Player Matchup

Artio
Artio
 
Artio
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DctrSetso
Da Ji
Level 65
God Stats
4W - 3L
1,547 SR
Queue Stats
42W - 38L
1,456 Elo+
Party 2
Freya
Freya
Rica936
Freya
Level 85
God Stats
1W - 2L
1,826 SR
Queue Stats
13W - 14L
1,539 Elo+
Solo
Odin
Odin
TheFastSpark
Odin
Level 165
God Stats
5W - 6L
1,511 SR
Queue Stats
376W - 370L
1,527 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XenonNitro
Morgan Le Fay
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 20L
1,589 Elo+
Party 2
Team Averages
Level 107
1,577 SR
1,522 Elo+

VS

Team Averages
Level 104
1,565 SR
1,484 Elo+
Loki
Loki
Daddy_Laz43
Loki
Level 65
God Stats
31W - 29L
1,495 SR
Queue Stats
162W - 162L
1,400 Elo+
Party 1
Charybdis
Charybdis
NexusNatural
Charybdis
Level 109
God Stats
10W - 11L
1,449 SR
Queue Stats
273W - 268L
1,522 Elo+
Solo
Bacchus
Bacchus
SaikyoSama
Bacchus
Level 83
God Stats
24W - 15L
1,536 SR
Queue Stats
325W - 282L
1,475 Elo+
Party 1
Ix Chel
Ix Chel
the_unknown805
Ix Chel
Level 145
God Stats
7W - 6L
1,484 SR
Queue Stats
451W - 416L
1,479 Elo+
Solo
Xbalanque
Xbalanque
vishwam
Xbalanque
Level 117
God Stats
11W - 2L
1,863 SR
Queue Stats
80W - 67L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
3 / 1 / 2
8,020
617
10,807
14,977
10,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Da Ji
DctrSetso
Da Ji
10
2 / 4 / 2
6,431
495
3,556
9,820
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
Rica936
Freya
10
1 / 6 / 1
6,339
488
4,503
9,772
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
1 / 4 / 2
6,572
506
2,305
8,715
5,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
XenonNitro
Morgan Le Fay
12
2 / 3 / 1
6,621
509
7,950
8,047
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 8
7,276
560
5,390
9,086
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charybdis
NexusNatural
Charybdis
13
1 / 3 / 1
7,855
604
7,835
11,570
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
SaikyoSama
Bacchus
12
1 / 1 / 13
7,632
587
6,322
11,335
11,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
4 / 2 / 2
7,757
597
8,048
7,566
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
vishwam
Xbalanque
15
10 / 1 / 3
9,500
731
9,441
6,561
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
9
Kills
18
18
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
1
2
4
W
2
2
8
3
L
Da Ji
DctrSetso
Da Ji
2
4
2
0.75
W
Charybdis
NexusNatural
Charybdis
1
3
1
0.5
L
Freya
Rica936
Freya
1
6
1
0.25
W
Bacchus
SaikyoSama
Bacchus
1
1
13
7.5
L
1
4
2
0.5
L
Morgan Le Fay
XenonNitro
Morgan Le Fay
2
3
1
0.83
W
4
2
2
2.5
W
Xbalanque
vishwam
Xbalanque
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,121
Damage
37,036
51,331
Taken
46,118
24,333
Mitigated
21,062
14,950
Healing
20,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
10,807
1,235
312
6,557
14,977
10,978
0
2,649
12,328
45,138
4,900
W
5,390
1,384
0
4,101
9,086
2,754
0
2,796
6,161
0
50,998
L
Da Ji
DctrSetso
Da Ji
3,556
846
0
3,437
9,820
3,101
0
1,920
7,900
0
34,683
W
Charybdis
NexusNatural
Charybdis
7,835
4,196
0
4,483
11,570
3,000
65
6,338
4,456
0
55,693
L
Freya
Rica936
Freya
4,503
1,560
0
2,289
9,772
2,302
0
1,491
8,281
31,687
1,571
W
Bacchus
SaikyoSama
Bacchus
6,322
1,201
0
4,105
11,335
11,034
331
4,725
6,009
20,965
1,113
L
2,305
374
0
1,444
8,715
5,274
0
3,945
4,770
0
18,035
L
Morgan Le Fay
XenonNitro
Morgan Le Fay
7,950
384
0
911
8,047
2,678
0
4,282
3,765
41,706
1,091
W
8,048
932
1,274
2,953
7,566
2,201
347
5,157
2,336
45,007
0
W
Xbalanque
vishwam
Xbalanque
9,441
3,497
0
3,162
6,561
2,073
574
1,611
4,644
0
67,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,983
Gold Earned
40,020
331
Minions Killed
413
0
Camps Cleared
0
1,285,265
Distance Traveled
1,284,686
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,020
617
102
8
0
266,032
0
W
Loki
7,276
560
90
7
0
309,381
0
L
Da Ji
6,431
495
68
5
0
258,188
3
W
Charybdis
7,855
604
105
8
0
196,340
0
L
Freya
6,339
488
66
5
0
243,862
2
W
Bacchus
7,632
587
23
2
0
267,940
3
L
Odin
6,572
506
24
2
0
270,394
4
L
Morgan Le Fay
6,621
509
71
5
0
246,789
0
W
Ix Chel
7,757
597
69
5
0
243,155
4
W
Xbalanque
9,500
731
126
10
0
267,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role