Player Matchup

Mulan
Mulan
CIIRSI
Mulan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 29L
1,380 Elo+
Party 2
Zeus
Zeus
DimaBerny
Zeus
Level 78
God Stats
2W - 0L
1,180 SR
Queue Stats
187W - 157L
1,535 Elo+
Solo
Cthulhu
Cthulhu
IFaiTrz
Cthulhu
Level 79
God Stats
4W - 4L
1,494 SR
Queue Stats
37W - 51L
1,396 Elo+
Party 2
Neith
Neith
sobredosis91
Neith
Level 109
God Stats
26W - 26L
1,593 SR
Queue Stats
166W - 168L
1,454 Elo+
Solo
Nemesis
Nemesis
tgMTS
Nemesis
Level 42
God Stats
6W - 14L
1,266 SR
Queue Stats
276W - 265L
1,414 Elo+
Solo
Team Averages
Level 67
1,407 SR
1,436 Elo+

VS

Team Averages
Level 59
1,340 SR
1,410 Elo+
Ne Zha
Ne Zha
Meikos
Ne Zha
Level 49
God Stats
0W - 3L
1,295 SR
Queue Stats
87W - 88L
1,410 Elo+
Solo
Ullr
Ullr
artemius1402
Ullr
Level 88
God Stats
6W - 7L
1,458 SR
Queue Stats
292W - 272L
1,426 Elo+
Party 1
Ymir
Ymir
falufalu05
Ymir
Level 46
God Stats
1W - 1L
1,610 SR
Queue Stats
68W - 56L
1,474 Elo+
Party 3
Kukulkan
Kukulkan
iKurayamii
Kukulkan
Level 29
God Stats
0W - 3L
1,143 SR
Queue Stats
39W - 35L
1,311 Elo+
Party 3
Gilgamesh
Gilgamesh
k_komochik_k
Gilgamesh
Level 85
God Stats
5W - 7L
1,192 SR
Queue Stats
329W - 325L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
CIIRSI
Mulan
12
3 / 5 / 0
7,716
551
8,600
12,772
6,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
16
9 / 3 / 5
9,909
708
14,885
7,177
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
IFaiTrz
Cthulhu
12
0 / 3 / 12
7,997
571
5,263
13,085
8,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 2 / 4
7,874
562
6,519
10,173
3,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
tgMTS
Nemesis
14
8 / 3 / 6
8,953
640
7,874
10,970
4,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Meikos
Ne Zha
15
7 / 6 / 3
8,575
613
7,890
12,664
5,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 3 / 2
6,806
486
6,380
8,695
2,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 4 / 1
7,272
519
6,452
11,991
9,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
iKurayamii
Kukulkan
12
2 / 7 / 2
7,466
533
6,102
9,039
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Gilgamesh
k_komochik_k
Gilgamesh
10
2 / 6 / 4
6,688
478
4,625
13,568
8,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
26
Kills
16
16
Deaths
26
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mulan
CIIRSI
Mulan
3
5
0
0.6
W
Zeus
9
3
5
3.83
W
Cthulhu
IFaiTrz
Cthulhu
0
3
12
2
L
Ne Zha
Meikos
Ne Zha
7
6
3
1.42
L
3
3
2
1.33
L
2
4
1
0.63
L
Kukulkan
iKurayamii
Kukulkan
2
7
2
0.43
L
Gilgamesh
k_komochik_k
Gilgamesh
2
6
4
0.67
W
6
2
4
4
W
Nemesis
tgMTS
Nemesis
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,141
Damage
31,449
54,177
Taken
55,957
25,349
Mitigated
29,030
12,589
Healing
8,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
CIIRSI
Mulan
8,600
783
0
2,991
12,772
6,224
45
5,667
6,407
0
44,439
W
Zeus
14,885
2,331
0
695
7,177
2,255
86
2,146
4,737
80,877
0
W
Cthulhu
IFaiTrz
Cthulhu
5,263
757
2,102
3,962
13,085
8,974
54
971
12,037
24,865
2,161
L
Ne Zha
Meikos
Ne Zha
7,890
2,968
0
1,674
12,664
5,470
0
3,696
8,968
0
62,985
L
6,380
2,928
0
2,695
8,695
2,918
0
2,516
6,179
0
43,793
L
6,452
1,425
0
2,308
11,991
9,695
0
0
11,991
40,234
906
L
Kukulkan
iKurayamii
Kukulkan
6,102
301
0
602
9,039
2,265
0
7,327
1,712
37,214
0
L
Gilgamesh
k_komochik_k
Gilgamesh
4,625
848
0
857
13,568
8,682
0
6,387
7,181
0
12,112
W
6,519
1,757
0
1,761
10,173
3,564
423
530
9,603
0
52,390
W
Nemesis
tgMTS
Nemesis
7,874
3,425
0
1,078
10,970
4,332
0
2,441
8,431
0
40,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,449
Gold Earned
36,807
389
Minions Killed
320
0
Camps Cleared
0
1,376,244
Distance Traveled
1,353,042
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,716
551
76
5
0
268,035
0
W
Zeus
9,909
708
127
9
0
265,254
0
W
Cthulhu
7,997
571
47
3
0
275,972
4
L
Ne Zha
8,575
613
86
6
0
295,352
0
L
Ullr
6,806
486
71
5
0
261,365
0
L
Ymir
7,272
519
60
4
0
246,074
0
L
Kukulkan
7,466
533
86
6
0
273,355
0
L
Gilgamesh
6,688
478
17
1
0
276,896
3
W
Neith
7,874
562
73
5
0
243,038
0
W
Nemesis
8,953
640
66
5
0
323,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role