Player Matchup

Poseidon
Poseidon
Diamond III
ArT1X
Poseidon
Diamond III
Level 287
God Stats
3W - 6L
1,538 SR
Queue Stats
134W - 113L
2,113 MMR
Solo
Lancelot
Lancelot
Diamond IV
BarracudaBR
Lancelot
Diamond IV
Level 162
God Stats
40W - 32L
1,619 SR
Queue Stats
224W - 194L
2,181 MMR
Solo
Horus
Horus
Diamond IV
FluffyMedic
Horus
Diamond IV
Level 116
God Stats
1W - 10L
1,382 SR
Queue Stats
794W - 804L
2,068 MMR
Solo
Cthulhu
Cthulhu
Diamond III
NoahWasTaken
Cthulhu
Diamond III
Level 203
God Stats
3W - 5L
1,640 SR
Queue Stats
151W - 117L
2,148 MMR
Solo
Chiron
Chiron
Diamond III
Êhab
Chiron
Diamond III
Level 94
God Stats
1W - 1L
1,813 SR
Queue Stats
169W - 137L
2,224 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 172
1,598 SR
2,147 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,566 SR
2,147 MMR
Mercury
Mercury
Diamond III
Curia
Mercury
Diamond III
Level 188
God Stats
4W - 4L
1,480 SR
Queue Stats
114W - 77L
2,121 MMR
Solo
Janus
Janus
Diamond III
EIchaP0o
Janus
Diamond III
Level 159
God Stats
15W - 15L
1,467 SR
Queue Stats
275W - 238L
2,180 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond V
Litowski
Cu Chulainn
Diamond V
Level 70
God Stats
17W - 14L
1,619 SR
Queue Stats
92W - 88L
2,149 MMR
Solo
Geb
Geb
Platinum I
Proctore
Geb
Platinum I
Level 158
God Stats
8W - 9L
1,581 SR
Queue Stats
224W - 222L
2,065 MMR
Solo
Chernobog
Chernobog
Diamond III
RumiruGabrys
Chernobog
Diamond III
Level 159
God Stats
38W - 27L
1,682 SR
Queue Stats
135W - 103L
2,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ArT1X
Poseidon
15
2 / 3 / 3
8,158
544
6,744
9,432
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
BarracudaBR
Lancelot
13
4 / 5 / 3
7,347
490
9,811
13,276
6,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
1 / 4 / 5
6,746
450
4,461
12,702
8,853
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
NoahWasTaken
Cthulhu
13
1 / 5 / 2
7,791
519
10,089
20,415
16,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
Êhab
Chiron
15
4 / 2 / 0
8,257
550
7,452
8,223
2,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
MedusaKing ArthurAthenaChang'e

VS

Bans
KuzenboFreyaGuan YuNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Curia
Mercury
17
9 / 2 / 6
9,912
661
12,360
12,535
5,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
EIchaP0o
Janus
16
2 / 3 / 2
9,375
625
6,422
8,589
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Litowski
Cu Chulainn
14
3 / 2 / 5
9,377
625
12,813
13,704
11,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 4 / 11
7,650
510
5,848
12,497
9,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
RumiruGabrys
Chernobog
17
5 / 1 / 5
10,018
668
11,023
9,032
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
12
Kills
19
19
Deaths
12
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Poseidon
ArT1X
Poseidon
2
3
3
1.17
L
Lancelot
BarracudaBR
Lancelot
4
5
3
1.1
W
Mercury
Curia
Mercury
9
2
6
6
W
Janus
EIchaP0o
Janus
2
3
2
1
L
1
4
5
0.88
W
Cu Chulainn
Litowski
Cu Chulainn
3
2
5
2.75
L
Cthulhu
NoahWasTaken
Cthulhu
1
5
2
0.4
W
0
4
11
1.38
W
Chernobog
RumiruGabrys
Chernobog
5
1
5
7.5
L
Chiron
Êhab
Chiron
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,557
Damage
48,466
64,048
Taken
56,357
37,209
Mitigated
33,072
18,268
Healing
13,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
ArT1X
Poseidon
6,744
1,389
0
1,162
9,432
2,949
16
3,214
5,932
70,979
1,039
L
Lancelot
BarracudaBR
Lancelot
9,811
1,903
0
3,344
13,276
6,562
0
1,842
11,316
0
44,019
W
Mercury
Curia
Mercury
12,360
5,482
0
1,171
12,535
5,162
0
2,354
10,053
0
78,386
W
Janus
EIchaP0o
Janus
6,422
314
0
1,302
8,589
2,835
539
2,498
5,875
73,329
0
L
4,461
1,973
902
3,446
12,702
8,853
0
3,518
9,032
0
11,163
W
Cu Chulainn
Litowski
Cu Chulainn
12,813
4,012
0
3,274
13,704
11,892
166
7,956
5,704
0
67,882
L
Cthulhu
NoahWasTaken
Cthulhu
10,089
1,851
56
7,231
20,415
16,099
0
1,887
18,458
62,594
0
W
5,848
226
0
1,442
12,497
9,569
0
3,300
9,089
12,443
0
W
Chernobog
RumiruGabrys
Chernobog
11,023
6,821
0
5,881
9,032
3,614
702
346
8,686
0
85,967
L
Chiron
Êhab
Chiron
7,452
2,531
320
1,807
8,223
2,746
0
1,183
7,040
0
73,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,299
Gold Earned
46,332
486
Minions Killed
516
0
Camps Cleared
0
1,552,944
Distance Traveled
1,655,111
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,158
544
153
10
0
316,471
2
L
Lancelot
7,347
490
76
5
0
327,456
0
W
Mercury
9,912
661
99
7
0
384,082
0
W
Janus
9,375
625
148
10
0
351,170
4
L
Horus
6,746
450
20
1
0
301,060
7
W
Cu Chulainn
9,377
625
107
7
0
290,832
6
L
Cthulhu
7,791
519
111
7
0
302,392
3
W
Geb
7,650
510
18
1
0
321,756
7
W
Chernobog
10,018
668
144
10
0
307,271
5
L
Chiron
8,257
550
126
8
0
305,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role