Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Im StonyBear
Skadi
Level 124
God Stats
4W - 2L
1,582 SR
Queue Stats
30W - 61L
1,389 Elo+
Party 1
Freya
Freya
Im Sunburntt
Freya
Level 105
God Stats
3W - 4L
1,718 SR
Queue Stats
40W - 66L
1,396 Elo+
Party 1
Surtr
Surtr
Shmemmett
Surtr
Level 58
God Stats
9W - 14L
1,556 SR
Queue Stats
37W - 66L
1,354 Elo+
Party 1
Yemoja
Yemoja
jackel232
Yemoja
Level 67
God Stats
2W - 5L
1,518 SR
Queue Stats
79W - 129L
1,407 Elo+
Party 1
Team Averages
Level 93
1,575 SR
1,409 Elo+

VS

Team Averages
Level 120
1,596 SR
1,473 Elo+
Rama
Rama
Kayole2
Rama
Level 124
God Stats
11W - 14L
1,664 SR
Queue Stats
268W - 278L
1,515 Elo+
Solo
Surtr
Surtr
PichipapMX
Surtr
Level 157
God Stats
4W - 2L
1,534 SR
Queue Stats
109W - 111L
1,508 Elo+
Party 2
Nemesis
Nemesis
SoyLich MX
Nemesis
Level 128
God Stats
1W - 1L
1,804 SR
Queue Stats
72W - 82L
1,457 Elo+
Party 2
Janus
Janus
TastefulNut
Janus
Level 85
God Stats
2W - 3L
1,480 SR
Queue Stats
131W - 129L
1,508 Elo+
Solo
Anubis
Anubis
zDavoz
Anubis
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 86L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
0 / 1 / 1
4,758
952
1,416
3,164
1,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

10
1 / 1 / 0
5,045
1,009
1,413
2,402
693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 1 / 1
5,079
1,016
1,822
3,299
819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Surtr
Shmemmett
Surtr
10
1 / 1 / 1
5,156
1,031
2,737
4,415
1,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Yemoja
jackel232
Yemoja
9
0 / 0 / 2
4,789
958
1,425
3,883
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Kayole2
Rama
6
0 / 0 / 0
2,745
549
0
0
0
Surtr
10
2 / 0 / 0
5,202
1,040
3,644
3,785
2,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
SoyLich MX
Nemesis
10
1 / 1 / 1
4,934
987
2,934
3,899
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 2
5,257
1,051
2,918
1,712
443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
zDavoz
Anubis
10
1 / 2 / 1
5,023
1,005
2,260
2,097
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
3
Kills
4
4
Deaths
3
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
0
1
1
0.5
W
1
1
0
1
W
1
1
1
1.5
L
Rama
Kayole2
Rama
0
0
0
0
L
Surtr
2
0
0
2
W
Surtr
Shmemmett
Surtr
1
1
1
1.5
L
Nemesis
SoyLich MX
Nemesis
1
1
1
1.5
L
0
0
2
1
W
Yemoja
jackel232
Yemoja
0
0
2
1
L
Anubis
zDavoz
Anubis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,813
Damage
11,756
17,163
Taken
11,493
5,120
Mitigated
4,951
8,450
Healing
2,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
1,416
169
0
1,842
3,164
1,052
0
225
2,899
0
9,038
W
1,413
396
0
767
2,402
693
0
287
2,115
0
15,483
W
1,822
730
0
588
3,299
819
0
1,524
1,695
6,654
804
L
Rama
Kayole2
Rama
0
0
0
0
0
0
0
0
0
0
0
L
Surtr
3,644
1,241
0
1,285
3,785
2,104
0
181
3,604
310
10,566
W
Surtr
Shmemmett
Surtr
2,737
1,297
0
1,560
4,415
1,513
0
1,255
3,078
235
14,733
L
Nemesis
SoyLich MX
Nemesis
2,934
757
0
799
3,899
1,543
0
1,819
2,080
0
7,649
L
2,918
47
0
80
1,712
443
0
558
1,154
17,890
237
W
Yemoja
jackel232
Yemoja
1,425
623
2,049
1,644
3,883
1,043
0
1,711
2,048
7,191
659
L
Anubis
zDavoz
Anubis
2,260
0
0
0
2,097
861
0
717
1,380
11,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,827
Gold Earned
23,161
130
Minions Killed
105
0
Camps Cleared
0
473,744
Distance Traveled
429,096
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
4,758
952
26
5
0
114,595
0
W
Skadi
5,045
1,009
37
7
0
91,537
0
W
Freya
5,079
1,016
13
3
0
81,898
1
L
Rama
2,745
549
0
0
0
0
0
L
Surtr
5,202
1,040
21
4
0
107,743
0
W
Surtr
5,156
1,031
38
8
0
117,572
0
L
Nemesis
4,934
987
10
2
0
102,410
0
L
Janus
5,257
1,051
46
9
0
124,064
0
W
Yemoja
4,789
958
16
3
0
68,142
0
L
Anubis
5,023
1,005
28
6
0
94,879
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role