Player Matchup

Hou Yi
Hou Yi
IN0ZUKE
Hou Yi
Level 140
God Stats
4W - 2L
1,593 SR
Queue Stats
140W - 136L
1,541 Elo+
Party 1
Hades
Hades
LordAgandaur
Hades
Level 176
God Stats
2W - 2L
1,294 SR
Queue Stats
190W - 191L
1,542 Elo+
Party 4
Ratatoskr
Ratatoskr
Mr Eye45
Ratatoskr
Level 187
God Stats
17W - 12L
1,539 SR
Queue Stats
305W - 304L
1,560 Elo+
Party 4
Anubis
Anubis
TheRed1ight
Anubis
Level 234
God Stats
9W - 6L
1,588 SR
Queue Stats
597W - 564L
1,539 Elo+
Solo
King Arthur
King Arthur
devidgrade
King Arthur
Level 123
God Stats
3W - 2L
1,198 SR
Queue Stats
230W - 207L
1,530 Elo+
Party 1
Team Averages
Level 172
1,442 SR
1,542 Elo+

VS

Team Averages
Level 89
1,632 SR
1,533 Elo+
Skadi
Skadi
ChuChuFruit
Skadi
Level 28
God Stats
1W - 1L
1,283 SR
Queue Stats
16W - 14L
1,555 Elo+
Party 3
Fafnir
Fafnir
Farrarski74
Fafnir
Level 122
God Stats
1W - 1L
1,745 SR
Queue Stats
94W - 83L
1,469 Elo+
Party 2
Hel
Hel
HowIsFinn
Hel
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 82L
1,526 Elo+
Solo
Nemesis
Nemesis
PlayingWithNPCs
Nemesis
Level 62
God Stats
2W - 1L
1,895 SR
Queue Stats
52W - 43L
1,605 Elo+
Party 3
Sun Wukong
Sun Wukong
manny003
Sun Wukong
Level 125
God Stats
1W - 1L
1,736 SR
Queue Stats
74W - 69L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
IN0ZUKE
Hou Yi
9
1 / 4 / 1
5,607
467
3,119
8,459
1,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 3
6,272
523
2,911
7,338
3,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Mr Eye45
Ratatoskr
14
5 / 1 / 2
7,847
654
4,552
7,830
2,503
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
13
5 / 2 / 2
8,275
690
6,327
5,825
2,104
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
devidgrade
King Arthur
13
3 / 1 / 0
7,675
640
5,095
9,112
8,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
6,865
572
6,906
7,527
2,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
10
3 / 1 / 0
6,264
522
1,781
5,291
4,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 8 / 2
5,120
427
3,484
8,981
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 3
6,511
543
7,224
6,729
2,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
manny003
Sun Wukong
10
1 / 3 / 0
6,064
505
2,219
7,733
5,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
14
Kills
9
9
Deaths
14
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
1
4
4
L
Fafnir
3
1
0
3
L
0
8
2
0.13
W
Hou Yi
IN0ZUKE
Hou Yi
1
4
1
0.38
W
0
1
3
1.5
W
Ratatoskr
Mr Eye45
Ratatoskr
5
1
2
6
L
3
1
3
4.5
W
Anubis
5
2
2
3
W
King Arthur
devidgrade
King Arthur
3
1
0
3
L
Sun Wukong
manny003
Sun Wukong
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,004
Damage
21,614
38,564
Taken
36,261
18,551
Mitigated
16,983
16,149
Healing
9,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,906
3,070
0
1,778
7,527
2,258
0
1,400
6,127
0
53,518
L
Fafnir
1,781
656
0
1,601
5,291
4,888
24
1,401
3,890
10,483
0
L
3,484
135
817
2,225
8,981
2,023
0
5,531
3,450
28,927
0
W
Hou Yi
IN0ZUKE
Hou Yi
3,119
906
0
3,192
8,459
1,892
0
502
7,957
0
24,965
W
2,911
397
853
4,584
7,338
3,925
0
1,396
5,906
19,575
1,916
W
Ratatoskr
Mr Eye45
Ratatoskr
4,552
1,653
0
3,128
7,830
2,503
272
45
7,785
0
73,179
L
7,224
3,559
0
771
6,729
2,470
0
499
6,230
0
43,266
W
Anubis
6,327
602
0
3,105
5,825
2,104
296
2,894
2,539
54,611
2,253
W
King Arthur
devidgrade
King Arthur
5,095
468
0
1,287
9,112
8,127
0
0
9,112
514
49,423
L
Sun Wukong
manny003
Sun Wukong
2,219
285
0
2,314
7,733
5,344
0
504
7,229
0
34,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,676
Gold Earned
30,824
385
Minions Killed
304
0
Camps Cleared
0
1,153,259
Distance Traveled
1,197,002
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,865
572
85
7
0
248,309
0
L
Fafnir
6,264
522
17
1
0
249,105
0
L
Hel
5,120
427
62
5
0
218,827
1
W
Hou Yi
5,607
467
36
3
0
194,641
0
W
Hades
6,272
523
26
2
0
239,474
0
W
Ratatoskr
7,847
654
122
10
0
278,681
0
L
Nemesis
6,511
543
73
6
0
277,510
0
W
Anubis
8,275
690
113
9
0
228,600
2
W
King Arthur
7,675
640
88
7
0
211,863
4
L
Sun Wukong
6,064
505
67
6
0
203,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role