
11,133
4,582
Mitigated
3,899
4,583
Healing
3,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
811
116
0
304
810
200
0
0
810
23,230
0
L
Guan Yu
 
Guan Yu
982
405
0
1,252
3,131
1,244
0
811
2,264
0
13,693
L
Achilles
 
Achilles
1,642
27
0
1,795
4,239
2,109
0
742
3,497
0
5,385
W
742
123
0
890
3,031
1,206
0
0
3,031
5,581
0
W
2,368
891
0
1,835
3,524
1,529
0
106
3,418
0
22,248
W
Chiron
Quinnith90
Chiron
1,806
907
186
895
2,713
618
190
0
2,713
0
20,902
L
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
TheJedi005
Arachne
1,079
752
0
324
3,513
521
0
0
3,263
0
9,880
L
Sol
106
40
0
0
250
25
0
0
213
790
0
W
226
77
0
473
3,690
1,029
0
0
3,690
0
23,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,763
Gold Earned
15,319
200
Minions Killed
52
0
Camps Cleared
0
534,417
Distance Traveled
356,350
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
4,055
811
45
9
0
87,761
0
L
Guan Yu
3,425
685
29
6
0
115,390
0
L
Achilles
3,409
682
3
1
0
105,619
0
W
Ganesha
3,792
758
1
0
0
92,032
1
W
Horus
4,779
956
57
11
0
115,333
0
W
Chiron
3,432
686
45
9
0
86,231
0
L
Hera
2,500
500
0
0
0
0
0
L
Arachne
3,449
690
19
4
0
116,125
0
L
Sol
2,536
507
1
0
0
19,216
0
W
Awilix
3,705
741
52
10
0
153,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role