Player Matchup

Anhur
Anhur
CarbiYo
Anhur
Level 129
God Stats
7W - 8L
1,494 SR
Queue Stats
180W - 167L
1,473 Elo+
Solo
Odin
Odin
GutEddie
Odin
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 94L
1,497 Elo+
Solo
Ra
Ra
Kambuschi
Ra
Level 125
God Stats
2W - 3L
1,522 SR
Queue Stats
60W - 57L
1,490 Elo+
Solo
Cerberus
Cerberus
Little__cI
Cerberus
Level 129
God Stats
6W - 9L
1,565 SR
Queue Stats
239W - 222L
1,558 Elo+
Solo
Nemesis
Nemesis
iDxnss
Nemesis
Level 133
God Stats
105W - 88L
1,653 SR
Queue Stats
472W - 480L
1,530 Elo+
Solo
Team Averages
Level 124
1,547 SR
1,510 Elo+

VS

Team Averages
Level 103
1,544 SR
1,480 Elo+
Vamana
Vamana
InYaSista
Vamana
Level 121
God Stats
2W - 1L
1,459 SR
Queue Stats
55W - 47L
1,510 Elo+
Party 1
Chernobog
Chernobog
Puchacz442200
Chernobog
Level 38
God Stats
3W - 2L
1,666 SR
Queue Stats
34W - 47L
1,423 Elo+
Solo
Kuzenbo
Kuzenbo
ToxicMk2
Kuzenbo
Level 29
God Stats
2W - 1L
1,544 SR
Queue Stats
37W - 36L
1,503 Elo+
Party 1
Sol
Sol
Treja3
Sol
Level 200
God Stats
38W - 35L
1,555 SR
Queue Stats
331W - 328L
1,493 Elo+
Solo
Awilix
Awilix
Viridescence
Awilix
Level 126
God Stats
10W - 9L
1,498 SR
Queue Stats
18W - 21L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CarbiYo
Anhur
11
3 / 2 / 0
6,396
640
4,625
7,884
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
11
3 / 2 / 0
6,024
602
4,763
8,472
7,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 3
5,850
585
4,815
8,111
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Little__cI
Cerberus
7
0 / 3 / 2
5,037
504
2,731
7,666
4,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
iDxnss
Nemesis
12
4 / 2 / 2
6,325
633
5,853
10,858
4,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
InYaSista
Vamana
10
0 / 3 / 1
5,796
580
4,543
7,468
4,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
Puchacz442200
Chernobog
11
4 / 2 / 2
6,651
665
6,920
6,580
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
ToxicMk2
Kuzenbo
10
2 / 1 / 5
6,447
645
4,749
8,339
6,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
Treja3
Sol
11
3 / 4 / 1
6,563
656
6,568
8,260
2,436
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Awilix
11
2 / 1 / 5
6,023
602
4,689
6,608
2,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
11
Kills
11
12
Deaths
11
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
CarbiYo
Anhur
3
2
0
1.5
L
Odin
3
2
0
1.5
W
Vamana
InYaSista
Vamana
0
3
1
0.17
L
1
3
3
0.83
L
Cerberus
Little__cI
Cerberus
0
3
2
0.33
W
Chernobog
Puchacz442200
Chernobog
4
2
2
2.5
W
Kuzenbo
ToxicMk2
Kuzenbo
2
1
5
4.5
W
Sol
Treja3
Sol
3
4
1
0.88
W
Awilix
2
1
5
4.5
L
Nemesis
iDxnss
Nemesis
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,787
Damage
27,469
42,991
Taken
37,255
20,891
Mitigated
17,918
14,655
Healing
12,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CarbiYo
Anhur
4,625
1,907
0
3,721
7,884
2,268
0
1,298
6,586
0
39,807
L
Odin
4,763
1,084
0
2,217
8,472
7,763
0
490
7,982
0
35,409
W
Vamana
InYaSista
Vamana
4,543
2,341
0
1,657
7,468
4,679
0
0
6,896
0
37,088
L
4,815
1,028
220
2,160
8,111
2,608
0
6,468
1,643
34,365
0
L
Cerberus
Little__cI
Cerberus
2,731
395
134
3,455
7,666
4,226
0
1,039
6,627
14,731
0
W
Chernobog
Puchacz442200
Chernobog
6,920
3,699
0
3,315
6,580
1,646
280
1,259
5,321
0
45,010
W
Kuzenbo
ToxicMk2
Kuzenbo
4,749
2,126
100
2,945
8,339
6,785
0
2,028
6,200
16,182
1,220
W
Sol
Treja3
Sol
6,568
2,416
0
3,468
8,260
2,436
1,063
3,303
4,957
41,708
0
W
Awilix
4,689
1,429
0
789
6,608
2,372
213
880
5,728
0
37,044
L
Nemesis
iDxnss
Nemesis
5,853
2,633
0
2,748
10,858
4,026
0
2,109
8,749
0
49,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,632
Gold Earned
31,480
311
Minions Killed
279
0
Camps Cleared
0
1,002,124
Distance Traveled
1,061,638
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,396
640
81
8
0
199,054
0
L
Odin
6,024
602
49
5
0
201,777
0
W
Vamana
5,796
580
64
6
0
209,219
0
L
Ra
5,850
585
62
6
0
218,768
2
L
Cerberus
5,037
504
36
4
0
152,677
0
W
Chernobog
6,651
665
67
7
0
194,220
0
W
Kuzenbo
6,447
645
24
2
0
223,232
3
W
Sol
6,563
656
67
7
0
172,922
4
W
Awilix
6,023
602
57
6
0
262,045
0
L
Nemesis
6,325
633
83
8
0
229,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role