Player Matchup

Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold IV
Mavetlaravim721
Artio
Gold IV
Level 48
God Stats
11W - 21L
1,418 SR
Queue Stats
198W - 210L
1,458 MMR
Solo
Anhur
Anhur
Gold V
ProfitTaker
Anhur
Gold V
Level 159
God Stats
14W - 18L
1,492 SR
Queue Stats
118W - 115L
1,493 MMR
Solo
Bastet
Bastet
Gold V
Sr Black300
Bastet
Gold V
Level 137
God Stats
0W - 1L
1,495 SR
Queue Stats
67W - 86L
1,428 MMR
Solo
Artemis
Artemis
Silver II
XxSCARFACEXLxX
Artemis
Silver II
Level 142
God Stats
1W - 2L
1,261 SR
Queue Stats
86W - 88L
1,497 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,433 SR
1,475 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,586 SR
1,496 MMR
Hel
Hel
Bronze III
 
Hel
Bronze III
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze III
AlexanTheKiller
Cupid
Bronze III
Level 83
God Stats
1W - 1L
1,577 SR
Queue Stats
14W - 12L
1,500 MMR
Solo
Khepri
Khepri
Gold II
Mateopiers
Khepri
Gold II
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 69L
1,480 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
Uberec
Amaterasu
Platinum IV
Level 159
God Stats
3W - 1L
1,815 SR
Queue Stats
174W - 188L
1,583 MMR
Solo
Maman Brigitte
Maman Brigitte
Gold IV
koiii7
Maman Brigitte
Gold IV
Level 127
God Stats
56W - 53L
1,539 SR
Queue Stats
887W - 943L
1,417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 1 / 0
5,310
531
6,249
3,153
760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 0
6,378
638
8,290
9,782
3,571
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 4 / 2
5,588
559
4,829
8,001
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bastet
8
2 / 4 / 0
5,041
504
2,825
7,982
1,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 0 / 0
6,250
625
3,249
2,271
636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
The MorriganKing ArthurAwilixApollo

VS

Bans
AgniChang'eDanzaburouAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 1 / 5
5,764
576
3,172
7,047
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 2 / 2
5,246
525
1,546
5,061
1,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
Mateopiers
Khepri
9
1 / 1 / 4
5,755
576
1,272
7,842
4,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
Uberec
Amaterasu
12
1 / 1 / 1
5,930
593
5,388
12,374
6,104
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Maman Brigitte
koiii7
Maman Brigitte
12
8 / 0 / 0
6,721
672
5,331
6,738
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
5
Kills
10
11
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
1
0
0
W
Hel
 
Hel
0
1
5
2.5
W
0
2
2
0.5
W
Khepri
Mateopiers
Khepri
1
1
4
3
L
1
2
0
0.5
L
0
4
2
0.25
L
Bastet
2
4
0
0.5
W
Amaterasu
Uberec
Amaterasu
1
1
1
1.5
L
2
0
0
2
W
Maman Brigitte
koiii7
Maman Brigitte
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,442
Damage
16,709
31,189
Taken
39,062
9,378
Mitigated
16,133
12,894
Healing
22,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,249
465
0
543
3,153
760
0
1,217
1,936
41,549
0
W
Hel
 
Hel
3,172
318
2,668
5,139
7,047
2,011
0
3,120
3,443
38,172
2,014
W
1,546
673
0
2,110
5,061
1,147
0
0
5,061
0
28,356
W
Khepri
Mateopiers
Khepri
1,272
206
102
2,865
7,842
4,859
0
1,827
5,813
16,074
391
L
8,290
527
0
6,049
9,782
3,571
0
766
8,522
48,212
1,104
L
4,829
2,104
0
2,234
8,001
2,442
0
3,551
4,450
0
48,736
L
Bastet
2,825
772
0
2,598
7,982
1,969
0
3,032
4,950
0
19,977
W
Amaterasu
Uberec
Amaterasu
5,388
2,480
0
6,653
12,374
6,104
0
7,844
4,530
0
39,053
L
3,249
989
0
1,470
2,271
636
62
856
1,415
0
37,253
W
Maman Brigitte
koiii7
Maman Brigitte
5,331
279
0
2,777
6,738
2,012
0
798
5,874
43,187
549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,567
Gold Earned
29,416
375
Minions Killed
306
0
Camps Cleared
0
1,037,063
Distance Traveled
1,106,594
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,310
531
83
8
0
220,216
0
W
Hel
5,764
576
86
9
0
222,193
3
W
Cupid
5,246
525
60
6
0
183,477
0
W
Khepri
5,755
576
25
3
0
224,950
2
L
Artio
6,378
638
87
9
0
197,669
0
L
Anhur
5,588
559
79
8
0
170,905
2
L
Bastet
5,041
504
40
4
0
248,549
2
W
Amaterasu
5,930
593
70
7
0
203,761
2
L
Artemis
6,250
625
86
9
0
199,724
2
W
Maman Brigitte
6,721
672
65
7
0
272,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role