Player Matchup

Bacchus
Bacchus
Silver II
ITSDTWIN
Bacchus
Silver II
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 36L
1,312 MMR
Party 1
Merlin
Merlin
Gold III
Miguellionare
Merlin
Gold III
Level 106
God Stats
53W - 42L
1,576 SR
Queue Stats
753W - 787L
1,423 MMR
Solo
Skadi
Skadi
Gold III
TakuganX
Skadi
Gold III
Level 207
God Stats
4W - 1L
1,708 SR
Queue Stats
98W - 106L
1,395 MMR
Solo
Mulan
Mulan
Silver III
Von Religion
Mulan
Silver III
Level 104
God Stats
2W - 0L
1,548 SR
Queue Stats
19W - 33L
1,325 MMR
Party 1
Janus
Janus
Gold II
Wrathsingaming
Janus
Gold II
Level 144
God Stats
16W - 18L
1,593 SR
Queue Stats
254W - 255L
1,421 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,585 SR
1,375 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 144
1,585 SR
1,377 MMR
Medusa
Medusa
Bronze III
FLAMINGHAWK64
Medusa
Bronze III
Level 157
God Stats
5W - 5L
1,500 SR
Queue Stats
56W - 73L
1,420 MMR
Solo
Yemoja
Yemoja
Bronze IV
GannySimms
Yemoja
Bronze IV
Level 116
God Stats
1W - 5L
1,500 SR
Queue Stats
16W - 39L
1,362 MMR
Solo
Agni
Agni
Gold IV
changxianzhe
Agni
Gold IV
Level 197
God Stats
63W - 44L
1,660 SR
Queue Stats
670W - 678L
1,436 MMR
Solo
Horus
Horus
Gold V
stankyshankey
Horus
Gold V
Level 139
God Stats
5W - 5L
1,477 SR
Queue Stats
90W - 101L
1,352 MMR
Solo
Thor
Thor
Bronze IV
stararagorn55
Thor
Bronze IV
Level 109
God Stats
1W - 3L
1,790 SR
Queue Stats
27W - 25L
1,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ITSDTWIN
Bacchus
13
3 / 2 / 6
9,164
509
6,486
11,413
10,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 0 / 0
10,177
565
7,852
7,382
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Skadi
TakuganX
Skadi
17
4 / 1 / 5
10,545
586
15,107
8,866
3,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
2 / 5 / 1
9,397
522
8,752
15,683
8,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
4 / 1 / 4
10,073
560
9,542
10,452
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Cu ChulainnGebChang'eFreya

VS

Bans
SurtrSusanoChaacMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
8,898
494
3,944
11,025
3,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
GannySimms
Yemoja
11
0 / 5 / 4
7,234
402
2,062
11,916
6,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 2 / 4
9,672
537
6,201
9,742
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
4 / 3 / 3
9,232
513
13,841
19,814
14,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 4 / 0
8,249
458
8,168
15,298
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
18
Kills
9
9
Deaths
18
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Yemoja
GannySimms
Yemoja
0
5
4
0.4
W
Bacchus
ITSDTWIN
Bacchus
3
2
6
3
W
5
0
0
5
W
Skadi
TakuganX
Skadi
4
1
5
6.5
W
2
5
1
0.5
W
4
1
4
6
L
1
2
4
1.5
L
4
3
3
1.83
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,739
Damage
34,216
53,796
Taken
67,795
28,472
Mitigated
33,337
13,763
Healing
20,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,944
1,535
0
576
11,025
3,540
0
2,027
8,998
0
68,830
L
Yemoja
GannySimms
Yemoja
2,062
296
3,665
1,630
11,916
6,386
0
6,480
5,436
14,759
0
W
Bacchus
ITSDTWIN
Bacchus
6,486
470
129
3,697
11,413
10,767
0
2,200
8,991
16,632
1,855
W
7,852
123
0
391
7,382
2,724
0
3,524
3,723
78,949
531
W
Skadi
TakuganX
Skadi
15,107
4,279
0
609
8,866
3,323
651
1,648
7,178
0
88,123
W
8,752
1,425
0
4,729
15,683
8,310
60
342
14,619
0
55,133
W
9,542
556
0
4,208
10,452
3,348
463
1,103
9,313
90,706
0
L
6,201
232
0
2,162
9,742
3,095
0
4,250
5,492
74,985
1,231
L
13,841
6,684
278
7,106
19,814
14,831
0
7,254
12,560
837
55,191
L
8,168
756
0
5,330
15,298
5,485
0
3,909
11,389
0
71,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,356
Gold Earned
43,285
529
Minions Killed
507
0
Camps Cleared
0
1,855,270
Distance Traveled
1,733,800
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,898
494
121
7
0
319,337
0
L
Yemoja
7,234
402
27
2
0
338,029
3
W
Bacchus
9,164
509
19
1
0
378,490
9
W
Merlin
10,177
565
143
8
0
368,685
8
W
Skadi
10,545
586
134
7
0
356,656
0
W
Mulan
9,397
522
103
6
0
324,471
5
W
Janus
10,073
560
130
7
0
426,968
0
L
Agni
9,672
537
158
9
0
372,085
4
L
Horus
9,232
513
92
5
0
339,563
0
L
Thor
8,249
458
109
6
0
364,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role