Player Matchup

Merlin
Merlin
AngelDustXb
Merlin
Level 104
God Stats
0W - 2L
1,263 SR
Queue Stats
29W - 33L
1,447 Elo+
Party 2
Ishtar
Ishtar
buwan151
Ishtar
Level 67
God Stats
0W - 7L
1,355 SR
Queue Stats
50W - 67L
1,474 Elo+
Party 2
King Arthur
King Arthur
justvibeloser
King Arthur
Level 29
God Stats
0W - 2L
1,263 SR
Queue Stats
17W - 21L
1,397 Elo+
Party 2
Team Averages
Level 67
1,294 SR
1,439 Elo+

VS

Team Averages
Level 31
1,611 SR
1,366 Elo+
Discordia
Discordia
Justlnsayne
Discordia
Level 47
God Stats
5W - 3L
1,833 SR
Queue Stats
6W - 13L
1,414 Elo+
Party 1
Nemesis
Nemesis
SlainByBlaine
Nemesis
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,390 Elo+
Party 1
Bacchus
Bacchus
yurdistheword
Bacchus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 2 / 1
8,421
842
4,340
6,305
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ishtar
buwan151
Ishtar
13
1 / 6 / 2
7,940
794
4,422
10,383
3,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

King Arthur
justvibeloser
King Arthur
12
0 / 6 / 1
7,428
743
5,184
12,908
9,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Justlnsayne
Discordia
16
8 / 1 / 5
9,937
994
9,634
5,589
1,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
15
5 / 1 / 7
8,693
869
7,532
8,454
7,989
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
14
1 / 1 / 10
8,297
830
4,505
8,771
10,250
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
14
14
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
2
1
1.25
W
Discordia
Justlnsayne
Discordia
8
1
5
10.5
W
Nemesis
5
1
7
8.5
L
Ishtar
buwan151
Ishtar
1
6
2
0.33
L
King Arthur
justvibeloser
King Arthur
0
6
1
0.08
W
Bacchus
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,946
Damage
21,671
29,596
Taken
22,814
15,820
Mitigated
20,129
2,866
Healing
1,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
4,340
126
0
286
6,305
2,309
0
3,126
3,048
23,820
651
W
Discordia
Justlnsayne
Discordia
9,634
627
0
920
5,589
1,890
380
1,217
4,366
36,769
91
W
Nemesis
7,532
3,482
0
485
8,454
7,989
131
1,372
7,063
0
20,212
L
Ishtar
buwan151
Ishtar
4,422
2,452
0
2,054
10,383
3,937
259
6,172
4,042
0
26,355
L
King Arthur
justvibeloser
King Arthur
5,184
1,111
0
526
12,908
9,574
120
4,524
8,325
0
17,769
W
Bacchus
4,505
1,133
0
373
8,771
10,250
186
1,476
7,295
18,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,789
Gold Earned
26,927
123
Minions Killed
101
0
Camps Cleared
0
509,368
Distance Traveled
621,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,421
842
45
5
0
178,369
0
W
Discordia
9,937
994
58
6
0
180,484
0
W
Nemesis
8,693
869
22
2
0
231,712
0
L
Ishtar
7,940
794
43
4
0
150,288
0
L
King Arthur
7,428
743
35
4
0
180,711
0
W
Bacchus
8,297
830
21
2
0
209,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role