Player Matchup

Chaac
Chaac
Crook-Zz
Chaac
Level 125
God Stats
8W - 6L
1,684 SR
Queue Stats
99W - 91L
1,392 Elo+
Party 3
Anubis
Anubis
J-o-n-Yy
Anubis
Level 101
God Stats
2W - 4L
1,066 SR
Queue Stats
254W - 246L
1,376 Elo+
Party 3
Cerberus
Cerberus
JouKou
Cerberus
Level 64
God Stats
1W - 1L
1,735 SR
Queue Stats
28W - 31L
1,432 Elo+
Party 1
Poseidon
Poseidon
PanosTHC
Poseidon
Level 111
God Stats
0W - 1L
1,530 SR
Queue Stats
24W - 32L
1,406 Elo+
Party 1
Fenrir
Fenrir
sotiraros21
Fenrir
Level 89
God Stats
0W - 2L
1,265 SR
Queue Stats
18W - 28L
1,344 Elo+
Party 1
Team Averages
Level 98
1,456 SR
1,390 Elo+

VS

Team Averages
Level 101
1,455 SR
1,438 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
ChaircatMeow
Odin
Level 174
God Stats
20W - 19L
1,526 SR
Queue Stats
653W - 678L
1,491 Elo+
Solo
Chronos
Chronos
Firestaah
Chronos
Level 63
God Stats
1W - 0L
1,277 SR
Queue Stats
53W - 55L
1,472 Elo+
Solo
Maui
Maui
MrIrdatlan
Maui
Level 29
God Stats
2W - 1L
1,708 SR
Queue Stats
18W - 27L
1,337 Elo+
Party 2
Cupid
Cupid
PscetchNSkarz
Cupid
Level 118
God Stats
26W - 28L
1,263 SR
Queue Stats
249W - 259L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Crook-Zz
Chaac
14
1 / 0 / 0
8,280
637
6,201
8,142
4,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
J-o-n-Yy
Anubis
10
2 / 5 / 0
6,069
467
2,804
9,140
3,094
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
JouKou
Cerberus
10
2 / 5 / 6
6,759
520
5,385
11,642
7,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
PanosTHC
Poseidon
13
6 / 4 / 4
7,906
608
9,777
9,089
2,469
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
11
1 / 4 / 4
6,536
503
2,980
8,426
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
8 / 4 / 6
7,699
592
10,177
12,386
4,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 2
7,078
544
3,892
8,658
7,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos
Firestaah
Chronos
13
4 / 2 / 4
8,055
620
7,028
7,366
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 1 / 8
6,500
500
5,236
7,071
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
5 / 5 / 2
6,549
504
3,457
8,859
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
12
Kills
18
18
Deaths
13
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
4
6
2.75
W
0
1
2
1
L
Chaac
Crook-Zz
Chaac
1
0
0
1
W
Chronos
Firestaah
Chronos
4
2
4
3
L
Anubis
J-o-n-Yy
Anubis
2
5
0
0.4
L
Cerberus
JouKou
Cerberus
2
5
6
1
W
1
1
8
5
L
Poseidon
PanosTHC
Poseidon
6
4
4
2
W
5
5
2
1.2
L
Fenrir
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,147
Damage
29,790
46,439
Taken
44,340
21,807
Mitigated
21,810
10,573
Healing
12,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
10,177
2,687
0
2,152
12,386
4,417
0
4,482
7,904
0
52,120
W
3,892
750
0
3,161
8,658
7,663
0
0
8,658
180
44,268
L
Chaac
Crook-Zz
Chaac
6,201
879
0
2,500
8,142
4,851
0
180
7,332
0
60,031
W
Chronos
Firestaah
Chronos
7,028
2,372
0
2,611
7,366
2,228
124
3,796
3,570
48,476
1,538
L
Anubis
J-o-n-Yy
Anubis
2,804
104
0
2,781
9,140
3,094
0
3,146
5,668
23,562
807
L
Cerberus
JouKou
Cerberus
5,385
666
0
2,662
11,642
7,860
0
4,719
6,784
17,658
441
W
5,236
1,001
98
2,330
7,071
4,840
0
3,179
3,892
16,158
0
L
Poseidon
PanosTHC
Poseidon
9,777
1,715
0
1,928
9,089
2,469
0
2,246
6,803
45,923
919
W
3,457
1,399
0
1,890
8,859
2,662
0
6,222
2,637
0
25,079
L
Fenrir
2,980
694
0
702
8,426
3,533
0
1,515
6,789
0
44,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,550
Gold Earned
35,881
370
Minions Killed
319
0
Camps Cleared
0
1,213,881
Distance Traveled
1,328,417
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,699
592
68
5
0
286,377
0
W
Odin
7,078
544
103
8
0
231,760
6
L
Chaac
8,280
637
122
9
0
243,921
2
W
Chronos
8,055
620
88
7
0
270,656
0
L
Anubis
6,069
467
47
4
0
202,269
0
L
Cerberus
6,759
520
51
4
0
260,458
0
W
Maui
6,500
500
25
2
0
284,309
0
L
Poseidon
7,906
608
69
5
0
282,683
2
W
Cupid
6,549
504
35
3
0
255,315
0
L
Fenrir
6,536
503
81
6
0
224,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role