Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
CrusaderMars
Geb
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,343 Elo+
Party 2
Fenrir
Fenrir
FTDAJ
Fenrir
Level 122
God Stats
2W - 6L
1,140 SR
Queue Stats
101W - 142L
1,385 Elo+
Party 1
Heimdallr
Heimdallr
UnwilledPluto35
Heimdallr
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 21L
1,362 Elo+
Party 2
Sol
Sol
theatomicnick
Sol
Level 86
God Stats
2W - 3L
1,379 SR
Queue Stats
14W - 14L
1,301 Elo+
Party 1
Team Averages
Level 112
1,404 SR
1,378 Elo+

VS

Team Averages
Level 105
1,416 SR
1,425 Elo+
Artio
Artio
Doit4Coach
Artio
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,401 Elo+
Solo
Tyr
Tyr
GerJham
Tyr
Level 67
God Stats
15W - 8L
1,285 SR
Queue Stats
59W - 53L
1,286 Elo+
Solo
Sun Wukong
Sun Wukong
Gusmozo19
Sun Wukong
Level 115
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 73L
1,432 Elo+
Solo
Nu Wa
Nu Wa
RATT327
Nu Wa
Level 170
God Stats
0W - 1L
1,297 SR
Queue Stats
47W - 47L
1,530 Elo+
Solo
Hachiman
Hachiman
Sachikored
Hachiman
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
163W - 153L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 0 / 1
5,136
734
2,618
3,576
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 2 / 1
4,189
598
2,315
5,497
2,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
FTDAJ
Fenrir
9
2 / 0 / 1
4,864
695
4,487
4,861
1,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
UnwilledPluto35
Heimdallr
7
1 / 0 / 0
4,227
604
5,259
3,417
977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 0 / 0
5,113
730
1,872
2,899
566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
7
1 / 0 / 1
4,401
629
2,029
7,705
3,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Tyr
9
0 / 0 / 0
4,387
627
434
5,726
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Gusmozo19
Sun Wukong
6
0 / 1 / 0
4,096
585
1,171
3,539
1,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
RATT327
Nu Wa
8
0 / 3 / 0
4,247
607
2,841
4,369
1,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hachiman
Sachikored
Hachiman
8
1 / 1 / 1
4,506
644
4,096
5,004
1,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
5
Kills
2
2
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
1
1.5
W
0
2
1
0.25
L
Artio
1
0
1
1.5
W
Fenrir
FTDAJ
Fenrir
2
0
1
2.5
L
Tyr
0
0
0
0
L
Sun Wukong
Gusmozo19
Sun Wukong
0
1
0
0
L
Nu Wa
RATT327
Nu Wa
0
3
0
0
L
Hachiman
Sachikored
Hachiman
1
1
1
1.5
W
Heimdallr
UnwilledPluto35
Heimdallr
1
0
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,551
Damage
10,571
20,250
Taken
26,343
7,440
Mitigated
9,530
7,507
Healing
10,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,618
194
80
935
3,576
1,185
0
2,056
1,520
36,668
1,582
W
2,315
344
159
1,968
5,497
2,900
95
1,201
4,296
10,006
0
L
Artio
2,029
170
1,278
3,879
7,705
3,079
0
1,533
6,172
9,532
0
W
Fenrir
FTDAJ
Fenrir
4,487
1,149
0
1,062
4,861
1,812
0
601
4,260
0
31,043
L
Tyr
434
138
0
1,426
5,726
2,664
0
641
5,085
0
27,240
L
Sun Wukong
Gusmozo19
Sun Wukong
1,171
118
0
1,582
3,539
1,270
0
1,697
1,842
0
17,496
L
Nu Wa
RATT327
Nu Wa
2,841
1,359
0
922
4,369
1,125
0
1,853
2,516
22,606
0
L
Hachiman
Sachikored
Hachiman
4,096
2,530
0
1,084
5,004
1,392
0
782
4,222
0
34,237
W
Heimdallr
UnwilledPluto35
Heimdallr
5,259
2,959
0
1,514
3,417
977
125
918
2,499
0
29,333
W
1,872
994
0
1,789
2,899
566
572
94
2,805
24,555
4,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,529
Gold Earned
21,637
237
Minions Killed
208
0
Camps Cleared
0
755,710
Distance Traveled
736,267
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,136
734
74
11
0
144,998
0
W
Geb
4,189
598
10
1
0
164,853
0
L
Artio
4,401
629
17
2
0
150,423
0
W
Fenrir
4,864
695
50
7
0
183,658
0
L
Tyr
4,387
627
53
8
0
184,427
0
L
Sun Wukong
4,096
585
37
5
0
114,774
0
L
Nu Wa
4,247
607
53
8
0
138,291
4
L
Hachiman
4,506
644
48
7
0
148,352
6
W
Heimdallr
4,227
604
46
7
0
125,315
0
W
Sol
5,113
730
57
8
0
136,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role