Player Matchup

Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Abo_gaby9
Horus
Level 28
God Stats
6W - 10L
1,430 SR
Queue Stats
43W - 95L
1,196 Elo+
Party 2
Kuzenbo
Kuzenbo
MonkeyDLuffy-400
Kuzenbo
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 126L
1,355 Elo+
Party 2
Nemesis
Nemesis
kaimick
Nemesis
Level 145
God Stats
13W - 11L
1,575 SR
Queue Stats
153W - 142L
1,542 Elo+
Solo
Ra
Ra
prestigeHz4rD
Ra
Level 147
God Stats
68W - 47L
1,592 SR
Queue Stats
302W - 293L
1,494 Elo+
Solo
Team Averages
Level 107
1,519 SR
1,417 Elo+

VS

Team Averages
Level 86
1,453 SR
1,457 Elo+
Bellona
Bellona
 
Bellona
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Thunderbird043
Kukulkan
Level 89
God Stats
0W - 2L
1,265 SR
Queue Stats
5W - 7L
1,422 Elo+
Party 1
Hun Batz
Hun Batz
YOGURTGANDRRR
Hun Batz
Level 37
God Stats
0W - 4L
1,500 SR
Queue Stats
18W - 31L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 1 / 3
5,290
529
4,784
5,969
1,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Abo_gaby9
Horus
10
2 / 1 / 2
5,995
600
4,235
7,245
3,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 1 / 0
5,665
567
1,757
6,178
4,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nemesis
kaimick
Nemesis
10
4 / 1 / 1
5,901
590
3,387
8,045
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 0 / 1
6,484
648
3,473
3,381
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 4 / 1
5,393
539
5,469
8,879
6,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
 
Fafnir
8
1 / 1 / 1
5,281
528
3,332
7,009
6,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
 
Charybdis
10
1 / 2 / 0
5,212
521
5,176
6,655
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
10
0 / 2 / 0
5,039
504
2,082
4,346
961
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hun Batz
YOGURTGANDRRR
Hun Batz
4
0 / 0 / 0
3,819
382
856
3,064
633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
3
4
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
3
1.5
L
Bellona
 
Bellona
1
4
1
0.38
L
Fafnir
 
Fafnir
1
1
1
1.5
L
Charybdis
 
Charybdis
1
2
0
0.5
W
Horus
Abo_gaby9
Horus
2
1
2
3
W
1
1
0
1
L
Kukulkan
0
2
0
0
L
Hun Batz
YOGURTGANDRRR
Hun Batz
0
0
0
0
W
Nemesis
kaimick
Nemesis
4
1
1
4.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,636
Damage
16,915
30,818
Taken
29,953
13,910
Mitigated
15,608
12,639
Healing
9,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,784
1,038
0
1,357
5,969
1,604
122
1,127
4,842
0
34,747
L
Bellona
 
Bellona
5,469
2,561
0
2,337
8,879
6,036
0
171
8,294
0
28,559
L
Fafnir
 
Fafnir
3,332
1,400
0
2,602
7,009
6,020
2
1,050
5,959
16,307
0
L
Charybdis
 
Charybdis
5,176
2,084
0
2,611
6,655
1,958
0
1,137
5,518
0
40,748
W
Horus
Abo_gaby9
Horus
4,235
1,385
0
2,932
7,245
3,631
0
0
7,245
171
32,195
W
1,757
721
0
1,584
6,178
4,687
40
785
5,393
18,130
1,459
L
Kukulkan
2,082
96
0
92
4,346
961
0
2,226
2,120
31,443
369
L
Hun Batz
YOGURTGANDRRR
Hun Batz
856
0
0
1,660
3,064
633
0
418
2,606
0
9,889
W
Nemesis
kaimick
Nemesis
3,387
2,142
0
4,358
8,045
2,819
274
1,483
6,562
0
36,650
W
3,473
253
1,031
1,377
3,381
1,169
356
1,901
1,480
43,107
1,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,335
Gold Earned
24,744
312
Minions Killed
232
0
Camps Cleared
0
1,016,461
Distance Traveled
891,576
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,290
529
63
6
0
176,768
1
L
Bellona
5,393
539
49
5
0
193,643
0
L
Fafnir
5,281
528
24
2
0
206,500
4
L
Charybdis
5,212
521
79
8
0
187,731
0
W
Horus
5,995
600
54
5
0
177,070
0
W
Kuzenbo
5,665
567
40
4
0
204,350
2
L
Kukulkan
5,039
504
56
6
0
206,557
2
L
Hun Batz
3,819
382
24
2
0
97,145
2
W
Nemesis
5,901
590
76
8
0
234,589
2
W
Ra
6,484
648
79
8
0
223,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role