Player Matchup

Thor
Thor
 
Thor
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BoraTomarUma
Ra
Level 88
God Stats
4W - 0L
1,907 SR
Queue Stats
70W - 16L
1,768 Elo+
Solo
Gilgamesh
Gilgamesh
ProfetaDercy2
Gilgamesh
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 55L
1,575 Elo+
Solo
Kali
Kali
cacacacaca
Kali
Level 101
God Stats
2W - 0L
1,721 SR
Queue Stats
27W - 19L
1,561 Elo+
Solo
Cupid
Cupid
lYil
Cupid
Level 158
God Stats
42W - 30L
1,672 SR
Queue Stats
182W - 179L
1,606 Elo+
Solo
Team Averages
Level 108
1,660 SR
1,602 Elo+

VS

Team Averages
Level 121
1,537 SR
1,530 Elo+
Scylla
Scylla
 
Scylla
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Josjan
Xbalanque
Level 106
God Stats
1W - 1L
1,357 SR
Queue Stats
84W - 83L
1,484 Elo+
Solo
Fenrir
Fenrir
Malvakrai
Fenrir
Level 153
God Stats
52W - 37L
1,600 SR
Queue Stats
399W - 412L
1,616 Elo+
Solo
Sun Wukong
Sun Wukong
VitorGCChaos
Sun Wukong
Level 128
God Stats
1W - 1L
1,723 SR
Queue Stats
190W - 184L
1,598 Elo+
Solo
Kuzenbo
Kuzenbo
cronerk
Kuzenbo
Level 148
God Stats
7W - 8L
1,505 SR
Queue Stats
191W - 202L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 2 / 9
6,704
516
3,322
8,298
5,796
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
5 / 0 / 0
7,972
613
11,218
4,725
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
ProfetaDercy2
Gilgamesh
12
0 / 6 / 0
6,295
484
5,630
12,067
11,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 1 / 4
7,089
545
5,925
12,573
4,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cupid
lYil
Cupid
15
9 / 0 / 1
9,175
706
8,658
7,031
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 2 / 1
6,808
524
2,575
7,099
1,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Josjan
Xbalanque
11
0 / 7 / 1
6,533
503
4,788
11,120
2,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
Malvakrai
Fenrir
15
8 / 1 / 0
9,340
718
11,305
11,214
4,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
VitorGCChaos
Sun Wukong
10
1 / 1 / 0
5,945
457
4,996
9,684
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
cronerk
Kuzenbo
8
0 / 5 / 0
5,321
409
4,824
10,863
6,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
16
Kills
9
9
Deaths
16
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
2
9
2.25
L
Scylla
 
Scylla
0
2
1
0.25
W
5
0
0
5
L
Xbalanque
Josjan
Xbalanque
0
7
1
0.07
L
Fenrir
Malvakrai
Fenrir
8
1
0
8
W
Gilgamesh
ProfetaDercy2
Gilgamesh
0
6
0
0
L
Sun Wukong
VitorGCChaos
Sun Wukong
1
1
0
1
W
2
1
4
4
L
Kuzenbo
cronerk
Kuzenbo
0
5
0
0
W
Cupid
lYil
Cupid
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,753
Damage
28,488
44,694
Taken
49,980
25,651
Mitigated
19,896
18,626
Healing
11,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,322
782
0
2,595
8,298
5,796
0
1,798
6,383
0
13,805
L
Scylla
 
Scylla
2,575
38
0
435
7,099
1,649
0
2,583
4,171
48,583
456
W
11,218
709
545
1,300
4,725
1,631
0
1,881
2,685
72,299
1,157
L
Xbalanque
Josjan
Xbalanque
4,788
1,744
0
532
11,120
2,747
0
834
10,206
0
47,489
L
Fenrir
Malvakrai
Fenrir
11,305
3,761
0
4,635
11,214
4,468
0
719
9,798
0
68,392
W
Gilgamesh
ProfetaDercy2
Gilgamesh
5,630
1,133
0
1,399
12,067
11,236
0
0
12,067
0
41,011
L
Sun Wukong
VitorGCChaos
Sun Wukong
4,996
459
0
4,932
9,684
4,153
0
2,463
6,994
0
39,847
W
5,925
2,335
0
7,354
12,573
4,520
0
2,285
10,144
0
46,824
L
Kuzenbo
cronerk
Kuzenbo
4,824
1,699
0
1,086
10,863
6,879
0
3,379
7,223
16,649
941
W
Cupid
lYil
Cupid
8,658
5,119
345
5,088
7,031
2,468
168
1,001
5,990
0
67,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,235
Gold Earned
33,947
411
Minions Killed
399
0
Camps Cleared
0
1,368,028
Distance Traveled
1,423,458
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,704
516
23
2
0
275,496
7
L
Scylla
6,808
524
108
8
0
306,215
3
W
Ra
7,972
613
141
11
0
317,832
1
L
Xbalanque
6,533
503
76
6
0
245,453
0
L
Fenrir
9,340
718
119
9
0
275,356
0
W
Gilgamesh
6,295
484
59
5
0
210,743
2
L
Sun Wukong
5,945
457
69
5
0
317,535
1
W
Kali
7,089
545
76
6
0
323,380
0
L
Kuzenbo
5,321
409
27
2
0
278,899
0
W
Cupid
9,175
706
112
9
0
240,577
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role