Player Matchup

Medusa
Medusa
GordoRamsay
Medusa
Level 128
God Stats
4W - 3L
1,795 SR
Queue Stats
17W - 30L
1,451 Elo+
Party 1
Nu Wa
Nu Wa
OmiVT
Nu Wa
Level 99
God Stats
3W - 1L
1,708 SR
Queue Stats
29W - 48L
1,471 Elo+
Party 1
Ymir
Ymir
SkylineX007
Ymir
Level 15
God Stats
2W - 0L
1,708 SR
Queue Stats
2W - 4L
1,460 Elo+
Party 1
Cabrakan
Cabrakan
elPichonaso
Cabrakan
Level 156
God Stats
12W - 5L
1,768 SR
Queue Stats
102W - 106L
1,509 Elo+
Party 1
Cu Chulainn
Cu Chulainn
sweggit69
Cu Chulainn
Level 16
God Stats
14W - 6L
1,627 SR
Queue Stats
24W - 30L
1,540 Elo+
Party 1
Team Averages
Level 83
1,721 SR
1,486 Elo+

VS

Team Averages
Level 121
1,480 SR
1,500 Elo+
Tyr
Tyr
GoldViper1999
Tyr
Level 145
God Stats
5W - 8L
1,492 SR
Queue Stats
133W - 116L
1,502 Elo+
Party 2
Jing Wei
Jing Wei
ItsRasaa
Jing Wei
Level 154
God Stats
1W - 6L
1,226 SR
Queue Stats
173W - 159L
1,545 Elo+
Solo
Eset
Eset
NutEnthusiast
Eset
Level 132
God Stats
5W - 6L
1,613 SR
Queue Stats
73W - 72L
1,486 Elo+
Solo
Lancelot
Lancelot
RhysezPiecez
Lancelot
Level 105
God Stats
3W - 3L
1,623 SR
Queue Stats
47W - 40L
1,474 Elo+
Solo
Sylvanus
Sylvanus
SnuSnu5
Sylvanus
Level 68
God Stats
9W - 9L
1,445 SR
Queue Stats
99W - 102L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
1 / 2 / 3
9,308
490
10,158
8,770
3,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
OmiVT
Nu Wa
16
4 / 3 / 8
10,317
543
16,427
9,332
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 4
8,435
444
3,671
13,553
12,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
elPichonaso
Cabrakan
18
11 / 5 / 2
10,736
565
16,059
17,638
13,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
sweggit69
Cu Chulainn
16
5 / 4 / 6
10,521
554
16,522
14,709
11,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 5
10,481
552
12,241
19,389
11,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
ItsRasaa
Jing Wei
16
3 / 4 / 4
9,852
519
10,535
15,252
5,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 6 / 3
10,277
541
11,916
17,600
6,030
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
RhysezPiecez
Lancelot
12
1 / 7 / 4
7,516
396
5,531
15,567
5,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sylvanus
SnuSnu5
Sylvanus
13
1 / 1 / 7
9,213
485
6,903
15,067
13,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
21
Kills
13
14
Deaths
21
23
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
3
5
2.17
W
Medusa
1
2
3
1.25
L
Jing Wei
ItsRasaa
Jing Wei
3
4
4
1.25
L
4
6
3
0.92
W
Nu Wa
OmiVT
Nu Wa
4
3
8
2.67
L
Lancelot
RhysezPiecez
Lancelot
1
7
4
0.43
W
0
0
4
2
L
Sylvanus
SnuSnu5
Sylvanus
1
1
7
4.5
W
Cabrakan
elPichonaso
Cabrakan
11
5
2
2.4
W
Cu Chulainn
sweggit69
Cu Chulainn
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,837
Damage
47,126
64,002
Taken
82,875
42,875
Mitigated
42,003
11,848
Healing
25,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,241
1,480
0
4,884
19,389
11,332
0
7,788
11,601
0
70,290
W
Medusa
10,158
3,954
0
475
8,770
3,132
2,536
1,283
7,487
0
78,943
L
Jing Wei
ItsRasaa
Jing Wei
10,535
8,873
0
3,464
15,252
5,666
945
6,099
9,153
0
75,129
L
11,916
805
611
5,287
17,600
6,030
0
10,286
7,314
96,855
0
W
Nu Wa
OmiVT
Nu Wa
16,427
2,145
0
434
9,332
2,908
205
4,102
5,230
66,426
1,788
L
Lancelot
RhysezPiecez
Lancelot
5,531
517
0
2,543
15,567
5,901
0
6,492
9,075
0
38,991
W
3,671
792
0
3,822
13,553
12,210
102
4,112
9,441
34,861
457
L
Sylvanus
SnuSnu5
Sylvanus
6,903
1,622
4,042
4,518
15,067
13,074
0
7,941
7,126
22,228
3,032
W
Cabrakan
elPichonaso
Cabrakan
16,059
1,516
0
5,868
17,638
13,375
0
5,243
12,395
93,722
0
W
Cu Chulainn
sweggit69
Cu Chulainn
16,522
2,224
0
1,249
14,709
11,250
91
3,965
10,744
11,393
61,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,317
Gold Earned
47,339
546
Minions Killed
487
0
Camps Cleared
0
1,903,552
Distance Traveled
1,895,458
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,481
552
106
6
0
427,830
0
W
Medusa
9,308
490
118
6
0
397,925
0
L
Jing Wei
9,852
519
130
7
0
354,304
2
L
Eset
10,277
541
157
8
0
342,563
5
W
Nu Wa
10,317
543
126
7
0
365,353
2
L
Lancelot
7,516
396
59
3
0
420,105
1
W
Ymir
8,435
444
67
4
0
382,348
0
L
Sylvanus
9,213
485
35
2
0
350,656
8
W
Cabrakan
10,736
565
131
7
0
384,310
4
W
Cu Chulainn
10,521
554
104
5
0
373,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role