Player Matchup

Chronos
Chronos
 
Chronos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
OscarLRDA
Odin
Level 140
God Stats
11W - 5L
1,676 SR
Queue Stats
400W - 378L
1,520 Elo+
Party 1
Cupid
Cupid
borji6432
Cupid
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 54L
1,519 Elo+
Solo
Merlin
Merlin
issafrig
Merlin
Level 33
God Stats
2W - 4L
1,539 SR
Queue Stats
8W - 13L
1,451 Elo+
Solo
Ganesha
Ganesha
timoLRDA
Ganesha
Level 135
God Stats
11W - 12L
1,558 SR
Queue Stats
177W - 157L
1,494 Elo+
Party 1
Team Averages
Level 113
1,555 SR
1,497 Elo+

VS

Team Averages
Level 101
1,417 SR
1,461 Elo+
King Arthur
King Arthur
Faina096
King Arthur
Level 88
God Stats
6W - 2L
1,257 SR
Queue Stats
34W - 27L
1,433 Elo+
Party 2
Ares
Ares
LordGabibbusXI
Ares
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,384 Elo+
Party 2
Jing Wei
Jing Wei
Lupus98
Jing Wei
Level 126
God Stats
1W - 3L
1,247 SR
Queue Stats
103W - 89L
1,491 Elo+
Party 2
Ra
Ra
Snorkut
Ra
Level 94
God Stats
7W - 5L
1,436 SR
Queue Stats
89W - 74L
1,469 Elo+
Party 2
Nemesis
Nemesis
iDxnss
Nemesis
Level 133
God Stats
116W - 96L
1,644 SR
Queue Stats
529W - 532L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
2 / 2 / 1
6,003
546
3,276
8,403
2,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Odin
12
1 / 2 / 0
6,835
621
5,896
8,224
5,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
borji6432
Cupid
9
0 / 2 / 1
5,110
465
2,896
4,342
1,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
issafrig
Merlin
10
0 / 4 / 1
5,613
510
4,858
6,245
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
timoLRDA
Ganesha
9
0 / 3 / 1
5,328
484
1,686
8,257
4,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Faina096
King Arthur
12
2 / 1 / 0
6,414
583
5,716
11,197
7,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 1 / 4
6,640
604
4,669
6,647
4,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
Lupus98
Jing Wei
11
2 / 0 / 4
6,280
571
5,382
4,334
1,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 1 / 2
7,486
681
5,283
5,731
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
iDxnss
Nemesis
12
3 / 0 / 3
6,730
612
4,925
10,474
3,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
13
13
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
2
1
1.25
W
King Arthur
Faina096
King Arthur
2
1
0
2
W
2
1
4
4
W
Jing Wei
Lupus98
Jing Wei
2
0
4
4
L
Odin
1
2
0
0.5
W
4
1
2
5
L
Cupid
borji6432
Cupid
0
2
1
0.25
W
Nemesis
iDxnss
Nemesis
3
0
3
4.5
L
Merlin
issafrig
Merlin
0
4
1
0.13
L
Ganesha
timoLRDA
Ganesha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,612
Damage
25,975
35,471
Taken
38,383
15,658
Mitigated
19,292
10,662
Healing
11,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
3,276
1,376
0
4,195
8,403
2,663
0
2,347
6,056
43,964
0
W
King Arthur
Faina096
King Arthur
5,716
1,018
0
2,193
11,197
7,457
0
777
10,420
0
37,392
W
4,669
882
0
2,111
6,647
4,615
0
1,571
5,076
13,765
0
W
Jing Wei
Lupus98
Jing Wei
5,382
4,601
0
2,097
4,334
1,415
478
1,043
3,291
0
46,410
L
Odin
5,896
1,373
0
2,554
8,224
5,507
0
0
8,224
0
48,660
W
5,283
1,247
432
1,848
5,731
1,825
172
4,128
1,603
48,444
1,711
L
Cupid
borji6432
Cupid
2,896
1,501
248
1,848
4,342
1,290
0
1,042
3,300
0
30,265
W
Nemesis
iDxnss
Nemesis
4,925
1,534
0
3,068
10,474
3,980
0
2,296
8,178
0
61,465
L
Merlin
issafrig
Merlin
4,858
353
0
250
6,245
1,975
0
3,629
2,616
34,467
447
L
Ganesha
timoLRDA
Ganesha
1,686
134
121
1,446
8,257
4,223
0
2,713
5,544
10,898
825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,889
Gold Earned
33,550
343
Minions Killed
351
0
Camps Cleared
0
1,119,564
Distance Traveled
1,128,978
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,003
546
87
8
0
261,728
2
W
King Arthur
6,414
583
68
6
0
222,119
0
W
Ares
6,640
604
14
1
0
207,405
0
W
Jing Wei
6,280
571
87
8
0
212,925
3
L
Odin
6,835
621
104
9
0
215,071
0
W
Ra
7,486
681
94
9
0
214,930
0
L
Cupid
5,110
465
81
7
0
208,975
0
W
Nemesis
6,730
612
88
8
0
271,599
0
L
Merlin
5,613
510
68
6
0
204,602
5
L
Ganesha
5,328
484
3
0
0
229,188
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role