Player Matchup

Izanami
Izanami
Angryd1nglberry
Izanami
Level 81
God Stats
92W - 68L
1,495 SR
Queue Stats
173W - 179L
1,435 Elo+
Solo
Mulan
Mulan
Basoon91
Mulan
Level 124
God Stats
5W - 3L
1,249 SR
Queue Stats
11W - 12L
1,263 Elo+
Solo
Janus
Janus
GayratCornpie
Janus
Level 105
God Stats
5W - 4L
1,537 SR
Queue Stats
105W - 111L
1,443 Elo+
Solo
Serqet
Serqet
RamRam6996
Serqet
Level 49
God Stats
1W - 3L
1,385 SR
Queue Stats
56W - 82L
1,339 Elo+
Party 1
Ymir
Ymir
RxClamSlam
Ymir
Level 29
God Stats
3W - 5L
1,593 SR
Queue Stats
50W - 87L
1,301 Elo+
Party 1
Team Averages
Level 78
1,452 SR
1,356 Elo+

VS

Team Averages
Level 113
1,555 SR
1,461 Elo+
Surtr
Surtr
DegenerateDeacon
Surtr
Level 118
God Stats
28W - 31L
1,439 SR
Queue Stats
259W - 252L
1,452 Elo+
Party 2
Bacchus
Bacchus
Mannybigdaddymm7
Bacchus
Level 126
God Stats
10W - 1L
1,941 SR
Queue Stats
326W - 306L
1,464 Elo+
Solo
Ares
Ares
RowdyRonniePipe
Ares
Level 147
God Stats
0W - 3L
1,230 SR
Queue Stats
161W - 171L
1,475 Elo+
Solo
Ullr
Ullr
SchmitzMyPants
Ullr
Level 87
God Stats
31W - 34L
1,466 SR
Queue Stats
342W - 352L
1,429 Elo+
Solo
Rama
Rama
wildchild423
Rama
Level 89
God Stats
7W - 2L
1,698 SR
Queue Stats
50W - 36L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
5,601
560
3,235
3,830
987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mulan
Basoon91
Mulan
12
4 / 0 / 1
7,149
715
6,948
6,841
4,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 4 / 1
5,656
566
1,527
5,181
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
RamRam6996
Serqet
10
2 / 3 / 2
5,860
586
1,878
6,576
1,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
3 / 1 / 0
6,102
610
2,868
7,759
4,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,868
487
3,880
8,020
6,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
7 / 2 / 2
6,513
651
6,506
6,174
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 2 / 0
4,054
405
360
3,571
1,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 1 / 3
5,418
542
3,559
7,107
2,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 2
4,637
464
2,949
5,262
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
9
Kills
9
9
Deaths
10
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
W
Mulan
Basoon91
Mulan
4
0
1
4.5
L
0
3
0
0
W
0
4
1
0.13
L
7
2
2
4
W
Serqet
RamRam6996
Serqet
2
3
2
1
L
0
2
0
0
W
3
1
0
3
L
2
1
3
3.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,456
Damage
17,254
30,187
Taken
30,134
12,894
Mitigated
15,593
7,920
Healing
5,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,235
2,165
297
1,463
3,830
987
2,796
341
3,449
0
45,961
W
Mulan
Basoon91
Mulan
6,948
1,195
0
3,560
6,841
4,237
0
328
6,074
0
40,611
L
3,880
1,144
0
1,878
8,020
6,430
0
0
7,505
800
23,536
W
1,527
44
0
749
5,181
1,063
0
3,490
1,387
32,164
583
L
6,506
356
0
0
6,174
3,485
0
932
5,057
34,217
0
W
Serqet
RamRam6996
Serqet
1,878
876
0
110
6,576
1,984
0
1,707
4,669
0
22,477
L
360
0
0
1,162
3,571
1,892
0
513
3,058
9,315
0
W
2,868
349
0
1,741
7,759
4,623
533
631
7,078
8,434
0
L
3,559
1,152
0
340
7,107
2,304
0
853
6,128
0
32,923
L
2,949
2,313
0
1,917
5,262
1,482
0
1,850
3,412
0
25,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,368
Gold Earned
25,490
304
Minions Killed
205
0
Camps Cleared
0
921,357
Distance Traveled
860,470
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,601
560
91
9
0
164,566
0
W
Mulan
7,149
715
97
10
0
191,734
0
L
Surtr
4,868
487
38
4
0
194,636
2
W
Janus
5,656
566
66
7
0
189,019
5
L
Bacchus
6,513
651
57
6
0
222,132
0
W
Serqet
5,860
586
40
4
0
187,780
0
L
Ares
4,054
405
3
0
0
82,544
1
W
Ymir
6,102
610
10
1
0
188,258
0
L
Ullr
5,418
542
48
5
0
201,846
0
L
Rama
4,637
464
59
6
0
159,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role