Player Matchup

Hercules
Hercules
Diamond III
 
Hercules
Diamond III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum II
AreYouQuirkless
Tsukuyomi
Platinum II
Level 104
God Stats
13W - 4L
1,862 SR
Queue Stats
46W - 28L
1,988 MMR
Party 1
Vulcan
Vulcan
Diamond V
Bofl
Vulcan
Diamond V
Level 176
God Stats
3W - 2L
1,517 SR
Queue Stats
101W - 72L
2,013 MMR
Party 1
Shiva
Shiva
Diamond IV
OffMetaGM
Shiva
Diamond IV
Level 86
God Stats
6W - 1L
1,775 SR
Queue Stats
93W - 52L
2,008 MMR
Party 2
Rama
Rama
Masters
Zóee
Rama
Masters
Level 79
God Stats
12W - 8L
1,647 SR
Queue Stats
170W - 110L
2,524 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 109
1,660 SR
2,007 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 177
1,590 SR
2,083 MMR
Eset
Eset
Platinum I
AwetismPatrol
Eset
Platinum I
Level 135
God Stats
14W - 12L
1,637 SR
Queue Stats
281W - 277L
2,043 MMR
Solo
Susano
Susano
Diamond IV
Cha0tik7
Susano
Diamond IV
Level 159
God Stats
65W - 64L
1,535 SR
Queue Stats
419W - 386L
2,047 MMR
Solo
Ix Chel
Ix Chel
Diamond V
L0RDDEV0UR
Ix Chel
Diamond V
Level 133
God Stats
2W - 5L
1,397 SR
Queue Stats
249W - 238L
2,091 MMR
Solo
King Arthur
King Arthur
Platinum I
Nïghtmarez
King Arthur
Platinum I
Level 202
God Stats
2W - 1L
1,811 SR
Queue Stats
242W - 236L
1,968 MMR
Solo
Anhur
Anhur
Diamond III
Pupuson
Anhur
Diamond III
Level 258
God Stats
43W - 47L
1,572 SR
Queue Stats
217W - 201L
2,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
0 / 1 / 2
10,379
611
10,357
17,205
17,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Tsukuyomi
AreYouQuirkless
Tsukuyomi
17
8 / 3 / 6
10,069
592
13,153
15,815
5,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Vulcan
Bofl
Vulcan
17
4 / 3 / 5
10,530
619
15,093
7,799
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
OffMetaGM
Shiva
16
4 / 0 / 10
9,934
584
11,023
15,808
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Rama
Zóee
Rama
18
6 / 2 / 4
10,725
631
6,991
9,540
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AgniErlang ShenDanzaburouNu Wa

VS

Bans
Bake KujiraSobekChang'eAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
8,005
471
4,804
12,475
8,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
Cha0tik7
Susano
15
5 / 3 / 2
9,078
534
10,011
14,146
5,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ix Chel
L0RDDEV0UR
Ix Chel
14
1 / 5 / 3
8,527
502
5,035
13,516
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Nïghtmarez
King Arthur
16
1 / 2 / 0
8,985
529
11,139
17,577
17,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Anhur
Pupuson
Anhur
14
1 / 8 / 1
8,523
501
7,313
14,165
3,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
22
Kills
9
9
Deaths
22
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
1
2
1
W
Tsukuyomi
AreYouQuirkless
Tsukuyomi
8
3
6
3.67
L
1
4
1
0.38
W
Vulcan
Bofl
Vulcan
4
3
5
2.17
L
Susano
Cha0tik7
Susano
5
3
2
2
L
Ix Chel
L0RDDEV0UR
Ix Chel
1
5
3
0.5
L
King Arthur
Nïghtmarez
King Arthur
1
2
0
0.5
W
Shiva
OffMetaGM
Shiva
4
0
10
9
L
Anhur
Pupuson
Anhur
1
8
1
0.19
W
Rama
Zóee
Rama
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,617
Damage
38,302
66,167
Taken
71,879
43,058
Mitigated
40,397
25,900
Healing
16,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,357
4,103
0
6,965
17,205
17,533
0
550
16,655
0
85,255
W
Tsukuyomi
AreYouQuirkless
Tsukuyomi
13,153
3,953
0
5,437
15,815
5,871
0
2,223
13,592
0
74,758
L
4,804
669
0
2,436
12,475
8,914
0
3,709
8,766
23,210
0
W
Vulcan
Bofl
Vulcan
15,093
643
0
1,794
7,799
2,621
830
2,937
4,862
80,500
0
L
Susano
Cha0tik7
Susano
10,011
3,193
0
5,433
14,146
5,835
0
3,669
10,477
0
69,310
L
Ix Chel
L0RDDEV0UR
Ix Chel
5,035
188
332
3,771
13,516
4,238
0
6,054
7,462
61,008
737
L
King Arthur
Nïghtmarez
King Arthur
11,139
512
0
1,897
17,577
17,894
0
1,661
15,916
1,313
76,381
W
Shiva
OffMetaGM
Shiva
11,023
1,034
535
6,497
15,808
14,447
0
3,971
11,837
0
41,919
L
Anhur
Pupuson
Anhur
7,313
4,220
0
3,089
14,165
3,516
851
0
14,165
0
60,668
W
Rama
Zóee
Rama
6,991
5,287
0
4,672
9,540
2,586
1,729
1,398
8,142
0
100,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,637
Gold Earned
43,118
608
Minions Killed
526
0
Camps Cleared
0
1,876,119
Distance Traveled
1,725,706
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,379
611
156
9
0
348,414
0
W
Tsukuyomi
10,069
592
97
6
0
398,408
0
L
Eset
8,005
471
35
2
0
342,590
0
W
Vulcan
10,530
619
143
8
0
380,006
2
L
Susano
9,078
534
118
7
0
378,230
0
L
Ix Chel
8,527
502
117
7
0
364,663
4
L
King Arthur
8,985
529
141
8
0
335,321
0
W
Shiva
9,934
584
35
2
0
404,839
4
L
Anhur
8,523
501
115
7
0
304,902
0
W
Rama
10,725
631
177
10
0
344,452
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role