Player Matchup

Sun Wukong
Sun Wukong
Diamond III
 
Sun Wukong
Diamond III
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
Angry
Zhong Kui
Masters
Level 189
God Stats
1W - 1L
1,810 SR
Queue Stats
614W - 494L
2,867 MMR
Solo
Set
Set
Diamond II
Carlos0315
Set
Diamond II
Level 127
God Stats
42W - 26L
1,742 SR
Queue Stats
181W - 154L
2,308 MMR
Party 1
Hercules
Hercules
Platinum II
TrixiePhany
Hercules
Platinum II
Level 158
God Stats
4W - 4L
1,749 SR
Queue Stats
77W - 71L
1,854 MMR
Solo
Neith
Neith
Platinum II
oloboo
Neith
Platinum II
Level 96
God Stats
48W - 38L
1,657 SR
Queue Stats
453W - 458L
1,937 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,691 SR
2,093 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 122
1,671 SR
1,883 MMR
Ix Chel
Ix Chel
Masters
 
Ix Chel
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond II
 
Nemesis
Diamond II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Masters
AnotherRename
King Arthur
Masters
Level 65
God Stats
5W - 2L
1,666 SR
Queue Stats
45W - 44L
2,567 MMR
Solo
Sobek
Sobek
Gold III
Reеce
Sobek
Gold III
Level 155
God Stats
8W - 3L
1,983 SR
Queue Stats
96W - 82L
1,745 MMR
Solo
Anhur
Anhur
Diamond IV
ZeoFlex
Anhur
Diamond IV
Level 125
God Stats
29W - 19L
1,704 SR
Queue Stats
240W - 246L
2,105 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 3 / 0
5,370
537
4,378
8,531
5,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
Angry
Zhong Kui
11
2 / 4 / 0
5,632
563
8,212
9,264
5,573
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 2 / 1
5,321
532
2,475
7,560
2,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
TrixiePhany
Hercules
8
0 / 3 / 1
4,907
491
1,680
7,958
4,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Neith
oloboo
Neith
10
0 / 5 / 0
4,891
489
4,559
8,467
1,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AthenaNe ZhaHe BoAh Muzen Cab

VS

Bans
SurtrAo KuangMedusaSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
3 / 2 / 3
5,849
585
5,861
7,155
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
 
Nemesis
12
2 / 1 / 3
5,696
570
4,284
7,140
2,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
AnotherRename
King Arthur
12
3 / 0 / 0
7,182
718
6,985
9,867
6,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Earring

Mystical Earring

+15
Mp 5

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sobek
Reеce
Sobek
9
2 / 0 / 7
5,791
579
4,104
6,588
3,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anhur
ZeoFlex
Anhur
12
7 / 0 / 2
6,827
683
8,177
6,647
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
17
17
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
W
Ix Chel
 
Ix Chel
3
2
3
2.25
W
Nemesis
 
Nemesis
2
1
3
3.5
L
Zhong Kui
Angry
Zhong Kui
2
4
0
0.5
W
King Arthur
AnotherRename
King Arthur
3
0
0
3
L
1
2
1
0.75
W
Sobek
Reеce
Sobek
2
0
7
5.5
L
Hercules
TrixiePhany
Hercules
0
3
1
0.17
W
Anhur
ZeoFlex
Anhur
7
0
2
8
L
Neith
oloboo
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,304
Damage
29,411
41,780
Taken
37,397
19,510
Mitigated
16,797
11,828
Healing
13,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,378
1,352
0
1,864
8,531
5,069
0
0
8,531
0
34,665
W
Ix Chel
 
Ix Chel
5,861
866
490
1,938
7,155
2,169
19
4,186
2,969
34,936
0
W
Nemesis
 
Nemesis
4,284
1,688
0
1,330
7,140
2,649
0
1,995
5,145
0
43,625
L
Zhong Kui
Angry
Zhong Kui
8,212
1,489
0
4,069
9,264
5,573
0
3,195
5,701
41,124
0
W
King Arthur
AnotherRename
King Arthur
6,985
850
0
3,122
9,867
6,117
0
0
9,867
0
54,887
L
2,475
974
0
964
7,560
2,884
0
2,034
5,347
0
40,137
W
Sobek
Reеce
Sobek
4,104
632
0
2,950
6,588
3,972
0
1,926
4,662
15,228
0
L
Hercules
TrixiePhany
Hercules
1,680
472
0
2,350
7,958
4,459
0
2,672
5,208
0
16,664
W
Anhur
ZeoFlex
Anhur
8,177
4,940
0
4,031
6,647
1,890
244
105
6,542
0
47,390
L
Neith
oloboo
Neith
4,559
1,538
0
2,581
8,467
1,525
0
1,439
7,028
0
37,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,121
Gold Earned
31,345
311
Minions Killed
341
0
Camps Cleared
0
1,028,354
Distance Traveled
1,071,934
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,370
537
76
8
0
198,866
0
W
Ix Chel
5,849
585
69
7
0
210,612
2
W
Nemesis
5,696
570
75
8
0
231,411
1
L
Zhong Kui
5,632
563
68
7
0
201,307
0
W
King Arthur
7,182
718
96
10
0
208,346
0
L
Set
5,321
532
82
8
0
231,678
0
W
Sobek
5,791
579
14
1
0
231,035
4
L
Hercules
4,907
491
26
3
0
213,105
1
W
Anhur
6,827
683
87
9
0
190,530
2
L
Neith
4,891
489
59
6
0
183,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role