Player Matchup

Achilles
Achilles
Platinum IV
 
Achilles
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold III
ELGuapo7u7
Agni
Gold III
Level 139
God Stats
7W - 7L
1,851 SR
Queue Stats
111W - 106L
1,652 MMR
Party 1
Bake Kujira
Bake Kujira
Gold II
RazaMida
Bake Kujira
Gold II
Level 89
God Stats
31W - 29L
1,624 SR
Queue Stats
60W - 65L
1,692 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,658 SR
1,615 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,424 SR
1,743 MMR
Nox
Nox
Gold III
Plutooooo
Nox
Gold III
Level 156
God Stats
0W - 1L
1,177 SR
Queue Stats
9W - 5L
1,774 MMR
Party 2
Bacchus
Bacchus
Gold II
Seκrom
Bacchus
Gold II
Level 149
God Stats
0W - 1L
1,485 SR
Queue Stats
9W - 3L
1,829 MMR
Party 2
Nemesis
Nemesis
Gold II
xoNemesis
Nemesis
Gold II
Level 159
God Stats
79W - 60L
1,610 SR
Queue Stats
166W - 202L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 1 / 0
9,248
841
5,271
10,647
11,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 0 / 3
8,870
806
5,768
4,294
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bake Kujira
RazaMida
Bake Kujira
15
0 / 1 / 4
9,510
865
4,812
11,477
11,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AresGaneshaAthenaMedusaKuzenbo

VS

Bans
Morgan Le FayOdinCharybdisMulanAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 1
9,017
820
5,544
6,283
2,399
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Seκrom
Bacchus
15
1 / 2 / 1
8,131
739
4,815
10,636
11,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
xoNemesis
Nemesis
8
0 / 1 / 0
6,717
611
1,209
2,100
511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
4
Kills
2
2
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
0
4
W
0
0
3
1.5
L
1
1
1
1.5
W
Bake Kujira
RazaMida
Bake Kujira
0
1
4
2
L
Bacchus
Seκrom
Bacchus
1
2
1
0.75
L
Nemesis
xoNemesis
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,851
Damage
11,568
26,418
Taken
19,019
24,625
Mitigated
14,554
8,177
Healing
2,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,271
805
0
3,410
10,647
11,608
567
2,990
7,458
0
25,175
W
5,768
289
0
1,090
4,294
1,095
920
2,115
2,136
38,087
0
L
5,544
1,099
0
0
6,283
2,399
0
2,655
3,159
42,848
0
W
Bake Kujira
RazaMida
Bake Kujira
4,812
1,681
0
3,677
11,477
11,922
1,789
4,630
6,439
32,525
2,437
L
Bacchus
Seκrom
Bacchus
4,815
553
0
1,134
10,636
11,644
0
5,600
4,001
13,901
197
L
Nemesis
xoNemesis
Nemesis
1,209
390
0
1,014
2,100
511
0
835
1,232
0
5,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,628
Gold Earned
23,865
156
Minions Killed
105
0
Camps Cleared
0
678,499
Distance Traveled
512,017
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,248
841
19
2
0
223,948
4
W
Agni
8,870
806
73
7
0
221,611
1
L
Nox
9,017
820
86
8
0
228,150
0
W
Bake Kujira
9,510
865
64
6
0
232,940
0
L
Bacchus
8,131
739
13
1
0
213,851
1
L
Nemesis
6,717
611
6
1
0
70,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role