Player Matchup

Athena
Athena
 
Athena
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Neiron7671
Charybdis
Level 84
God Stats
1W - 2L
1,738 SR
Queue Stats
156W - 133L
1,508 Elo+
Party 2
Anubis
Anubis
SatoruGQ
Anubis
Level 39
God Stats
23W - 24L
1,612 SR
Queue Stats
30W - 43L
1,521 Elo+
Party 2
Mulan
Mulan
xxspiedrxx
Mulan
Level 52
God Stats
2W - 8L
1,322 SR
Queue Stats
72W - 74L
1,434 Elo+
Solo
Poseidon
Poseidon
Клайзило
Poseidon
Level 68
God Stats
7W - 5L
1,414 SR
Queue Stats
141W - 141L
1,479 Elo+
Party 2
Team Averages
Level 61
1,517 SR
1,488 Elo+

VS

Team Averages
Level 100
1,410 SR
1,444 Elo+
Scylla
Scylla
DGMIGUEL97
Scylla
Level 146
God Stats
2W - 0L
1,435 SR
Queue Stats
373W - 372L
1,438 Elo+
Solo
Medusa
Medusa
DracXaH
Medusa
Level 61
God Stats
48W - 63L
1,434 SR
Queue Stats
414W - 440L
1,423 Elo+
Solo
Bakasura
Bakasura
Lechugante
Bakasura
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 83L
1,447 Elo+
Party 1
King Arthur
King Arthur
RC255
King Arthur
Level 59
God Stats
3W - 3L
1,328 SR
Queue Stats
68W - 70L
1,435 Elo+
Party 1
Athena
Athena
SA1HTAM_A
Athena
Level 137
God Stats
17W - 10L
1,356 SR
Queue Stats
230W - 225L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
1
0 / 0 / 0
2,448
490
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Neiron7671
Charybdis
6
0 / 1 / 0
3,361
672
1,906
3,199
751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
SatoruGQ
Anubis
5
0 / 2 / 0
3,044
609
469
2,514
719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
6
2 / 2 / 0
3,899
780
1,570
3,423
977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 1 / 0
3,658
732
1,450
3,476
896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DGMIGUEL97
Scylla
7
1 / 0 / 0
3,468
694
1,448
1,992
445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
DracXaH
Medusa
6
1 / 0 / 0
3,622
724
893
587
120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
Lechugante
Bakasura
6
2 / 0 / 0
3,578
716
1,200
3,900
1,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

King Arthur
RC255
King Arthur
5
0 / 3 / 2
3,389
678
949
4,131
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Athena
SA1HTAM_A
Athena
6
1 / 0 / 0
3,729
746
924
2,258
1,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
3
Kills
5
6
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
0
0
0
W
Scylla
DGMIGUEL97
Scylla
1
0
0
1
W
Medusa
DracXaH
Medusa
1
0
0
1
W
Bakasura
Lechugante
Bakasura
2
0
0
2
L
Charybdis
Neiron7671
Charybdis
0
1
0
0
W
King Arthur
RC255
King Arthur
0
3
2
0.33
W
Athena
SA1HTAM_A
Athena
1
0
0
1
L
Anubis
SatoruGQ
Anubis
0
2
0
0
L
Mulan
2
2
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,395
Damage
5,414
12,612
Taken
12,868
3,343
Mitigated
5,027
4,169
Healing
2,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
DGMIGUEL97
Scylla
1,448
234
0
500
1,992
445
0
148
1,844
18,674
0
W
Medusa
DracXaH
Medusa
893
53
0
45
587
120
0
163
424
0
23,333
W
Bakasura
Lechugante
Bakasura
1,200
892
0
1,158
3,900
1,244
0
355
3,545
0
14,305
L
Charybdis
Neiron7671
Charybdis
1,906
884
0
1,984
3,199
751
24
1,286
1,913
0
16,306
W
King Arthur
RC255
King Arthur
949
167
0
400
4,131
1,949
15
279
3,852
0
12,831
W
Athena
SA1HTAM_A
Athena
924
112
0
529
2,258
1,269
0
1,053
1,205
6,706
0
L
Anubis
SatoruGQ
Anubis
469
0
0
574
2,514
719
0
74
2,440
10,430
0
L
Mulan
1,570
47
0
488
3,423
977
0
555
2,868
97
14,353
L
1,450
297
0
1,123
3,476
896
0
457
2,899
20,442
569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,410
Gold Earned
17,786
120
Minions Killed
134
0
Camps Cleared
0
461,853
Distance Traveled
544,654
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
2,448
490
0
0
0
18,613
0
W
Scylla
3,468
694
26
5
0
100,092
0
W
Medusa
3,622
724
38
8
0
93,766
0
W
Bakasura
3,578
716
32
6
0
128,004
0
L
Charybdis
3,361
672
32
6
0
91,888
0
W
King Arthur
3,389
678
23
5
0
102,721
0
W
Athena
3,729
746
15
3
0
120,071
0
L
Anubis
3,044
609
13
3
0
115,251
0
L
Mulan
3,899
780
32
6
0
116,046
0
L
Poseidon
3,658
732
43
9
0
120,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role