Player Matchup

Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
FloydTheLandlord
Geb
Level 155
God Stats
0W - 2L
1,331 SR
Queue Stats
57W - 44L
1,543 Elo+
Party 1
Kali
Kali
HiBinShibby
Kali
Level 117
God Stats
1W - 4L
1,304 SR
Queue Stats
188W - 191L
1,479 Elo+
Party 2
King Arthur
King Arthur
Villex1018
King Arthur
Level 103
God Stats
0W - 3L
1,485 SR
Queue Stats
89W - 76L
1,546 Elo+
Solo
Martichoras
Martichoras
cjhargy
Martichoras
Level 157
God Stats
3W - 6L
1,729 SR
Queue Stats
116W - 103L
1,550 Elo+
Party 1
Team Averages
Level 128
1,470 SR
1,524 Elo+

VS

Team Averages
Level 133
1,595 SR
1,539 Elo+
He Bo
He Bo
Dabbott
He Bo
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 23L
1,576 Elo+
Party 4
Pele
Pele
KieNine45
Pele
Level 141
God Stats
11W - 4L
1,775 SR
Queue Stats
32W - 20L
1,568 Elo+
Party 4
Cerberus
Cerberus
ShaddowParadox
Cerberus
Level 157
God Stats
3W - 0L
1,719 SR
Queue Stats
252W - 258L
1,540 Elo+
Party 3
Nike
Nike
justxnasr
Nike
Level 127
God Stats
13W - 11L
1,484 SR
Queue Stats
155W - 157L
1,515 Elo+
Party 3
Izanami
Izanami
majalera
Izanami
Level 160
God Stats
5W - 2L
1,500 SR
Queue Stats
408W - 462L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 3 / 6
7,938
662
6,901
8,027
3,319
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

5
0 / 0 / 1
4,512
376
1,279
1,729
631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
7 / 3 / 3
7,640
637
8,157
12,171
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Villex1018
King Arthur
14
2 / 0 / 3
8,036
670
9,927
11,306
7,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Martichoras
cjhargy
Martichoras
12
0 / 2 / 0
6,401
533
3,541
6,726
2,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dabbott
He Bo
12
0 / 4 / 3
6,348
529
3,429
5,478
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
13
4 / 4 / 0
7,226
602
5,778
10,233
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
12
0 / 3 / 1
6,840
570
5,962
13,502
14,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nike
11
1 / 2 / 3
6,083
507
4,382
7,996
3,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
majalera
Izanami
14
3 / 1 / 0
7,942
662
5,011
7,618
2,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
14
Kills
8
8
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
3
6
2.67
W
He Bo
Dabbott
He Bo
0
4
3
0.38
L
0
0
1
0.5
L
7
3
3
2.83
W
Pele
4
4
0
1
W
Cerberus
0
3
1
0.17
L
King Arthur
Villex1018
King Arthur
2
0
3
3.5
L
Martichoras
cjhargy
Martichoras
0
2
0
0
W
Nike
1
2
3
1.25
W
Izanami
majalera
Izanami
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,805
Damage
24,562
39,959
Taken
44,827
17,769
Mitigated
25,058
11,542
Healing
11,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,901
319
0
2,634
8,027
3,319
0
2,436
5,591
48,179
1,291
W
He Bo
Dabbott
He Bo
3,429
187
0
830
5,478
939
0
2,401
3,077
39,319
0
L
1,279
185
0
594
1,729
631
0
0
1,729
7,210
232
L
8,157
4,223
0
5,070
12,171
4,553
0
1,335
10,836
0
51,328
W
Pele
5,778
1,218
0
1,551
10,233
3,056
0
2,445
7,788
0
52,421
W
Cerberus
5,962
619
0
6,634
13,502
14,682
0
197
13,305
55,395
0
L
King Arthur
Villex1018
King Arthur
9,927
1,302
0
1,937
11,306
7,073
0
5,620
5,686
0
65,875
L
Martichoras
cjhargy
Martichoras
3,541
1,523
0
1,307
6,726
2,193
159
0
6,726
0
53,247
W
Nike
4,382
225
0
1,182
7,996
3,876
0
1,813
6,183
0
21,958
W
Izanami
majalera
Izanami
5,011
3,183
0
1,745
7,618
2,505
70
997
6,621
0
65,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,527
Gold Earned
34,439
390
Minions Killed
500
0
Camps Cleared
0
1,026,393
Distance Traveled
1,232,263
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,938
662
89
7
0
227,400
4
W
He Bo
6,348
529
83
7
0
236,558
0
L
Geb
4,512
376
7
1
0
87,838
0
L
Kali
7,640
637
76
6
0
270,660
3
W
Pele
7,226
602
79
7
0
256,987
0
W
Cerberus
6,840
570
169
14
0
219,244
0
L
King Arthur
8,036
670
118
10
0
222,128
4
L
Martichoras
6,401
533
100
8
0
218,367
0
W
Nike
6,083
507
34
3
0
269,856
0
W
Izanami
7,942
662
135
11
0
249,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role