Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EconomyOcean85
Nu Wa
Level 162
God Stats
523W - 459L
1,545 SR
Queue Stats
743W - 758L
1,485 Elo+
Party 1
Neith
Neith
IX SAD IKO XI
Neith
Level 152
God Stats
17W - 21L
1,498 SR
Queue Stats
305W - 292L
1,436 Elo+
Solo
Ra
Ra
Rmrod2018
Ra
Level 80
God Stats
80W - 65L
1,583 SR
Queue Stats
103W - 93L
1,521 Elo+
Party 1
Nemesis
Nemesis
Willi990
Nemesis
Level 105
God Stats
2W - 3L
1,401 SR
Queue Stats
31W - 28L
1,551 Elo+
Solo
Team Averages
Level 141
1,505 SR
1,498 Elo+

VS

Team Averages
Level 98
1,529 SR
1,452 Elo+
Chiron
Chiron
K0N7nookazu_4545
Chiron
Level 102
God Stats
11W - 12L
1,626 SR
Queue Stats
233W - 235L
1,548 Elo+
Solo
Rama
Rama
LateBloomer317
Rama
Level 131
God Stats
0W - 1L
1,622 SR
Queue Stats
0W - 2L
1,289 Elo+
Solo
Vamana
Vamana
Levi Kent
Vamana
Level 107
God Stats
5W - 7L
1,432 SR
Queue Stats
259W - 256L
1,539 Elo+
Solo
Janus
Janus
SirCheetoo
Janus
Level 69
God Stats
8W - 9L
1,466 SR
Queue Stats
111W - 106L
1,463 Elo+
Solo
Fenrir
Fenrir
temp-761419
Fenrir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
5 / 3 / 1
7,765
647
4,934
9,769
5,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
4 / 2 / 7
8,054
671
9,613
6,881
1,614
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
6 / 3 / 6
7,725
644
7,847
9,187
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 2 / 2
6,304
525
1,499
7,678
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Willi990
Nemesis
14
5 / 1 / 6
7,833
653
9,359
8,751
3,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 4 / 0
7,380
615
9,727
11,694
5,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 3 / 3
5,159
430
1,924
6,144
1,823
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Vamana
Levi Kent
Vamana
11
1 / 4 / 1
6,316
526
4,671
11,479
7,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
9
0 / 6 / 1
5,118
427
5,539
6,927
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
9
2 / 4 / 3
5,949
496
3,609
10,842
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
21
Kills
11
11
Deaths
21
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
5
3
1
1.83
W
4
2
7
3.75
W
6
3
6
3
L
8
4
0
2
L
0
3
3
0.5
L
Vamana
Levi Kent
Vamana
1
4
1
0.38
W
1
2
2
1
L
Janus
0
6
1
0.08
W
Nemesis
Willi990
Nemesis
5
1
6
8
L
Fenrir
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,252
Damage
25,470
42,266
Taken
47,086
14,726
Mitigated
19,636
12,868
Healing
10,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
4,934
869
0
1,848
9,769
5,221
1,144
1,042
8,378
4,589
40,776
W
9,613
3,763
0
3,574
6,881
1,614
2,759
180
6,501
47,339
0
W
7,847
2,622
217
1,904
9,187
2,432
281
939
8,119
0
32,144
L
9,727
2,565
187
3,821
11,694
5,038
0
2,991
8,521
0
42,246
L
1,924
1,307
0
1,577
6,144
1,823
152
1,696
4,448
0
17,273
L
Vamana
Levi Kent
Vamana
4,671
1,916
0
2,302
11,479
7,579
0
3,796
7,683
0
41,055
W
1,499
160
316
2,595
7,678
2,151
282
1,468
5,942
33,842
124
L
Janus
5,539
145
0
525
6,927
1,890
0
1,430
5,497
27,077
60
W
Nemesis
Willi990
Nemesis
9,359
4,875
0
2,414
8,751
3,308
0
1,259
7,222
0
47,110
L
Fenrir
3,609
444
0
2,102
10,842
3,306
0
1,860
8,982
0
24,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,681
Gold Earned
29,922
329
Minions Killed
225
0
Camps Cleared
0
1,208,985
Distance Traveled
1,115,647
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,765
647
78
7
0
237,115
2
W
Nu Wa
8,054
671
70
6
0
200,451
0
W
Neith
7,725
644
51
4
0
219,886
0
L
Chiron
7,380
615
43
4
0
236,181
0
L
Rama
5,159
430
30
3
0
220,229
0
L
Vamana
6,316
526
63
5
0
213,466
0
W
Ra
6,304
525
44
4
0
255,201
0
L
Janus
5,118
427
51
4
0
211,492
0
W
Nemesis
7,833
653
86
7
0
296,332
0
L
Fenrir
5,949
496
38
3
0
234,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role