Player Matchup

Neith
Neith
H20 Salvo
Neith
Level 26
God Stats
4W - 4L
1,604 SR
Queue Stats
9W - 13L
1,397 Elo+
Party 1
Da Ji
Da Ji
Lineya95
Da Ji
Level 109
God Stats
6W - 6L
1,469 SR
Queue Stats
256W - 249L
1,473 Elo+
Party 1
Janus
Janus
PuRe OGtonk
Janus
Level 22
God Stats
0W - 1L
1,725 SR
Queue Stats
0W - 2L
1,244 Elo+
Party 1
Sobek
Sobek
ShadowGod420384
Sobek
Level 106
God Stats
8W - 9L
1,700 SR
Queue Stats
46W - 48L
1,483 Elo+
Party 1
Eset
Eset
Tehrei
Eset
Level 207
God Stats
1W - 2L
1,748 SR
Queue Stats
141W - 145L
1,492 Elo+
Party 1
Team Averages
Level 94
1,649 SR
1,418 Elo+

VS

Team Averages
Level 83
1,524 SR
1,476 Elo+
Chaac
Chaac
Kansas1992
Chaac
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Eset
Eset
PlanetMoral
Eset
Level 87
God Stats
4W - 6L
1,529 SR
Queue Stats
183W - 180L
1,475 Elo+
Party 2
Aphrodite
Aphrodite
Plethzoid
Aphrodite
Level 87
God Stats
17W - 24L
1,456 SR
Queue Stats
292W - 267L
1,479 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
holyulquiorra
Ah Muzen Cab
Level 106
God Stats
13W - 9L
1,659 SR
Queue Stats
70W - 58L
1,458 Elo+
Solo
Bastet
Bastet
lilbrownbean57
Bastet
Level 134
God Stats
21W - 16L
1,476 SR
Queue Stats
623W - 616L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
H20 Salvo
Neith
11
0 / 3 / 1
6,696
446
3,281
6,656
2,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Lineya95
Da Ji
10
3 / 5 / 1
6,605
440
6,438
12,879
4,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 7 / 2
6,264
418
4,279
7,248
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 2
6,442
429
4,153
14,423
11,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Eset
Tehrei
Eset
12
2 / 6 / 0
7,731
515
7,990
11,198
3,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
3 / 0 / 2
8,160
544
5,837
11,105
9,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
10 / 1 / 3
9,285
619
10,076
8,477
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Plethzoid
Aphrodite
13
2 / 2 / 7
8,221
548
5,468
10,076
8,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
holyulquiorra
Ah Muzen Cab
14
2 / 0 / 4
7,815
521
6,890
6,270
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
9 / 2 / 3
8,427
562
9,775
13,870
4,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
26
26
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
H20 Salvo
Neith
0
3
1
0.17
W
Chaac
3
0
2
4
L
Da Ji
Lineya95
Da Ji
3
5
1
0.7
W
10
1
3
11.5
W
Aphrodite
Plethzoid
Aphrodite
2
2
7
2.75
L
0
7
2
0.14
L
0
5
2
0.2
L
Eset
Tehrei
Eset
2
6
0
0.33
W
Ah Muzen Cab
holyulquiorra
Ah Muzen Cab
2
0
4
4
W
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,141
Damage
38,046
52,404
Taken
49,798
22,869
Mitigated
28,249
11,030
Healing
18,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
H20 Salvo
Neith
3,281
1,153
0
549
6,656
2,003
294
158
6,498
0
43,400
W
Chaac
5,837
566
0
1,757
11,105
9,692
0
5,028
6,077
0
44,454
L
Da Ji
Lineya95
Da Ji
6,438
1,608
0
2,987
12,879
4,102
0
3,147
9,732
0
29,433
W
10,076
477
353
935
8,477
3,393
538
3,630
4,679
66,322
2,460
W
Aphrodite
Plethzoid
Aphrodite
5,468
1,344
2,385
4,826
10,076
8,504
789
3,776
6,107
24,573
897
L
4,279
75
0
250
7,248
1,914
0
4,689
2,559
32,001
0
L
4,153
37
190
3,861
14,423
11,189
0
4,633
9,790
17,508
0
L
Eset
Tehrei
Eset
7,990
1,784
137
3,056
11,198
3,661
466
2,680
8,518
39,603
9,407
W
Ah Muzen Cab
holyulquiorra
Ah Muzen Cab
6,890
3,756
0
1,724
6,270
2,064
2,704
1,261
4,949
0
61,823
W
9,775
2,803
0
6,178
13,870
4,596
0
1,860
11,950
0
55,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,738
Gold Earned
41,908
303
Minions Killed
423
0
Camps Cleared
0
1,326,289
Distance Traveled
1,369,743
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,696
446
97
6
0
257,782
0
W
Chaac
8,160
544
84
6
0
236,155
0
L
Da Ji
6,605
440
47
3
0
296,623
0
W
Eset
9,285
619
106
7
0
318,203
0
W
Aphrodite
8,221
548
50
3
0
263,002
1
L
Janus
6,264
418
53
4
0
268,962
0
L
Sobek
6,442
429
33
2
0
292,964
0
L
Eset
7,731
515
73
5
0
209,958
0
W
Ah Muzen Cab
7,815
521
103
7
0
271,021
0
W
Bastet
8,427
562
80
5
0
281,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role