Player Matchup

King Arthur
King Arthur
Dxnhxz
King Arthur
Level 65
God Stats
2W - 3L
1,484 SR
Queue Stats
498W - 485L
1,453 Elo+
Party 2
Thanatos
Thanatos
FistedWaffles692
Thanatos
Level 64
God Stats
3W - 5L
1,170 SR
Queue Stats
123W - 133L
1,425 Elo+
Solo
Jing Wei
Jing Wei
Texasbeast102
Jing Wei
Level 150
God Stats
12W - 5L
1,650 SR
Queue Stats
106W - 95L
1,539 Elo+
Solo
Athena
Athena
jettugababy
Athena
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 15L
1,362 Elo+
Solo
Scylla
Scylla
ll-Ludwig-ll
Scylla
Level 158
God Stats
4W - 10L
1,355 SR
Queue Stats
529W - 512L
1,465 Elo+
Party 2
Team Averages
Level 101
1,432 SR
1,449 Elo+

VS

Team Averages
Level 72
1,603 SR
1,484 Elo+
King Arthur
King Arthur
Jhaa
King Arthur
Level 120
God Stats
14W - 20L
1,484 SR
Queue Stats
177W - 166L
1,403 Elo+
Solo
Shiva
Shiva
MintWindows
Shiva
Level 58
God Stats
19W - 15L
1,534 SR
Queue Stats
119W - 114L
1,464 Elo+
Party 1
Bastet
Bastet
PlayerGameSK959
Bastet
Level 69
God Stats
15W - 11L
1,592 SR
Queue Stats
349W - 340L
1,574 Elo+
Solo
Sol
Sol
adamsupersaiyan2
Sol
Level 24
God Stats
7W - 4L
1,540 SR
Queue Stats
41W - 35L
1,492 Elo+
Party 1
Nu Wa
Nu Wa
x_Anomaly723_x
Nu Wa
Level 91
God Stats
13W - 4L
1,864 SR
Queue Stats
171W - 151L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dxnhxz
King Arthur
10
1 / 4 / 0
6,161
440
6,683
14,043
10,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 6 / 3
5,723
409
2,339
10,772
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
Texasbeast102
Jing Wei
11
2 / 3 / 1
6,323
452
5,839
10,560
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
9
1 / 4 / 2
6,237
446
4,958
14,479
12,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
12
0 / 3 / 0
6,519
466
2,906
6,077
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jhaa
King Arthur
14
1 / 1 / 3
8,002
572
5,823
10,515
7,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 0 / 7
7,159
511
5,138
6,863
4,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
8 / 1 / 5
8,513
608
7,929
9,972
3,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 2 / 4
8,033
574
13,785
8,174
2,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

15
5 / 0 / 4
8,650
618
7,796
3,220
938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
20
20
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dxnhxz
King Arthur
1
4
0
0.25
L
0
6
3
0.25
W
King Arthur
Jhaa
King Arthur
1
1
3
2.5
W
1
0
7
4.5
W
8
1
5
10.5
L
Jing Wei
Texasbeast102
Jing Wei
2
3
1
0.83
W
5
2
4
3.5
L
Athena
1
4
2
0.5
L
Scylla
0
3
0
0
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,725
Damage
40,471
55,931
Taken
38,744
29,860
Mitigated
18,768
12,077
Healing
14,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dxnhxz
King Arthur
6,683
633
0
2,310
14,043
10,681
0
1,938
12,105
1,310
33,867
L
2,339
378
0
3,269
10,772
3,040
0
2,982
7,790
0
37,347
W
King Arthur
Jhaa
King Arthur
5,823
514
0
2,520
10,515
7,010
0
316
10,199
0
55,537
W
5,138
772
966
2,838
6,863
4,382
0
2,586
4,197
0
22,289
W
7,929
2,324
0
4,217
9,972
3,948
0
2,021
7,871
0
71,960
L
Jing Wei
Texasbeast102
Jing Wei
5,839
4,089
0
3,204
10,560
2,755
62
5,258
5,302
0
44,213
W
13,785
7,013
0
3,626
8,174
2,490
0
1,917
6,257
58,567
0
L
Athena
4,958
1,444
195
2,069
14,479
12,182
0
8,216
6,263
15,175
0
L
Scylla
2,906
0
0
1,030
6,077
1,202
0
3,165
2,912
44,585
1,540
W
7,796
1,300
0
515
3,220
938
304
1,470
1,544
63,745
426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,963
Gold Earned
40,357
315
Minions Killed
458
0
Camps Cleared
0
1,327,835
Distance Traveled
1,450,120
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,161
440
47
3
0
219,185
0
L
Thanatos
5,723
409
63
5
0
303,624
0
W
King Arthur
8,002
572
104
7
0
265,987
0
W
Shiva
7,159
511
34
2
0
298,974
2
W
Bastet
8,513
608
103
7
0
341,140
0
L
Jing Wei
6,323
452
85
6
0
264,866
1
W
Sol
8,033
574
96
7
0
274,188
0
L
Athena
6,237
446
16
1
0
285,847
2
L
Scylla
6,519
466
104
7
0
254,313
0
W
Nu Wa
8,650
618
121
9
0
269,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role