Player Matchup

Bastet
Bastet
 
Bastet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Dudderz 1570
Kuzenbo
Level 129
God Stats
1W - 0L
1,749 SR
Queue Stats
42W - 27L
1,568 Elo+
Solo
Ymir
Ymir
GdiScorpion
Ymir
Level 152
God Stats
5W - 2L
1,722 SR
Queue Stats
120W - 133L
1,498 Elo+
Solo
Rama
Rama
GoDzILeGeND
Rama
Level 148
God Stats
3W - 4L
1,505 SR
Queue Stats
115W - 106L
1,579 Elo+
Solo
Chang'e
Chang'e
Safcmc
Chang'e
Level 88
God Stats
5W - 6L
1,530 SR
Queue Stats
459W - 463L
1,539 Elo+
Solo
Team Averages
Level 133
1,601 SR
1,537 Elo+

VS

Team Averages
Level 159
1,534 SR
1,510 Elo+
Ah Muzen Cab
Ah Muzen Cab
DrTibex
Ah Muzen Cab
Level 211
God Stats
3W - 7L
1,334 SR
Queue Stats
416W - 419L
1,528 Elo+
Solo
Ne Zha
Ne Zha
I Le J I
Ne Zha
Level 159
God Stats
17W - 11L
1,572 SR
Queue Stats
814W - 854L
1,580 Elo+
Solo
He Bo
He Bo
JustDrownd
He Bo
Level 158
God Stats
0W - 3L
1,762 SR
Queue Stats
47W - 62L
1,456 Elo+
Solo
Sylvanus
Sylvanus
Yuanao
Sylvanus
Level 184
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 214L
1,501 Elo+
Solo
Izanami
Izanami
virgin-adept
Izanami
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 229L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
4 / 2 / 9
10,158
847
19,079
16,792
7,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Dudderz 1570
Kuzenbo
16
1 / 0 / 10
9,214
768
9,835
17,376
21,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

15
2 / 4 / 9
9,858
822
6,390
22,453
20,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

16
5 / 2 / 9
9,872
823
13,586
11,644
4,375
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Safcmc
Chang'e
16
3 / 1 / 8
9,291
774
8,397
11,877
5,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DrTibex
Ah Muzen Cab
18
3 / 3 / 4
10,198
850
13,810
13,626
6,455
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ne Zha
I Le J I
Ne Zha
14
0 / 3 / 6
7,845
654
15,277
12,792
10,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

He Bo
15
4 / 5 / 3
8,974
748
18,709
12,524
4,284
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Yuanao
Sylvanus
15
2 / 3 / 5
8,244
687
11,008
21,966
19,427
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
virgin-adept
Izanami
1
0 / 1 / 0
3,108
259
0
528
19

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
27
15
Kills
9
9
Deaths
15
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
9
4.25
L
Ah Muzen Cab
DrTibex
Ah Muzen Cab
3
3
4
1.67
W
Kuzenbo
Dudderz 1570
Kuzenbo
1
0
10
6
W
2
4
9
1.63
W
5
2
9
4.75
L
Ne Zha
I Le J I
Ne Zha
0
3
6
1
L
He Bo
4
5
3
1.1
W
Chang'e
Safcmc
Chang'e
3
1
8
7
L
Sylvanus
Yuanao
Sylvanus
2
3
5
1.5
L
Izanami
virgin-adept
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,287
Damage
58,804
80,142
Taken
61,436
59,422
Mitigated
40,277
45,827
Healing
22,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
19,079
2,097
593
4,084
16,792
7,285
305
5,255
11,146
0
33,696
L
Ah Muzen Cab
DrTibex
Ah Muzen Cab
13,810
4,658
0
472
13,626
6,455
104
5,707
7,919
0
45,052
W
Kuzenbo
Dudderz 1570
Kuzenbo
9,835
3,276
2,527
3,510
17,376
21,754
487
6,264
10,644
16,611
4,306
W
6,390
272
3,574
3,152
22,453
20,589
633
6,847
14,810
13,643
0
W
13,586
11,092
259
1,215
11,644
4,375
4,486
5,272
6,038
0
29,591
L
Ne Zha
I Le J I
Ne Zha
15,277
235
757
2,901
12,792
10,092
0
5,104
7,688
0
30,505
L
He Bo
18,709
709
761
2,400
12,524
4,284
169
3,640
8,884
28,688
0
W
Chang'e
Safcmc
Chang'e
8,397
959
20,211
6,702
11,877
5,419
1,862
3,303
8,315
25,355
0
L
Sylvanus
Yuanao
Sylvanus
11,008
1,037
5,591
9,382
21,966
19,427
31
8,883
13,083
12,156
1,362
L
Izanami
virgin-adept
Izanami
0
0
0
0
528
19
0
0
528
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,393
Gold Earned
38,369
162
Minions Killed
154
0
Camps Cleared
0
1,150,262
Distance Traveled
850,822
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,158
847
39
3
0
259,086
0
L
Ah Muzen Cab
10,198
850
83
7
0
210,449
0
W
Kuzenbo
9,214
768
24
2
0
259,852
0
W
Ymir
9,858
822
19
2
0
200,181
0
W
Rama
9,872
823
54
5
0
206,195
0
L
Ne Zha
7,845
654
28
2
0
233,551
0
L
He Bo
8,974
748
36
3
0
202,796
0
W
Chang'e
9,291
774
26
2
0
224,948
0
L
Sylvanus
8,244
687
7
1
0
204,026
0
L
Izanami
3,108
259
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role