Player Matchup

Cliodhna
Cliodhna
Silver I
DrobbleBoo
Cliodhna
Silver I
Level 214
God Stats
5W - 2L
1,548 SR
Queue Stats
13W - 13L
1,539 MMR
Party 2
Cthulhu
Cthulhu
Gold II
Lensinity
Cthulhu
Gold II
Level 124
God Stats
6W - 6L
1,576 SR
Queue Stats
111W - 106L
1,603 MMR
Party 1
Athena
Athena
Silver I
NoxdeanoctisTTV
Athena
Silver I
Level 191
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,586 MMR
Party 2
Achilles
Achilles
Gold V
Pathryck97
Achilles
Gold V
Level 127
God Stats
6W - 4L
1,471 SR
Queue Stats
54W - 55L
1,436 MMR
Party 1
Sol
Sol
Gold III
Persephy
Sol
Gold III
Level 177
God Stats
2W - 5L
1,152 SR
Queue Stats
45W - 58L
1,571 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 167
1,449 SR
1,547 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,551 SR
1,545 MMR
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold II
Gr8RiverL10N
Mulan
Gold II
Level 152
God Stats
97W - 105L
1,596 SR
Queue Stats
417W - 439L
1,627 MMR
Solo
Anhur
Anhur
Gold II
I Will Throw225
Anhur
Gold II
Level 149
God Stats
8W - 6L
1,621 SR
Queue Stats
375W - 385L
1,507 MMR
Solo
Xing Tian
Xing Tian
Bronze III
Seifendor
Xing Tian
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,534 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
ballinhaugland2
Tsukuyomi
Gold I
Level 103
God Stats
65W - 64L
1,535 SR
Queue Stats
381W - 384L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DrobbleBoo
Cliodhna
15
10 / 1 / 2
8,985
642
8,764
9,068
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Lensinity
Cthulhu
14
4 / 0 / 7
8,813
630
12,245
10,126
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
0 / 0 / 8
7,557
540
6,106
13,046
11,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Pathryck97
Achilles
14
2 / 2 / 2
8,226
588
8,421
14,295
16,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 1 / 5
8,255
590
8,090
8,501
2,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
MedusaApolloAresAo Kuang

VS

Bans
Erlang ShenFreyaCu ChulainnGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 4 / 0
6,858
490
7,253
12,636
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 2 / 0
8,420
601
11,026
13,239
9,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 4 / 1
7,110
508
4,476
11,876
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Seifendor
Xing Tian
10
0 / 3 / 2
6,295
450
6,414
14,665
10,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
ballinhaugland2
Tsukuyomi
11
0 / 4 / 1
6,132
438
3,871
9,029
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
17
Kills
4
4
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
4
0
0.25
W
Cliodhna
DrobbleBoo
Cliodhna
10
1
2
11
L
2
2
0
1
L
1
4
1
0.38
W
Cthulhu
Lensinity
Cthulhu
4
0
7
7.5
W
0
0
8
4
W
Achilles
Pathryck97
Achilles
2
2
2
1.5
W
1
1
5
3.5
L
Xing Tian
Seifendor
Xing Tian
0
3
2
0.33
L
Tsukuyomi
ballinhaugland2
Tsukuyomi
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,626
Damage
33,040
55,036
Taken
61,445
38,496
Mitigated
29,706
21,613
Healing
21,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,253
543
1,409
5,652
12,636
3,975
0
7,177
5,459
49,486
1,032
W
Cliodhna
DrobbleBoo
Cliodhna
8,764
1,371
0
7,418
9,068
3,202
0
1,475
7,453
0
63,886
L
11,026
1,472
0
5,226
13,239
9,345
0
1,223
12,016
0
64,469
L
4,476
1,940
0
3,274
11,876
3,489
0
6,640
5,236
0
49,590
W
Cthulhu
Lensinity
Cthulhu
12,245
383
588
1,511
10,126
5,065
0
5,796
3,941
60,729
1,073
W
6,106
2,101
2,576
3,538
13,046
11,494
7
3,491
9,435
22,512
2,873
W
Achilles
Pathryck97
Achilles
8,421
1,258
0
2,113
14,295
16,502
0
0
14,295
1,148
58,732
W
8,090
3,646
0
3,869
8,501
2,233
234
2,116
6,287
69,368
4,895
L
Xing Tian
Seifendor
Xing Tian
6,414
406
0
2,202
14,665
10,343
0
8,141
6,524
20,530
133
L
Tsukuyomi
ballinhaugland2
Tsukuyomi
3,871
598
0
3,450
9,029
2,554
0
2,646
6,383
0
40,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,836
Gold Earned
34,815
469
Minions Killed
438
0
Camps Cleared
0
1,571,057
Distance Traveled
1,443,335
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,858
490
119
9
0
298,293
5
W
Cliodhna
8,985
642
96
7
0
351,368
0
L
Mulan
8,420
601
137
10
0
284,033
3
L
Anhur
7,110
508
88
6
0
244,607
1
W
Cthulhu
8,813
630
124
9
0
329,791
0
W
Athena
7,557
540
27
2
0
324,080
2
W
Achilles
8,226
588
96
7
0
284,582
0
W
Sol
8,255
590
126
9
0
281,236
4
L
Xing Tian
6,295
450
26
2
0
302,218
4
L
Tsukuyomi
6,132
438
68
5
0
314,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role