Player Matchup

Baba Yaga
Baba Yaga
DragonFire44
Baba Yaga
Level 97
God Stats
2W - 1L
1,307 SR
Queue Stats
252W - 212L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
Justamlcrowave
Cthulhu
Level 96
God Stats
3W - 0L
1,901 SR
Queue Stats
56W - 52L
1,550 Elo+
Party 4
Loki
Loki
NateDaFreight
Loki
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 50L
1,515 Elo+
Party 4
Atlas
Atlas
Sleepy_Fish-
Atlas
Level 61
God Stats
1W - 0L
1,248 SR
Queue Stats
10W - 8L
1,628 Elo+
Party 4
Charybdis
Charybdis
xxXOm3gaXxx
Charybdis
Level 18
God Stats
4W - 6L
1,533 SR
Queue Stats
145W - 152L
1,393 Elo+
Party 2
Team Averages
Level 75
1,498 SR
1,520 Elo+

VS

Team Averages
Level 61
1,516 SR
1,434 Elo+
Surtr
Surtr
Gaycripboi767
Surtr
Level 5
God Stats
13W - 21L
1,170 SR
Queue Stats
20W - 23L
1,300 Elo+
Party 1
Maui
Maui
She Loves Creez
Maui
Level 96
God Stats
17W - 13L
1,609 SR
Queue Stats
115W - 103L
1,519 Elo+
Solo
Anubis
Anubis
UncleIroh7084
Anubis
Level 61
God Stats
3W - 1L
1,903 SR
Queue Stats
50W - 45L
1,466 Elo+
Party 3
Freya
Freya
peanutt777
Freya
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 49L
1,420 Elo+
Party 3
Fenrir
Fenrir
xHARUTOx
Fenrir
Level 68
God Stats
2W - 5L
1,399 SR
Queue Stats
178W - 189L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DragonFire44
Baba Yaga
15
10 / 1 / 2
9,777
698
13,188
6,929
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 2 / 2
8,228
588
9,145
13,138
9,112
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
5 / 4 / 2
8,113
580
7,165
12,978
3,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 2 / 5
6,980
499
4,733
11,715
8,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charybdis
xxXOm3gaXxx
Charybdis
11
2 / 2 / 3
6,690
478
6,439
5,634
1,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
6,769
484
6,527
14,175
5,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 5
7,517
537
4,919
9,713
7,875
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 8 / 3
7,043
503
3,444
12,626
4,769
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Freya
11
0 / 4 / 2
6,193
442
7,212
8,244
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
xHARUTOx
Fenrir
12
10 / 3 / 0
7,822
559
9,975
10,133
4,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
20
Kills
10
11
Deaths
20
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
DragonFire44
Baba Yaga
10
1
2
11
L
0
5
4
0.4
W
3
2
2
2
W
5
4
2
1.5
L
0
0
5
2.5
W
0
2
5
1.25
L
0
8
3
0.19
L
Freya
0
4
2
0.25
L
Fenrir
xHARUTOx
Fenrir
10
3
0
3.33
W
Charybdis
xxXOm3gaXxx
Charybdis
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,670
Damage
32,077
50,394
Taken
54,891
25,064
Mitigated
24,934
16,475
Healing
15,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
DragonFire44
Baba Yaga
13,188
918
0
2,997
6,929
2,273
0
3,936
2,953
61,467
285
L
6,527
3,308
0
4,040
14,175
5,325
0
7,394
6,737
1,365
37,662
W
9,145
1,239
99
4,342
13,138
9,112
0
2,470
10,559
46,450
2,115
W
7,165
1,483
0
5,389
12,978
3,955
0
932
11,992
0
70,870
L
4,919
570
0
4,053
9,713
7,875
216
4,791
4,852
36,501
1,404
W
4,733
1,643
0
1,074
11,715
8,166
33
5,227
6,016
22,325
0
L
3,444
143
0
3,834
12,626
4,769
0
6,768
5,328
48,011
1,158
L
Freya
7,212
2,492
0
1,937
8,244
2,838
430
3,030
5,152
30,817
2,176
L
Fenrir
xHARUTOx
Fenrir
9,975
2,136
0
1,659
10,133
4,127
0
3,903
5,979
0
40,792
W
Charybdis
xxXOm3gaXxx
Charybdis
6,439
3,111
0
2,574
5,634
1,558
682
1,998
3,330
0
39,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,788
Gold Earned
35,344
411
Minions Killed
349
0
Camps Cleared
0
1,460,038
Distance Traveled
1,421,322
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
9,777
698
107
8
0
322,307
6
L
Surtr
6,769
484
72
5
0
270,324
1
W
Cthulhu
8,228
588
111
8
0
274,770
0
W
Loki
8,113
580
107
8
0
316,413
0
L
Maui
7,517
537
61
4
0
302,733
0
W
Atlas
6,980
499
22
2
0
264,960
0
L
Anubis
7,043
503
103
7
0
247,551
2
L
Freya
6,193
442
64
5
0
271,993
8
L
Fenrir
7,822
559
49
4
0
328,721
3
W
Charybdis
6,690
478
64
5
0
281,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role