Player Matchup

Sol
Sol
Silver III
Soulfly2832
Sol
Silver III
Level 115
God Stats
14W - 24L
1,360 SR
Queue Stats
19W - 42L
1,370 MMR
Solo
Bakasura
Bakasura
Silver I
TheXzHunter
Bakasura
Silver I
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,407 MMR
Party 2
Mulan
Mulan
Silver II
adriannajvm
Mulan
Silver II
Level 63
God Stats
4W - 13L
1,490 SR
Queue Stats
12W - 27L
1,368 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,450 SR
1,382 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,398 SR
1,500 MMR
Scylla
Scylla
Bronze III
NoLimitState
Scylla
Bronze III
Level 101
God Stats
1W - 1L
1,279 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Maui
Maui
Bronze III
Solymania
Maui
Bronze III
Level 158
God Stats
1W - 0L
1,660 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Chiron
Chiron
Bronze III
StateFarmRice
Chiron
Bronze III
Level 133
God Stats
1W - 1L
1,255 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 1
9,219
709
5,904
11,346
3,915
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
TheXzHunter
Bakasura
15
2 / 7 / 0
9,865
759
6,236
15,982
10,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 7 / 1
9,169
705
4,055
14,404
11,783
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AchillesZeusNe ZhaAh PuchThoth

VS

Bans
BacchusAthenaAresKuzenboChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
6 / 1 / 11
11,853
912
13,119
5,711
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
17
2 / 0 / 13
10,988
845
7,184
11,504
12,486
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

18
9 / 1 / 7
11,830
910
11,717
7,661
2,972
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
48
2
Kills
17
17
Deaths
2
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Scylla
6
1
11
11.5
W
Maui
2
0
13
8.5
L
0
3
1
0.17
W
9
1
7
12.5
L
Bakasura
TheXzHunter
Bakasura
2
7
0
0.29
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,195
Damage
32,020
41,732
Taken
24,876
25,910
Mitigated
17,733
8,311
Healing
6,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
13,119
783
0
2,160
5,711
2,275
865
1,062
4,286
58,588
0
W
Maui
7,184
1,056
0
500
11,504
12,486
727
2,612
8,478
26,001
4,275
L
5,904
1,109
0
3,906
11,346
3,915
204
6,190
5,076
37,401
0
W
11,717
4,672
1,061
2,493
7,661
2,972
2,000
2,231
4,681
0
44,752
L
Bakasura
TheXzHunter
Bakasura
6,236
4,365
0
3,311
15,982
10,212
116
6,433
9,491
0
22,788
L
4,055
232
0
1,094
14,404
11,783
46
6,756
7,568
0
22,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,253
Gold Earned
34,671
139
Minions Killed
198
0
Camps Cleared
0
670,234
Distance Traveled
737,031
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,853
912
103
8
0
242,935
2
W
Maui
10,988
845
23
2
0
260,451
0
L
Sol
9,219
709
51
4
0
244,746
0
W
Chiron
11,830
910
72
6
0
233,645
0
L
Bakasura
9,865
759
44
3
0
232,080
0
L
Mulan
9,169
705
44
3
0
193,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role