Player Matchup

Apollo
Apollo
Silver II
 
Apollo
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold IV
Afronippels
Hera
Gold IV
Level 122
God Stats
8W - 9L
1,551 SR
Queue Stats
231W - 238L
1,361 MMR
Solo
Chaac
Chaac
Silver IV
K1ZIkaza
Chaac
Silver IV
Level 142
God Stats
4W - 6L
1,432 SR
Queue Stats
17W - 20L
1,356 MMR
Solo
Ganesha
Ganesha
Gold V
UnwrittenThesis
Ganesha
Gold V
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 65L
1,350 MMR
Solo
Arachne
Arachne
Silver III
lfontanot
Arachne
Silver III
Level 104
God Stats
1W - 1L
1,530 SR
Queue Stats
10W - 17L
1,366 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,503 SR
1,387 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,576 SR
1,395 MMR
Jormungandr
Jormungandr
Silver I
 
Jormungandr
Silver I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
Enzo3245
Geb
Gold V
Level 100
God Stats
11W - 9L
1,506 SR
Queue Stats
55W - 58L
1,383 MMR
Party 1
Olorun
Olorun
Gold IV
EvilShadowDragon
Olorun
Gold IV
Level 228
God Stats
83W - 83L
1,516 SR
Queue Stats
232W - 234L
1,278 MMR
Party 2
Fenrir
Fenrir
Silver III
HawaiianWizard-
Fenrir
Silver III
Level 129
God Stats
6W - 4L
1,582 SR
Queue Stats
29W - 34L
1,414 MMR
Party 2
Ix Chel
Ix Chel
Gold IV
Ninock00
Ix Chel
Gold IV
Level 109
God Stats
6W - 6L
1,779 SR
Queue Stats
56W - 58L
1,402 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 4 / 0
4,819
482
1,685
6,860
2,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 3 / 0
5,051
505
1,483
3,860
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
K1ZIkaza
Chaac
9
0 / 1 / 0
4,976
498
2,840
8,575
4,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

9
0 / 2 / 0
5,469
547
2,725
9,540
5,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
lfontanot
Arachne
7
0 / 4 / 0
4,582
458
2,277
7,553
2,089
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
MulanThorThanatosAthena

VS

Bans
MartichorasNu WaKing ArthurKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 0 / 1
6,920
692
5,263
6,510
3,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 0 / 2
5,903
590
3,361
5,617
3,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 0 / 2
6,896
690
5,200
5,234
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

12
4 / 0 / 3
6,351
635
3,537
6,017
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Ninock00
Ix Chel
12
5 / 0 / 2
7,074
707
5,213
3,585
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
13
14
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
4
0
0
W
Jormungandr
 
Jormungandr
1
0
1
1.5
L
0
3
0
0
W
1
0
2
2
W
2
0
2
3
W
4
0
3
5.5
L
Chaac
K1ZIkaza
Chaac
0
1
0
0
W
Ix Chel
Ninock00
Ix Chel
5
0
2
6
L
0
2
0
0
L
Arachne
lfontanot
Arachne
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,010
Damage
22,574
36,388
Taken
26,963
14,955
Mitigated
12,492
8,560
Healing
14,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,685
926
0
1,616
6,860
2,026
0
3,974
2,600
0
27,836
W
Jormungandr
 
Jormungandr
5,263
1,739
0
2,826
6,510
3,803
108
0
6,510
50,877
2,241
L
1,483
187
0
1,135
3,860
1,095
0
1,724
1,980
32,866
661
W
3,361
430
0
1,094
5,617
3,443
0
1,019
4,598
11,795
1,259
W
5,200
1,661
180
4,114
5,234
1,865
562
773
4,461
49,484
2,276
W
3,537
365
0
4,064
6,017
2,110
0
1,116
4,901
0
49,103
L
Chaac
K1ZIkaza
Chaac
2,840
567
0
1,912
8,575
4,620
0
4,547
4,028
0
29,713
W
Ix Chel
Ninock00
Ix Chel
5,213
1,109
609
1,630
3,585
1,271
0
1,211
2,374
56,576
0
L
2,725
305
0
2,808
9,540
5,125
0
5,196
3,990
19,843
475
L
Arachne
lfontanot
Arachne
2,277
1,871
0
1,089
7,553
2,089
0
2,275
5,244
0
19,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,897
Gold Earned
33,144
248
Minions Killed
429
0
Camps Cleared
0
1,065,588
Distance Traveled
1,108,064
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,819
482
60
6
0
210,347
1
W
Jormungandr
6,920
692
101
10
0
186,569
0
L
Hera
5,051
505
87
9
0
211,713
4
W
Geb
5,903
590
17
2
0
248,374
3
W
Olorun
6,896
690
110
11
0
195,553
0
W
Fenrir
6,351
635
99
10
0
238,271
2
L
Chaac
4,976
498
57
6
0
168,985
0
W
Ix Chel
7,074
707
102
10
0
239,297
2
L
Ganesha
5,469
547
5
1
0
230,102
1
L
Arachne
4,582
458
39
4
0
244,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role