Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Laivum
Achilles
Level 167
God Stats
3W - 6L
1,742 SR
Queue Stats
266W - 268L
1,525 Elo+
Solo
Cthulhu
Cthulhu
PocketSαnd
Cthulhu
Level 141
God Stats
107W - 93L
1,623 SR
Queue Stats
672W - 636L
1,545 Elo+
Solo
Danzaburou
Danzaburou
SWAGXD72
Danzaburou
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,283 Elo+
Party 2
Hel
Hel
that_dynamite04
Hel
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,395 Elo+
Party 2
Team Averages
Level 116
1,573 SR
1,450 Elo+

VS

Team Averages
Level 118
1,372 SR
1,475 Elo+
Cerberus
Cerberus
DofoG
Cerberus
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
171W - 165L
1,518 Elo+
Solo
Cthulhu
Cthulhu
PsychedelicF0x
Cthulhu
Level 103
God Stats
1W - 0L
1,177 SR
Queue Stats
12W - 21L
1,389 Elo+
Party 1
Anhur
Anhur
SageMango
Anhur
Level 108
God Stats
3W - 7L
1,380 SR
Queue Stats
76W - 79L
1,473 Elo+
Solo
Ne Zha
Ne Zha
armoredcrow89
Ne Zha
Level 153
God Stats
13W - 13L
1,453 SR
Queue Stats
107W - 100L
1,488 Elo+
Solo
Ra
Ra
kingkyle06
Ra
Level 100
God Stats
4W - 3L
1,348 SR
Queue Stats
102W - 110L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
2 / 3 / 1
5,497
550
4,559
7,619
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Laivum
Achilles
11
3 / 0 / 0
6,453
645
4,864
7,189
3,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
PocketSαnd
Cthulhu
9
3 / 1 / 1
5,648
565
5,650
8,734
4,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
SWAGXD72
Danzaburou
8
1 / 4 / 2
4,739
474
3,524
6,756
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 4 / 4
4,529
453
1,099
4,501
1,146
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DofoG
Cerberus
10
1 / 3 / 0
5,057
506
3,527
7,777
4,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 1 / 6
6,420
642
4,605
7,733
4,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
SageMango
Anhur
10
4 / 1 / 2
5,653
565
5,585
6,053
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 2
4,781
478
2,295
6,861
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 3
6,146
615
5,456
5,218
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
9
Kills
12
12
Deaths
9
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
3
1
0.83
W
Cerberus
DofoG
Cerberus
1
3
0
0.33
L
Achilles
Laivum
Achilles
3
0
0
3
L
Cthulhu
PocketSαnd
Cthulhu
3
1
1
3.5
W
3
1
6
6
L
Danzaburou
SWAGXD72
Danzaburou
1
4
2
0.5
W
Anhur
SageMango
Anhur
4
1
2
5
W
0
2
2
0.5
W
4
2
3
2.75
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,696
Damage
21,468
34,799
Taken
33,642
12,758
Mitigated
15,066
8,614
Healing
12,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,559
214
175
2,400
7,619
1,938
0
4,005
3,492
24,039
78
W
Cerberus
DofoG
Cerberus
3,527
420
0
2,066
7,777
4,748
0
480
7,243
19,560
2,371
L
Achilles
Laivum
Achilles
4,864
1,689
0
2,588
7,189
3,596
0
2,175
4,714
0
41,879
L
Cthulhu
PocketSαnd
Cthulhu
5,650
188
0
1,764
8,734
4,452
0
3,008
5,588
22,756
0
W
4,605
410
1,563
2,891
7,733
4,342
364
3,092
4,510
18,446
0
L
Danzaburou
SWAGXD72
Danzaburou
3,524
1,718
0
650
6,756
1,626
0
1,608
5,148
0
17,584
W
Anhur
SageMango
Anhur
5,585
2,709
0
2,360
6,053
1,893
820
2,398
3,655
0
39,279
W
2,295
267
0
1,308
6,861
2,364
0
1,170
5,515
0
32,904
W
5,456
197
423
1,522
5,218
1,719
51
3,493
1,489
34,879
869
L
1,099
159
444
593
4,501
1,146
144
1,892
2,582
10,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,866
Gold Earned
28,057
202
Minions Killed
269
0
Camps Cleared
0
973,664
Distance Traveled
916,771
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,497
550
54
5
0
184,882
0
W
Cerberus
5,057
506
59
6
0
172,345
0
L
Achilles
6,453
645
73
7
0
213,784
2
L
Cthulhu
5,648
565
31
3
0
209,835
0
W
Cthulhu
6,420
642
35
4
0
182,905
0
L
Danzaburou
4,739
474
26
3
0
185,644
1
W
Anhur
5,653
565
52
5
0
159,530
0
W
Ne Zha
4,781
478
56
6
0
206,296
0
W
Ra
6,146
615
67
7
0
195,695
0
L
Hel
4,529
453
18
2
0
179,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role