Player Matchup

Chaac
Chaac
DatGuyFrmWrk
Chaac
Level 107
God Stats
2W - 5L
1,500 SR
Queue Stats
46W - 49L
1,428 Elo+
Party 1
Charybdis
Charybdis
NightmarenAran
Charybdis
Level 101
God Stats
3W - 3L
1,500 SR
Queue Stats
50W - 54L
1,434 Elo+
Party 1
Kali
Kali
PANDAYCHICKEN
Kali
Level 139
God Stats
8W - 2L
1,630 SR
Queue Stats
146W - 125L
1,575 Elo+
Solo
Ares
Ares
RTR Ilumi
Ares
Level 138
God Stats
6W - 6L
1,362 SR
Queue Stats
321W - 325L
1,471 Elo+
Solo
Nox
Nox
deathtime
Nox
Level 156
God Stats
1W - 1L
1,494 SR
Queue Stats
1W - 1L
1,290 Elo+
Solo
Team Averages
Level 128
1,497 SR
1,440 Elo+

VS

Team Averages
Level 137
1,516 SR
1,468 Elo+
Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
CoconutSuhpreme
Kuzenbo
Level 144
God Stats
1W - 4L
1,432 SR
Queue Stats
15W - 21L
1,426 Elo+
Solo
Surtr
Surtr
FearSomeJack505
Surtr
Level 84
God Stats
13W - 21L
1,498 SR
Queue Stats
608W - 650L
1,430 Elo+
Solo
Nu Wa
Nu Wa
gtredct65324678
Nu Wa
Level 144
God Stats
94W - 51L
1,649 SR
Queue Stats
329W - 290L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
5,408
676
1,478
4,757
2,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Charybdis
NightmarenAran
Charybdis
8
3 / 3 / 0
4,518
565
2,357
6,654
1,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 0 / 0
4,905
613
1,964
7,031
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
8
0 / 1 / 3
4,643
580
3,214
6,182
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 0 / 1
5,901
738
351
3,176
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 3 / 3
4,726
591
4,784
5,101
1,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
 
Mercury
1
0 / 0 / 0
3,050
381
0
0
0
9
2 / 1 / 2
5,205
651
2,727
4,792
3,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 0
4,155
519
2,216
3,970
1,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 0 / 1
5,002
625
3,287
1,433
341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
4
4
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
3
0.5
L
Mercury
 
Mercury
0
0
0
0
L
2
1
2
3
W
1
0
0
1
L
0
1
0
0
W
Charybdis
NightmarenAran
Charybdis
3
3
0
1
W
1
0
0
1
W
Ares
0
1
3
1.5
W
0
0
1
0.5
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,364
Damage
13,014
27,800
Taken
15,296
11,191
Mitigated
7,488
11,988
Healing
3,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,784
3,518
0
687
5,101
1,569
0
1,473
3,628
0
39,109
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
2,727
1,610
0
1,268
4,792
3,934
0
1,741
3,051
10,807
0
W
1,478
325
0
1,382
4,757
2,551
219
478
4,043
0
34,304
L
2,216
831
0
1,475
3,970
1,644
0
0
3,970
262
16,894
W
Charybdis
NightmarenAran
Charybdis
2,357
1,157
0
3,148
6,654
1,695
0
2,968
3,686
0
25,277
W
1,964
1,278
0
4,064
7,031
2,044
0
384
6,583
0
37,982
W
Ares
3,214
204
0
2,080
6,182
3,812
0
1,289
4,893
17,220
0
W
351
52
0
1,314
3,176
1,089
0
1,062
2,114
49,603
1,998
L
3,287
582
0
0
1,433
341
0
351
1,082
27,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,375
Gold Earned
22,138
320
Minions Killed
169
0
Camps Cleared
0
867,340
Distance Traveled
586,356
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,726
591
62
8
0
143,348
0
L
Mercury
3,050
381
0
0
0
0
0
L
Kuzenbo
5,205
651
21
3
0
173,929
2
W
Chaac
5,408
676
72
9
0
177,377
0
L
Surtr
4,155
519
31
4
0
102,886
0
W
Charybdis
4,518
565
53
7
0
145,200
0
W
Kali
4,905
613
72
9
0
192,057
0
W
Ares
4,643
580
11
1
0
181,144
2
W
Nox
5,901
738
112
14
0
171,562
0
L
Nu Wa
5,002
625
55
7
0
166,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role