Player Matchup

Horus
Horus
Gold III
Adachi
Horus
Gold III
Level 149
God Stats
2W - 2L
1,918 SR
Queue Stats
59W - 57L
1,531 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Catz_MadNess
Kukulkan
Gold IV
Level 129
God Stats
1W - 1L
1,388 SR
Queue Stats
126W - 132L
1,483 MMR
Solo
Apollo
Apollo
Platinum IV
Rezzii-i
Apollo
Platinum IV
Level 141
God Stats
6W - 8L
1,583 SR
Queue Stats
504W - 514L
1,731 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
ViciousTragic
Zhong Kui
Gold V
Level 158
God Stats
0W - 2L
1,385 SR
Queue Stats
9W - 7L
1,625 MMR
Solo
Lancelot
Lancelot
Gold III
xStYLiNxOnxEmx
Lancelot
Gold III
Level 177
God Stats
49W - 45L
1,539 SR
Queue Stats
579W - 588L
1,532 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,562 SR
1,580 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,467 SR
1,582 MMR
Thoth
Thoth
Gold I
CantSaymuch
Thoth
Gold I
Level 189
God Stats
1W - 3L
1,196 SR
Queue Stats
229W - 235L
1,473 MMR
Solo
Danzaburou
Danzaburou
Platinum II
DéadlØck
Danzaburou
Platinum II
Level 198
God Stats
13W - 6L
1,691 SR
Queue Stats
173W - 160L
1,853 MMR
Party 1
Cerberus
Cerberus
Gold II
Just Tru9960
Cerberus
Gold II
Level 124
God Stats
5W - 4L
1,389 SR
Queue Stats
294W - 315L
1,616 MMR
Solo
Serqet
Serqet
Platinum V
alemaneitor8000
Serqet
Platinum V
Level 139
God Stats
27W - 15L
1,629 SR
Queue Stats
134W - 130L
1,501 MMR
Solo
Tyr
Tyr
Gold V
thebigbaby93
Tyr
Gold V
Level 125
God Stats
2W - 1L
1,432 SR
Queue Stats
22W - 27L
1,468 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Adachi
Horus
11
1 / 1 / 4
7,159
511
4,719
13,703
9,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Kukulkan
Catz_MadNess
Kukulkan
10
0 / 2 / 0
6,083
435
1,006
3,721
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Rezzii-i
Apollo
13
2 / 3 / 2
7,323
523
6,082
8,984
3,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
ViciousTragic
Zhong Kui
10
0 / 5 / 0
6,012
429
5,408
9,688
7,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
14
4 / 5 / 0
7,642
546
7,254
13,063
4,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
Chang'eKing ArthurKaliFreya

VS

Bans
MedusaKuzenboAo KuangAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 4
8,902
636
7,351
5,734
1,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
DéadlØck
Danzaburou
12
0 / 5 / 1
7,283
520
6,214
10,022
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Just Tru9960
Cerberus
15
3 / 0 / 5
8,618
616
6,378
10,181
6,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
7 / 0 / 2
8,100
579
7,058
11,273
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 0 / 2
6,525
466
5,091
8,699
7,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
15
16
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Horus
Adachi
Horus
1
1
4
3
W
5
2
4
3.5
L
Kukulkan
Catz_MadNess
Kukulkan
0
2
0
0
W
Danzaburou
DéadlØck
Danzaburou
0
5
1
0.1
W
Cerberus
Just Tru9960
Cerberus
3
0
5
5.5
L
Apollo
Rezzii-i
Apollo
2
3
2
1
L
Zhong Kui
ViciousTragic
Zhong Kui
0
5
0
0
W
7
0
2
8
W
0
0
2
1
L
Lancelot
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,469
Damage
32,092
49,159
Taken
45,909
25,940
Mitigated
23,187
12,367
Healing
17,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Adachi
Horus
4,719
2,056
1,056
4,103
13,703
9,096
112
1,717
11,846
0
24,167
W
7,351
95
0
1,728
5,734
1,736
91
881
4,813
58,703
1,684
L
Kukulkan
Catz_MadNess
Kukulkan
1,006
0
0
814
3,721
893
0
2,808
913
26,634
0
W
Danzaburou
DéadlØck
Danzaburou
6,214
2,831
0
3,019
10,022
3,116
525
0
10,022
0
54,869
W
Cerberus
Just Tru9960
Cerberus
6,378
577
0
4,937
10,181
6,942
0
3,390
6,017
50,627
1,730
L
Apollo
Rezzii-i
Apollo
6,082
3,502
0
2,529
8,984
3,338
634
1,438
7,546
0
62,140
L
Zhong Kui
ViciousTragic
Zhong Kui
5,408
797
0
1,408
9,688
7,650
0
5,399
4,239
26,079
1,004
W
7,058
1,998
0
5,411
11,273
3,938
0
1,450
9,753
0
51,466
W
5,091
1,037
0
1,973
8,699
7,455
0
326
8,331
0
35,100
L
Lancelot
7,254
752
0
2,457
13,063
4,963
24
2,732
10,121
0
64,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,219
Gold Earned
39,428
325
Minions Killed
465
0
Camps Cleared
0
1,336,589
Distance Traveled
1,507,928
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,159
511
35
3
0
316,319
3
W
Thoth
8,902
636
104
7
0
294,233
0
L
Kukulkan
6,083
435
57
4
0
162,813
0
W
Danzaburou
7,283
520
80
6
0
264,281
0
W
Cerberus
8,618
616
132
9
0
267,705
6
L
Apollo
7,323
523
97
7
0
269,252
0
L
Zhong Kui
6,012
429
43
3
0
238,846
2
W
Serqet
8,100
579
88
6
0
378,649
4
W
Tyr
6,525
466
61
4
0
303,060
1
L
Lancelot
7,642
546
93
7
0
349,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role