Player Matchup

Danzaburou
Danzaburou
Dios de Tocinos
Danzaburou
Level 69
God Stats
1W - 4L
1,176 SR
Queue Stats
5W - 5L
1,121 Elo+
Solo
Sol
Sol
Infraspider
Sol
Level 67
God Stats
6W - 2L
1,506 SR
Queue Stats
124W - 136L
1,405 Elo+
Solo
Vulcan
Vulcan
Invader_oGsw
Vulcan
Level 89
God Stats
35W - 18L
1,800 SR
Queue Stats
153W - 140L
1,379 Elo+
Solo
Bacchus
Bacchus
Naccal
Bacchus
Level 60
God Stats
20W - 13L
1,610 SR
Queue Stats
460W - 478L
1,437 Elo+
Solo
Loki
Loki
gasparcitox
Loki
Level 50
God Stats
189W - 187L
1,463 SR
Queue Stats
192W - 192L
1,406 Elo+
Solo
Team Averages
Level 67
1,511 SR
1,349 Elo+

VS

Team Averages
Level 70
1,477 SR
1,387 Elo+
Mulan
Mulan
 
Mulan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Big Lardo
Ravana
Level 128
God Stats
0W - 1L
1,560 SR
Queue Stats
14W - 19L
1,363 Elo+
Solo
Merlin
Merlin
Diznyts
Merlin
Level 68
God Stats
38W - 31L
1,549 SR
Queue Stats
96W - 85L
1,473 Elo+
Solo
Kuzenbo
Kuzenbo
maritime-living2
Kuzenbo
Level 74
God Stats
52W - 51L
1,573 SR
Queue Stats
148W - 199L
1,408 Elo+
Solo
Izanami
Izanami
xPositiveKD
Izanami
Level 11
God Stats
25W - 46L
1,202 SR
Queue Stats
126W - 143L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dios de Tocinos
Danzaburou
11
1 / 0 / 5
5,913
1,183
1,995
1,552
563
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 0 / 7
7,083
1,417
6,675
2,894
874
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vulcan
10
0 / 0 / 4
5,704
1,141
2,195
385
128
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Naccal
Bacchus
11
4 / 1 / 7
7,120
1,424
5,839
5,437
5,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 6
6,162
1,232
1,241
1,802
553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Team 1 Tickets

422

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
0 / 4 / 1
5,216
1,043
2,882
6,008
3,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
Big Lardo
Ravana
8
0 / 0 / 0
3,366
673
0
0
0
Merlin
Diznyts
Merlin
9
1 / 1 / 0
5,492
1,098
1,404
2,212
706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 1
5,308
1,062
2,395
7,650
8,113
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Izanami
xPositiveKD
Izanami
10
0 / 3 / 1
5,504
1,101
1,202
5,065
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
12
Kills
1
1
Deaths
12
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
4
1
0.13
L
Ravana
Big Lardo
Ravana
0
0
0
0
W
Danzaburou
Dios de Tocinos
Danzaburou
1
0
5
3.5
L
Merlin
Diznyts
Merlin
1
1
0
1
W
5
0
7
8.5
W
Vulcan
0
0
4
2
W
Bacchus
Naccal
Bacchus
4
1
7
7.5
W
2
0
6
5
L
0
4
1
0.13
L
Izanami
xPositiveKD
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,945
Damage
7,883
12,070
Taken
20,935
7,783
Mitigated
13,789
2,981
Healing
885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
2,882
639
0
294
6,008
3,276
0
4,820
1,188
0
6,072
L
Ravana
Big Lardo
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
Dios de Tocinos
Danzaburou
1,995
786
0
357
1,552
563
0
801
714
0
9,356
L
Merlin
Diznyts
Merlin
1,404
28
0
0
2,212
706
0
1,394
818
6,505
0
W
6,675
1,546
0
1,674
2,894
874
0
863
1,994
12,426
0
W
Vulcan
2,195
0
0
0
385
128
0
214
171
10,521
0
W
Bacchus
Naccal
Bacchus
5,839
1,085
0
950
5,437
5,665
0
1,057
4,191
10,744
1,091
W
1,241
0
0
0
1,802
553
0
654
1,148
0
13,482
L
2,395
434
0
0
7,650
8,113
0
4,652
2,998
6,915
210
L
Izanami
xPositiveKD
Izanami
1,202
955
0
591
5,065
1,694
0
3,152
1,913
0
15,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,982
Gold Earned
24,886
96
Minions Killed
65
3
Camps Cleared
3
465,722
Distance Traveled
291,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,216
1,043
15
3
2
77,133
0
L
Ravana
3,366
673
0
0
0
0
0
W
Danzaburou
5,913
1,183
25
5
3
82,292
0
L
Merlin
5,492
1,098
14
3
0
50,772
0
W
Sol
7,083
1,417
8
2
0
88,512
0
W
Vulcan
5,704
1,141
27
5
0
79,983
0
W
Bacchus
7,120
1,424
14
3
0
93,831
0
W
Loki
6,162
1,232
22
4
0
121,104
0
L
Kuzenbo
5,308
1,062
8
2
0
87,235
0
L
Izanami
5,504
1,101
28
6
1
76,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role