Player Matchup

Fenrir
Fenrir
BlackKadabra
Fenrir
Level 155
God Stats
3W - 3L
1,804 SR
Queue Stats
105W - 114L
1,561 Elo+
Party 2
Horus
Horus
PandaJG
Horus
Level 159
God Stats
34W - 24L
1,626 SR
Queue Stats
111W - 103L
1,558 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SacNadou
Ah Muzen Cab
Level 147
God Stats
10W - 15L
1,488 SR
Queue Stats
1,073W - 1,046L
1,508 Elo+
Solo
Freya
Freya
lKrawallbruder
Freya
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 142L
1,517 Elo+
Solo
Mulan
Mulan
mrsplenter
Mulan
Level 125
God Stats
3W - 5L
1,546 SR
Queue Stats
223W - 205L
1,538 Elo+
Party 2
Team Averages
Level 144
1,593 SR
1,536 Elo+

VS

Team Averages
Level 138
1,518 SR
1,619 Elo+
Khepri
Khepri
 
Khepri
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
LDLC_KuroGane
King Arthur
Level 158
God Stats
9W - 7L
1,550 SR
Queue Stats
52W - 40L
1,545 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
LDLC_Shanks
Ah Muzen Cab
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 4L
1,751 Elo+
Party 3
Raijin
Raijin
Megasor
Raijin
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
403W - 383L
1,793 Elo+
Solo
Bacchus
Bacchus
Neckerblyatlord
Bacchus
Level 120
God Stats
16W - 20L
1,539 SR
Queue Stats
296W - 286L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 3 / 2
7,928
566
11,332
11,664
5,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
PandaJG
Horus
12
2 / 1 / 7
7,467
533
5,365
11,971
9,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
SacNadou
Ah Muzen Cab
13
0 / 3 / 4
6,870
491
2,658
8,961
2,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 5 / 1
6,418
458
5,180
8,333
2,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
14
3 / 3 / 1
8,729
624
4,773
12,386
8,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
2 / 2 / 6
7,421
530
2,741
9,459
4,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
LDLC_KuroGane
King Arthur
16
5 / 3 / 2
9,748
696
12,797
17,965
17,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
LDLC_Shanks
Ah Muzen Cab
14
2 / 2 / 4
8,008
572
6,982
8,473
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
Megasor
Raijin
14
6 / 2 / 3
8,606
615
9,387
6,687
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 5
6,721
480
4,152
11,249
11,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
12
Kills
15
15
Deaths
13
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
2
6
2.5
L
Fenrir
7
3
2
2.67
W
King Arthur
LDLC_KuroGane
King Arthur
5
3
2
2
W
Ah Muzen Cab
LDLC_Shanks
Ah Muzen Cab
2
2
4
2
W
Raijin
Megasor
Raijin
6
2
3
3.75
W
0
4
5
0.63
L
Horus
PandaJG
Horus
2
1
7
5.5
L
Ah Muzen Cab
SacNadou
Ah Muzen Cab
0
3
4
0.67
L
0
5
1
0.1
L
Mulan
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,308
Damage
36,059
53,315
Taken
53,833
27,347
Mitigated
38,289
13,383
Healing
12,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,741
220
0
855
9,459
4,350
0
951
8,290
50,416
2,503
L
Fenrir
11,332
3,294
0
1,631
11,664
5,508
0
3,016
8,478
0
71,565
W
King Arthur
LDLC_KuroGane
King Arthur
12,797
1,575
0
5,201
17,965
17,421
0
845
17,063
0
77,576
W
Ah Muzen Cab
LDLC_Shanks
Ah Muzen Cab
6,982
3,639
0
3,519
8,473
2,799
1,887
0
8,473
0
68,816
W
Raijin
Megasor
Raijin
9,387
641
0
0
6,687
1,977
869
654
5,777
51,538
377
W
4,152
421
0
2,970
11,249
11,742
0
1,963
9,056
19,550
0
L
Horus
PandaJG
Horus
5,365
1,447
648
4,630
11,971
9,149
0
4,894
6,927
0
17,961
L
Ah Muzen Cab
SacNadou
Ah Muzen Cab
2,658
669
0
630
8,961
2,111
0
2,458
6,477
0
48,816
L
5,180
1,360
0
2,210
8,333
2,070
0
4,869
3,120
32,163
1,927
L
Mulan
4,773
801
0
3,634
12,386
8,509
0
273
12,113
0
60,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,412
Gold Earned
40,504
453
Minions Killed
467
0
Camps Cleared
0
1,347,347
Distance Traveled
1,306,979
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,421
530
87
6
0
301,595
0
L
Fenrir
7,928
566
115
8
0
311,857
0
W
King Arthur
9,748
696
133
10
0
237,104
1
W
Ah Muzen Cab
8,008
572
125
9
0
260,088
0
W
Raijin
8,606
615
103
7
0
256,582
0
W
Bacchus
6,721
480
19
1
0
251,610
6
L
Horus
7,467
533
26
2
0
318,568
6
L
Ah Muzen Cab
6,870
491
101
7
0
227,458
0
L
Freya
6,418
458
76
5
0
253,940
0
L
Mulan
8,729
624
135
10
0
235,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role