Player Matchup

Pele
Pele
Gold IV
 
Pele
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
DawgFart
King Arthur
Silver I
Level 126
God Stats
4W - 3L
1,666 SR
Queue Stats
17W - 22L
1,468 MMR
Solo
Cthulhu
Cthulhu
Gold II
RoB eL TrrOr
Cthulhu
Gold II
Level 152
God Stats
3W - 3L
1,500 SR
Queue Stats
203W - 202L
1,452 MMR
Solo
Olorun
Olorun
Gold V
Wolftherebel
Olorun
Gold V
Level 109
God Stats
88W - 75L
1,561 SR
Queue Stats
430W - 454L
1,421 MMR
Solo
Scylla
Scylla
Silver II
sutrance00
Scylla
Silver II
Level 120
God Stats
1W - 0L
1,726 SR
Queue Stats
39W - 40L
1,475 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,590 SR
1,463 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 155
1,394 SR
1,449 MMR
Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
IsDeanOk
Ganesha
Gold IV
Level 149
God Stats
4W - 8L
1,367 SR
Queue Stats
252W - 260L
1,445 MMR
Solo
Ix Chel
Ix Chel
Gold II
TheKennyizDaddy
Ix Chel
Gold II
Level 138
God Stats
3W - 4L
1,299 SR
Queue Stats
369W - 382L
1,480 MMR
Solo
Bellona
Bellona
Bronze IV
edinardoigreja
Bellona
Bronze IV
Level 158
God Stats
0W - 2L
1,320 SR
Queue Stats
4W - 9L
1,357 MMR
Solo
Hachiman
Hachiman
Gold IV
koiii7
Hachiman
Gold IV
Level 127
God Stats
8W - 17L
1,485 SR
Queue Stats
882W - 939L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
5 / 2 / 2
6,865
624
5,142
9,861
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
DawgFart
King Arthur
12
2 / 0 / 1
7,254
659
5,409
9,897
5,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
RoB eL TrrOr
Cthulhu
10
1 / 0 / 3
5,624
511
5,908
6,102
5,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
12
1 / 0 / 2
6,746
613
3,800
4,446
1,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Scylla
sutrance00
Scylla
10
0 / 0 / 0
5,857
532
1,858
4,034
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Chang'eIzanamiAthenaAres

VS

Bans
ChaacMulanTsukuyomiMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
2 / 2 / 0
6,398
582
5,089
8,544
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ganesha
IsDeanOk
Ganesha
10
0 / 0 / 1
5,719
520
2,680
7,172
3,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

10
0 / 1 / 0
5,533
503
4,633
5,290
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 1
5,561
506
1,546
9,646
5,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
koiii7
Hachiman
9
0 / 3 / 0
5,224
475
2,108
5,734
1,663
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
2
2
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
2
2
3
L
Bastet
 
Bastet
2
2
0
1
W
King Arthur
DawgFart
King Arthur
2
0
1
2.5
L
Ganesha
IsDeanOk
Ganesha
0
0
1
0.5
W
Cthulhu
RoB eL TrrOr
Cthulhu
1
0
3
2.5
L
0
1
0
0
W
Olorun
1
0
2
2
L
0
3
1
0.17
L
Hachiman
koiii7
Hachiman
0
3
0
0
W
Scylla
sutrance00
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,117
Damage
16,056
34,340
Taken
36,386
16,618
Mitigated
15,596
11,249
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,142
1,030
0
3,745
9,861
3,251
29
991
8,804
0
47,737
L
Bastet
 
Bastet
5,089
1,182
0
1,205
8,544
2,931
0
1,553
6,911
0
44,269
W
King Arthur
DawgFart
King Arthur
5,409
396
0
2,797
9,897
5,919
0
809
9,028
0
53,183
L
Ganesha
IsDeanOk
Ganesha
2,680
196
0
1,981
7,172
3,551
0
3,994
3,108
22,631
70
W
Cthulhu
RoB eL TrrOr
Cthulhu
5,908
357
64
1,158
6,102
5,078
0
2,229
3,669
25,390
0
L
4,633
430
875
1,425
5,290
1,617
0
2,218
2,880
30,250
630
W
Olorun
3,800
991
75
2,828
4,446
1,428
766
697
3,749
47,303
2,868
L
1,546
163
0
4,607
9,646
5,834
0
0
9,646
0
30,490
L
Hachiman
koiii7
Hachiman
2,108
1,481
0
705
5,734
1,663
0
3,439
2,295
0
32,315
W
Scylla
sutrance00
Scylla
1,858
38
0
582
4,034
942
89
2,014
1,784
33,237
342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,346
Gold Earned
28,435
362
Minions Killed
308
0
Camps Cleared
0
1,137,879
Distance Traveled
1,119,971
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,865
624
84
8
0
240,593
6
L
Bastet
6,398
582
89
8
0
273,249
0
W
King Arthur
7,254
659
89
8
0
199,398
0
L
Ganesha
5,719
520
7
1
0
243,718
7
W
Cthulhu
5,624
511
35
3
0
258,455
0
L
Ix Chel
5,533
503
71
6
0
223,314
0
W
Olorun
6,746
613
82
7
0
220,558
0
L
Bellona
5,561
506
67
6
0
197,597
3
L
Hachiman
5,224
475
74
7
0
182,093
0
W
Scylla
5,857
532
72
7
0
218,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role