Player Matchup

Odin
Odin
 
Odin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AntonioCruz120
Danzaburou
Level 157
God Stats
5W - 7L
1,590 SR
Queue Stats
199W - 195L
1,522 Elo+
Party 1
He Bo
He Bo
MrMilkem
He Bo
Level 83
God Stats
3W - 2L
1,851 SR
Queue Stats
168W - 148L
1,574 Elo+
Party 2
Agni
Agni
Slag242
Agni
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
242W - 227L
1,557 Elo+
Party 2
Anubis
Anubis
elderreik13
Anubis
Level 149
God Stats
2W - 1L
1,807 SR
Queue Stats
211W - 214L
1,512 Elo+
Party 1
Team Averages
Level 129
1,650 SR
1,533 Elo+

VS

Team Averages
Level 128
1,461 SR
1,521 Elo+
Poseidon
Poseidon
DISTIC
Poseidon
Level 146
God Stats
2W - 0L
1,748 SR
Queue Stats
24W - 10L
1,719 Elo+
Party 3
Zhong Kui
Zhong Kui
LucifersAura
Zhong Kui
Level 126
God Stats
9W - 8L
1,558 SR
Queue Stats
604W - 625L
1,445 Elo+
Solo
Apollo
Apollo
TrippieWalker
Apollo
Level 81
God Stats
2W - 3L
1,130 SR
Queue Stats
84W - 88L
1,515 Elo+
Party 3
Khepri
Khepri
Viruzz 117
Khepri
Level 132
God Stats
4W - 1L
1,630 SR
Queue Stats
354W - 361L
1,426 Elo+
Solo
Chaac
Chaac
XAquiveredX
Chaac
Level 156
God Stats
5W - 9L
1,236 SR
Queue Stats
203W - 195L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
0 / 5 / 0
5,769
641
2,715
6,776
5,776
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
AntonioCruz120
Danzaburou
11
1 / 5 / 5
6,505
723
6,083
7,877
2,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

He Bo
MrMilkem
He Bo
13
1 / 6 / 3
6,994
777
5,040
7,704
2,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Agni
Slag242
Agni
14
2 / 6 / 2
7,301
811
3,861
7,307
2,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anubis
13
0 / 7 / 5
7,203
800
4,355
8,486
4,103
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DISTIC
Poseidon
17
10 / 1 / 16
10,233
1,137
11,674
5,964
2,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Zhong Kui
LucifersAura
Zhong Kui
13
3 / 4 / 17
8,664
963
6,671
10,736
10,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
8 / 3 / 14
8,975
997
6,548
6,992
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Viruzz 117
Khepri
14
2 / 3 / 18
8,761
973
1,592
11,320
6,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
6 / 1 / 17
9,230
1,026
9,485
11,957
8,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
111
4
Kills
29
29
Deaths
12
15
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
5
0
0
L
Danzaburou
AntonioCruz120
Danzaburou
1
5
5
0.7
W
Poseidon
DISTIC
Poseidon
10
1
16
18
W
Zhong Kui
LucifersAura
Zhong Kui
3
4
17
2.88
L
He Bo
MrMilkem
He Bo
1
6
3
0.42
L
Agni
Slag242
Agni
2
6
2
0.5
W
8
3
14
5
W
Khepri
Viruzz 117
Khepri
2
3
18
3.67
W
6
1
17
14.5
L
Anubis
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,054
Damage
35,970
38,150
Taken
46,969
17,398
Mitigated
32,678
4,948
Healing
20,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,715
143
0
390
6,776
5,776
0
3,361
3,233
2,374
1,822
L
Danzaburou
AntonioCruz120
Danzaburou
6,083
1,953
175
1,228
7,877
2,906
0
3,268
4,253
0
10,394
W
Poseidon
DISTIC
Poseidon
11,674
3,050
1,903
2,258
5,964
2,517
2,131
2,122
3,842
36,378
0
W
Zhong Kui
LucifersAura
Zhong Kui
6,671
1,405
0
2,327
10,736
10,997
2,648
4,249
6,487
17,080
765
L
He Bo
MrMilkem
He Bo
5,040
0
0
871
7,704
2,297
0
4,472
2,996
13,506
0
L
Agni
Slag242
Agni
3,861
302
80
955
7,307
2,316
0
3,094
3,944
11,719
0
W
6,548
3,417
0
437
6,992
3,709
2,593
1,388
5,604
0
17,790
W
Khepri
Viruzz 117
Khepri
1,592
152
2,761
2,591
11,320
6,729
1,118
2,918
8,402
2,975
0
W
9,485
793
553
7,284
11,957
8,726
669
4,204
7,753
0
17,338
L
Anubis
4,355
111
88
1,161
8,486
4,103
0
5,022
3,254
15,507
368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,772
Gold Earned
45,863
66
Minions Killed
130
0
Camps Cleared
0
652,064
Distance Traveled
848,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,769
641
1
0
0
67,608
0
L
Danzaburou
6,505
723
10
1
0
144,523
0
W
Poseidon
10,233
1,137
47
5
0
193,810
0
W
Zhong Kui
8,664
963
37
4
0
139,404
0
L
He Bo
6,994
777
17
2
0
167,873
0
L
Agni
7,301
811
16
2
0
144,717
0
W
Apollo
8,975
997
28
3
0
170,125
0
W
Khepri
8,761
973
2
0
0
148,009
0
W
Chaac
9,230
1,026
16
2
0
197,190
0
L
Anubis
7,203
800
22
2
0
127,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role