Player Matchup

Izanami
Izanami
CATAT0N1A
Izanami
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DewDaDream
Morgan Le Fay
Level 83
God Stats
2W - 3L
1,608 SR
Queue Stats
351W - 275L
1,529 Elo+
Party 2
Ix Chel
Ix Chel
Psychadelic145
Ix Chel
Level 108
God Stats
50W - 40L
1,600 SR
Queue Stats
268W - 258L
1,505 Elo+
Solo
Apollo
Apollo
Truee AspecT
Apollo
Level 104
God Stats
8W - 5L
1,699 SR
Queue Stats
218W - 177L
1,550 Elo+
Party 2
Sobek
Sobek
snyper murderer
Sobek
Level 155
God Stats
7W - 8L
1,505 SR
Queue Stats
484W - 478L
1,447 Elo+
Solo
Team Averages
Level 103
1,582 SR
1,506 Elo+

VS

Team Averages
Level 104
1,455 SR
1,524 Elo+
Kumbhakarna
Kumbhakarna
Anubis4me
Kumbhakarna
Level 122
God Stats
1W - 0L
1,235 SR
Queue Stats
213W - 195L
1,563 Elo+
Party 1
King Arthur
King Arthur
Rest1ess_Le024
King Arthur
Level 140
God Stats
36W - 30L
1,560 SR
Queue Stats
181W - 159L
1,553 Elo+
Solo
Thor
Thor
Rogue2691
Thor
Level 44
God Stats
2W - 6L
1,082 SR
Queue Stats
56W - 77L
1,462 Elo+
Solo
Chang'e
Chang'e
XIIANTIIX7
Chang'e
Level 83
God Stats
3W - 3L
1,705 SR
Queue Stats
119W - 111L
1,477 Elo+
Solo
Nut
Nut
player8453792
Nut
Level 129
God Stats
6W - 3L
1,692 SR
Queue Stats
309W - 283L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CATAT0N1A
Izanami
1
0 / 0 / 0
2,417
483
0
51
6
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morgan Le Fay
DewDaDream
Morgan Le Fay
6
0 / 1 / 0
3,310
662
1,598
3,292
826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

6
0 / 3 / 0
3,209
642
1,299
3,279
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
6
1 / 0 / 0
3,395
679
959
3,264
928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 0 / 1
3,227
645
841
3,395
2,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Anubis4me
Kumbhakarna
6
0 / 0 / 2
3,771
754
365
2,375
842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Rest1ess_Le024
King Arthur
7
1 / 0 / 0
3,700
740
1,947
3,678
1,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
6
1 / 0 / 0
3,478
696
1,326
2,940
909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
XIIANTIIX7
Chang'e
6
2 / 0 / 1
3,555
711
980
1,842
397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 1 / 0
3,247
649
1,775
3,159
779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Anubis4me
Kumbhakarna
0
0
2
1
L
Izanami
CATAT0N1A
Izanami
0
0
0
0
L
Morgan Le Fay
DewDaDream
Morgan Le Fay
0
1
0
0
L
0
3
0
0
W
King Arthur
Rest1ess_Le024
King Arthur
1
0
0
1
W
Thor
1
0
0
1
L
Apollo
1
0
0
1
W
Chang'e
XIIANTIIX7
Chang'e
2
0
1
2.5
W
0
1
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,697
Damage
6,393
13,281
Taken
13,994
4,695
Mitigated
4,504
4,910
Healing
4,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Anubis4me
Kumbhakarna
365
0
0
811
2,375
842
0
168
2,207
10,145
0
L
Izanami
CATAT0N1A
Izanami
0
0
0
0
51
6
0
0
51
0
0
L
Morgan Le Fay
DewDaDream
Morgan Le Fay
1,598
325
0
2,037
3,292
826
0
76
3,216
16,068
0
L
1,299
200
0
455
3,279
807
0
1,265
2,014
11,401
0
W
King Arthur
Rest1ess_Le024
King Arthur
1,947
313
0
1,125
3,678
1,577
0
1,598
2,080
0
17,409
W
Thor
1,326
440
0
890
2,940
909
0
388
2,482
0
17,008
L
Apollo
959
521
0
750
3,264
928
0
0
3,264
0
14,649
W
Chang'e
XIIANTIIX7
Chang'e
980
43
215
560
1,842
397
0
703
1,041
10,617
1,120
W
1,775
1,303
0
1,172
3,159
779
0
610
2,549
0
19,150
L
841
180
0
1,668
3,395
2,128
0
0
3,395
9,058
788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,558
Gold Earned
17,751
104
Minions Killed
135
0
Camps Cleared
0
403,444
Distance Traveled
513,445
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
3,771
754
19
4
0
107,962
1
L
Izanami
2,417
483
0
0
0
30,318
0
L
Morgan Le Fay
3,310
662
30
6
0
86,488
0
L
Ix Chel
3,209
642
30
6
0
88,379
0
W
King Arthur
3,700
740
29
6
0
108,829
0
W
Thor
3,478
696
36
7
0
107,416
0
L
Apollo
3,395
679
33
7
0
97,151
0
W
Chang'e
3,555
711
23
5
0
105,518
0
W
Nut
3,247
649
28
6
0
83,720
0
L
Sobek
3,227
645
11
2
0
101,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role