Player Matchup

Ah Puch
Ah Puch
Cartiiii
Ah Puch
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,500 Elo+
Solo
Mulan
Mulan
KILLAKIRBYKID
Mulan
Level 223
God Stats
3W - 5L
1,376 SR
Queue Stats
455W - 474L
1,478 Elo+
Solo
Bacchus
Bacchus
LeonClaire16
Bacchus
Level 80
God Stats
2W - 0L
1,700 SR
Queue Stats
196W - 203L
1,403 Elo+
Solo
Hel
Hel
PhillyJoeGoHam
Hel
Level 149
God Stats
2W - 1L
1,271 SR
Queue Stats
203W - 209L
1,522 Elo+
Solo
Sobek
Sobek
XxAvvyxX
Sobek
Level 96
God Stats
3W - 4L
1,393 SR
Queue Stats
179W - 168L
1,429 Elo+
Solo
Team Averages
Level 130
1,448 SR
1,466 Elo+

VS

Team Averages
Level 107
1,621 SR
1,453 Elo+
Persephone
Persephone
 
Persephone
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Emiliamito
Tyr
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 116L
1,473 Elo+
Solo
Sol
Sol
HRGrendel
Sol
Level 178
God Stats
1W - 2L
1,901 SR
Queue Stats
180W - 181L
1,541 Elo+
Solo
Cthulhu
Cthulhu
Njuile
Cthulhu
Level 107
God Stats
2W - 1L
1,706 SR
Queue Stats
418W - 415L
1,459 Elo+
Solo
Yemoja
Yemoja
Rene Capo4961
Yemoja
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Cartiiii
Ah Puch
16
5 / 1 / 5
9,701
882
15,020
6,888
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 1 / 6
8,948
813
6,556
12,522
13,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
LeonClaire16
Bacchus
15
1 / 1 / 9
8,439
767
4,869
14,972
14,675
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 1 / 6
8,361
760
4,732
8,595
4,202
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Sobek
XxAvvyxX
Sobek
14
3 / 1 / 7
8,899
809
6,053
14,365
17,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
1 / 2 / 3
7,433
676
12,092
6,368
2,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 4
6,958
633
2,998
10,676
6,205
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
3 / 2 / 1
8,156
741
14,284
7,893
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
Njuile
Cthulhu
14
1 / 3 / 4
8,274
752
8,270
10,796
11,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 4
6,634
603
1,432
4,948
3,759
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
13
Kills
5
5
Deaths
13
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
2
3
1.25
W
Ah Puch
Cartiiii
Ah Puch
5
1
5
7.5
L
0
3
4
0.67
L
3
2
1
1.75
W
2
1
6
5
W
Bacchus
LeonClaire16
Bacchus
1
1
9
5.5
L
Cthulhu
Njuile
Cthulhu
1
3
4
1
W
2
1
6
5
L
0
3
4
0.67
W
Sobek
XxAvvyxX
Sobek
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,230
Damage
39,076
57,342
Taken
40,681
52,426
Mitigated
28,333
30,414
Healing
13,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
12,092
716
864
1,809
6,368
2,963
0
4,900
1,457
21,280
0
W
Ah Puch
Cartiiii
Ah Puch
15,020
372
456
1,366
6,888
3,072
205
2,839
3,941
33,860
1,087
L
2,998
367
785
2,798
10,676
6,205
0
7,410
3,266
0
8,655
L
14,284
4,013
875
3,136
7,893
3,886
0
6,002
1,891
26,972
614
W
6,556
659
1,585
3,275
12,522
13,316
0
6,374
5,838
0
14,723
W
Bacchus
LeonClaire16
Bacchus
4,869
315
114
1,521
14,972
14,675
224
9,172
5,463
10,078
1,303
L
Cthulhu
Njuile
Cthulhu
8,270
250
455
1,019
10,796
11,520
0
8,260
2,536
15,836
532
W
4,732
183
11,983
4,690
8,595
4,202
188
6,559
1,808
17,142
468
L
1,432
270
1,303
195
4,948
3,759
0
3,107
1,841
3,973
0
W
Sobek
XxAvvyxX
Sobek
6,053
120
1,859
3,565
14,365
17,161
99
8,825
5,140
8,818
762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,348
Gold Earned
37,455
121
Minions Killed
98
0
Camps Cleared
0
1,082,167
Distance Traveled
933,580
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
7,433
676
21
2
0
174,046
0
W
Ah Puch
9,701
882
51
5
0
222,053
0
L
Tyr
6,958
633
7
1
0
218,313
0
L
Sol
8,156
741
49
4
0
190,880
0
W
Mulan
8,948
813
17
2
0
225,968
0
W
Bacchus
8,439
767
15
1
0
219,323
0
L
Cthulhu
8,274
752
17
2
0
215,510
0
W
Hel
8,361
760
28
3
0
204,483
0
L
Yemoja
6,634
603
4
0
0
134,831
4
W
Sobek
8,899
809
10
1
0
210,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role