Player Matchup

Da Ji
Da Ji
Bantacr7
Da Ji
Level 95
God Stats
9W - 10L
1,479 SR
Queue Stats
291W - 291L
1,465 Elo+
Solo
Ymir
Ymir
Chibset
Ymir
Level 69
God Stats
7W - 3L
1,605 SR
Queue Stats
132W - 131L
1,437 Elo+
Party 2
Achilles
Achilles
Mrbig_banana
Achilles
Level 118
God Stats
9W - 7L
1,528 SR
Queue Stats
26W - 23L
1,470 Elo+
Solo
Ix Chel
Ix Chel
Sa1death
Ix Chel
Level 169
God Stats
2W - 0L
1,592 SR
Queue Stats
46W - 42L
1,509 Elo+
Solo
Apollo
Apollo
mcbodin
Apollo
Level 26
God Stats
3W - 2L
1,598 SR
Queue Stats
30W - 32L
1,463 Elo+
Party 2
Team Averages
Level 95
1,560 SR
1,469 Elo+

VS

Team Averages
Level 90
1,529 SR
1,533 Elo+
Geb
Geb
AnonymaAndy
Geb
Level 64
God Stats
2W - 3L
1,474 SR
Queue Stats
129W - 139L
1,526 Elo+
Party 1
Medusa
Medusa
Loonaxr
Medusa
Level 67
God Stats
10W - 10L
1,542 SR
Queue Stats
131W - 124L
1,546 Elo+
Party 1
Bastet
Bastet
MAQE9000
Bastet
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 25L
1,476 Elo+
Party 1
Chaac
Chaac
Xite4Win
Chaac
Level 107
God Stats
9W - 6L
1,632 SR
Queue Stats
114W - 86L
1,592 Elo+
Solo
Raijin
Raijin
mr_wipes
Raijin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 135L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bantacr7
Da Ji
17
6 / 2 / 11
9,923
551
9,740
14,531
7,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ymir
Chibset
Ymir
15
3 / 3 / 6
9,044
502
7,467
20,430
19,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Mrbig_banana
Achilles
17
4 / 2 / 6
10,386
577
17,001
20,832
15,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Sa1death
Ix Chel
17
6 / 2 / 5
10,355
575
13,848
12,331
5,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
mcbodin
Apollo
16
4 / 3 / 3
8,755
486
7,267
14,959
6,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
8,150
453
13,354
15,661
13,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Loonaxr
Medusa
14
0 / 4 / 4
7,569
421
8,557
9,077
3,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
MAQE9000
Bastet
14
1 / 8 / 2
8,004
445
5,774
18,587
5,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
Xite4Win
Chaac
15
3 / 6 / 0
9,891
550
14,531
19,061
13,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Raijin
mr_wipes
Raijin
17
6 / 3 / 0
10,777
599
16,800
15,473
5,194
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
23
Kills
12
12
Deaths
23
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
W
Da Ji
Bantacr7
Da Ji
6
2
11
5.75
W
Ymir
Chibset
Ymir
3
3
6
2
L
Medusa
Loonaxr
Medusa
0
4
4
0.5
L
Bastet
MAQE9000
Bastet
1
8
2
0.25
W
Achilles
Mrbig_banana
Achilles
4
2
6
3.5
W
Ix Chel
Sa1death
Ix Chel
6
2
5
4.25
L
Chaac
Xite4Win
Chaac
3
6
0
0.5
W
Apollo
mcbodin
Apollo
4
3
3
1.83
L
Raijin
mr_wipes
Raijin
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,323
Damage
59,016
83,083
Taken
77,859
54,644
Mitigated
40,694
28,287
Healing
22,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,354
697
0
2,599
15,661
13,233
0
5,586
9,969
50,305
4,619
W
Da Ji
Bantacr7
Da Ji
9,740
1,416
0
5,502
14,531
7,613
150
5,142
9,343
0
68,006
W
Ymir
Chibset
Ymir
7,467
1,179
0
3,582
20,430
19,968
0
8,236
11,497
47,125
0
L
Medusa
Loonaxr
Medusa
8,557
3,341
0
784
9,077
3,445
190
3,590
5,473
0
45,428
L
Bastet
MAQE9000
Bastet
5,774
1,534
0
5,793
18,587
5,509
0
4,029
14,362
0
53,570
W
Achilles
Mrbig_banana
Achilles
17,001
3,672
0
6,379
20,832
15,154
29
1,778
19,054
1,901
81,973
W
Ix Chel
Sa1death
Ix Chel
13,848
1,819
2,630
5,445
12,331
5,458
0
5,886
6,445
91,167
0
L
Chaac
Xite4Win
Chaac
14,531
2,181
0
5,715
19,061
13,313
837
1,541
17,482
0
82,140
W
Apollo
mcbodin
Apollo
7,267
4,028
0
4,749
14,959
6,451
0
7,008
7,674
0
62,530
L
Raijin
mr_wipes
Raijin
16,800
1,407
155
7,604
15,473
5,194
330
6,409
8,650
94,991
301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,463
Gold Earned
44,391
557
Minions Killed
495
0
Camps Cleared
0
1,802,148
Distance Traveled
1,763,844
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,150
453
65
4
0
338,554
5
W
Da Ji
9,923
551
94
5
0
388,373
0
W
Ymir
9,044
502
49
3
0
341,458
8
L
Medusa
7,569
421
62
3
0
367,291
0
L
Bastet
8,004
445
84
5
0
382,662
0
W
Achilles
10,386
577
130
7
0
366,132
2
W
Ix Chel
10,355
575
169
9
0
363,643
5
L
Chaac
9,891
550
126
7
0
334,155
0
W
Apollo
8,755
486
115
6
0
342,542
2
L
Raijin
10,777
599
158
9
0
341,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role