Player Matchup

Nu Wa
Nu Wa
Gold IV
Jugram23
Nu Wa
Gold IV
Level 177
God Stats
25W - 13L
1,692 SR
Queue Stats
83W - 87L
1,345 MMR
Solo
Medusa
Medusa
Gold V
Kaknucklehead
Medusa
Gold V
Level 159
God Stats
28W - 23L
1,580 SR
Queue Stats
108W - 109L
1,338 MMR
Solo
Mercury
Mercury
Silver IV
SweetBroManDude
Mercury
Silver IV
Level 129
God Stats
1W - 1L
1,796 SR
Queue Stats
7W - 21L
1,299 MMR
Solo
Ymir
Ymir
Gold V
Xile21
Ymir
Gold V
Level 159
God Stats
28W - 24L
1,681 SR
Queue Stats
465W - 483L
1,323 MMR
Solo
Shiva
Shiva
Silver III
savagefirehawk1
Shiva
Silver III
Level 65
God Stats
35W - 33L
1,392 SR
Queue Stats
203W - 221L
1,297 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,628 SR
1,321 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 174
1,627 SR
1,319 MMR
Bellona
Bellona
Bronze IV
CaIviin
Bellona
Bronze IV
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,299 MMR
Solo
Charon
Charon
Silver I
ChillWill_0702
Charon
Silver I
Level 247
God Stats
13W - 10L
1,721 SR
Queue Stats
153W - 163L
1,271 MMR
Party 2
Thoth
Thoth
Silver I
ThatHistoryTeach
Thoth
Silver I
Level 159
God Stats
1W - 0L
1,543 SR
Queue Stats
143W - 154L
1,283 MMR
Party 2
Xbalanque
Xbalanque
Gold IV
jjbirdy123
Xbalanque
Gold IV
Level 157
God Stats
9W - 4L
1,769 SR
Queue Stats
106W - 102L
1,398 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
leoadonis18
Sun Wukong
Gold IV
Level 159
God Stats
5W - 2L
1,602 SR
Queue Stats
174W - 169L
1,342 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jugram23
Nu Wa
8
1 / 1 / 0
4,121
687
2,675
2,979
612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
3,127
521
2,592
4,326
983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 0
3,334
556
102
3,614
725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Xile21
Ymir
5
0 / 1 / 0
3,496
583
876
3,970
2,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 0
3,342
557
1,484
3,338
1,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
FreyaBastetCthulhuErlang Shen

VS

Bans
King ArthurNikeChang'eChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CaIviin
Bellona
8
1 / 0 / 0
4,474
746
1,016
4,530
2,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
2 / 1 / 2
4,797
800
2,715
3,797
1,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 1
4,486
748
1,641
1,823
400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
jjbirdy123
Xbalanque
7
2 / 0 / 2
4,624
771
4,081
4,028
1,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
leoadonis18
Sun Wukong
9
1 / 0 / 0
5,202
867
1,791
4,723
1,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
7
7
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
CaIviin
Bellona
1
0
0
1
W
2
1
2
3
L
Nu Wa
Jugram23
Nu Wa
1
1
0
1
L
0
2
0
0
L
0
2
0
0
W
1
0
1
1.5
L
Ymir
Xile21
Ymir
0
1
0
0
W
Xbalanque
jjbirdy123
Xbalanque
2
0
2
3
W
Sun Wukong
leoadonis18
Sun Wukong
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,729
Damage
11,244
18,227
Taken
18,901
5,504
Mitigated
6,749
5,627
Healing
7,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CaIviin
Bellona
1,016
300
0
860
4,530
2,017
0
1,332
3,074
0
27,422
W
2,715
528
0
1,288
3,797
1,602
318
661
3,097
12,606
2,133
L
Nu Wa
Jugram23
Nu Wa
2,675
767
0
748
2,979
612
0
1,135
1,590
20,978
498
L
2,592
698
0
996
4,326
983
0
1,295
3,031
0
15,637
L
102
0
0
1,664
3,614
725
0
215
3,319
0
10,501
W
1,641
84
0
1,000
1,823
400
0
626
1,084
23,218
0
L
Ymir
Xile21
Ymir
876
407
0
1,679
3,970
2,045
0
1,313
2,657
7,411
0
W
Xbalanque
jjbirdy123
Xbalanque
4,081
1,568
0
2,405
4,028
1,003
664
397
3,591
0
25,953
W
Sun Wukong
leoadonis18
Sun Wukong
1,791
0
0
2,157
4,723
1,727
0
93
4,378
0
32,373
L
1,484
326
0
540
3,338
1,139
0
0
3,338
0
12,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,420
Gold Earned
23,583
116
Minions Killed
238
0
Camps Cleared
0
612,984
Distance Traveled
616,754
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,474
746
57
10
0
145,519
1
W
Charon
4,797
800
19
3
0
119,028
0
L
Nu Wa
4,121
687
39
7
0
123,368
0
L
Medusa
3,127
521
18
3
0
141,463
0
L
Mercury
3,334
556
29
5
0
107,665
0
W
Thoth
4,486
748
50
8
0
113,988
0
L
Ymir
3,496
583
11
2
0
135,467
2
W
Xbalanque
4,624
771
45
8
0
113,845
1
W
Sun Wukong
5,202
867
67
11
0
124,374
0
L
Shiva
3,342
557
19
3
0
105,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role