Player Matchup

Erlang Shen
Erlang Shen
Cyribil
Erlang Shen
Level 9
God Stats
8W - 10L
1,656 SR
Queue Stats
14W - 20L
1,438 Elo+
Party 3
Sol
Sol
DONT_TRUST_MEH_
Sol
Level 121
God Stats
1W - 2L
1,391 SR
Queue Stats
14W - 21L
1,438 Elo+
Party 3
Skadi
Skadi
dragon64j
Skadi
Level 62
God Stats
4W - 7L
1,600 SR
Queue Stats
14W - 20L
1,457 Elo+
Party 3
Thanatos
Thanatos
x2T Panda
Thanatos
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,391 Elo+
Party 2
Bacchus
Bacchus
xSenshy
Bacchus
Level 87
God Stats
0W - 1L
1,758 SR
Queue Stats
25W - 28L
1,476 Elo+
Party 2
Team Averages
Level 67
1,581 SR
1,440 Elo+

VS

Team Averages
Level 79
1,515 SR
1,485 Elo+
Persephone
Persephone
Mythicaleo
Persephone
Level 149
God Stats
46W - 25L
1,437 SR
Queue Stats
357W - 256L
1,732 Elo+
Solo
Sylvanus
Sylvanus
NinjaArtwork
Sylvanus
Level 98
God Stats
105W - 85L
1,507 SR
Queue Stats
226W - 220L
1,411 Elo+
Solo
Pele
Pele
OhThatWasntMilk
Pele
Level 49
God Stats
12W - 8L
1,540 SR
Queue Stats
17W - 29L
1,354 Elo+
Party 1
Geb
Geb
TheBasher7984
Geb
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
YTimmanuel
Medusa
Level 96
God Stats
12W - 6L
1,593 SR
Queue Stats
126W - 138L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cyribil
Erlang Shen
10
1 / 8 / 0
6,368
531
3,399
11,694
5,485
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
1 / 5 / 0
6,043
504
3,324
10,199
3,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
dragon64j
Skadi
9
1 / 4 / 2
5,543
462
4,687
6,728
1,840
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
x2T Panda
Thanatos
8
0 / 4 / 1
5,033
419
2,498
8,350
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
xSenshy
Bacchus
8
2 / 3 / 1
5,536
461
3,078
7,570
4,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Mythicaleo
Persephone
14
4 / 0 / 1
8,633
719
7,068
4,413
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
NinjaArtwork
Sylvanus
13
8 / 1 / 0
8,107
676
8,232
9,086
4,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
7 / 0 / 1
6,908
576
6,776
7,882
2,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
1 / 1 / 8
6,199
517
4,586
7,349
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
YTimmanuel
Medusa
11
4 / 3 / 3
6,795
566
4,647
5,413
1,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
24
24
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Cyribil
Erlang Shen
1
8
0
0.13
L
1
5
0
0.2
W
Persephone
Mythicaleo
Persephone
4
0
1
4.5
W
Sylvanus
NinjaArtwork
Sylvanus
8
1
0
8
W
7
0
1
7.5
W
1
1
8
5
W
Medusa
YTimmanuel
Medusa
4
3
3
1.83
L
Skadi
dragon64j
Skadi
1
4
2
0.5
L
Thanatos
x2T Panda
Thanatos
0
4
1
0.13
L
Bacchus
xSenshy
Bacchus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,986
Damage
31,309
44,541
Taken
34,143
18,223
Mitigated
14,508
10,512
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Cyribil
Erlang Shen
3,399
2,440
0
1,951
11,694
5,485
224
7,768
3,926
0
24,120
L
3,324
774
0
3,368
10,199
3,160
208
6,449
3,750
36,045
0
W
Persephone
Mythicaleo
Persephone
7,068
211
0
1,617
4,413
1,215
1,273
1,504
2,909
60,732
326
W
Sylvanus
NinjaArtwork
Sylvanus
8,232
3,152
0
4,733
9,086
4,938
0
115
8,971
45,680
12,769
W
6,776
1,737
0
3,023
7,882
2,642
0
1,476
6,406
0
43,080
W
4,586
485
168
1,225
7,349
4,073
280
982
6,367
19,192
0
W
Medusa
YTimmanuel
Medusa
4,647
1,698
92
811
5,413
1,640
616
2,374
3,039
0
31,393
L
Skadi
dragon64j
Skadi
4,687
2,434
0
500
6,728
1,840
0
1,255
5,209
0
28,522
L
Thanatos
x2T Panda
Thanatos
2,498
707
0
2,597
8,350
2,826
0
1,623
6,541
0
25,411
L
Bacchus
xSenshy
Bacchus
3,078
553
0
2,096
7,570
4,912
0
1,474
5,693
11,246
766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,523
Gold Earned
36,642
199
Minions Killed
331
0
Camps Cleared
0
1,211,034
Distance Traveled
1,179,186
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,368
531
45
4
0
230,592
0
L
Sol
6,043
504
58
5
0
225,452
0
W
Persephone
8,633
719
100
8
0
240,346
0
W
Sylvanus
8,107
676
81
7
0
188,425
0
W
Pele
6,908
576
59
5
0
279,338
3
W
Geb
6,199
517
19
2
0
236,786
0
W
Medusa
6,795
566
72
6
0
234,291
0
L
Skadi
5,543
462
38
3
0
226,355
0
L
Thanatos
5,033
419
43
4
0
293,395
0
L
Bacchus
5,536
461
15
1
0
235,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role