Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Masters
FutabaˆRio
Da Ji
Masters
Level 172
God Stats
26W - 18L
1,663 SR
Queue Stats
274W - 227L
2,621 MMR
Solo
Ra
Ra
Masters
RafaelFutbol5598
Ra
Masters
Level 83
God Stats
2W - 5L
1,314 SR
Queue Stats
270W - 220L
2,396 MMR
Solo
Olorun
Olorun
Grandmaster
Speczera
Olorun
Grandmaster
Level 153
God Stats
18W - 9L
1,740 SR
Queue Stats
511W - 445L
3,249 MMR
Solo
Bacchus
Bacchus
Diamond II
tïncho
Bacchus
Diamond II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 43L
2,382 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 144
1,543 SR
2,430 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 154
1,437 SR
2,595 MMR
Martichoras
Martichoras
Masters
IMBABYGROTT
Martichoras
Masters
Level 240
God Stats
4W - 9L
1,434 SR
Queue Stats
563W - 521L
2,766 MMR
Solo
Freya
Freya
Masters
Ryuuukx
Freya
Masters
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 74L
2,804 MMR
Party 1
Arachne
Arachne
Masters
Zoncui
Arachne
Masters
Level 166
God Stats
1W - 4L
1,404 SR
Queue Stats
52W - 40L
2,490 MMR
Solo
Cerberus
Cerberus
Masters
baianowp
Cerberus
Masters
Level 91
God Stats
0W - 5L
1,176 SR
Queue Stats
77W - 74L
2,308 MMR
Solo
Baron Samedi
Baron Samedi
Masters
lzCrushmanlz
Baron Samedi
Masters
Level 146
God Stats
2W - 3L
1,672 SR
Queue Stats
222W - 197L
2,606 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 0 / 2
8,448
650
5,685
8,112
2,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 1 / 3
8,308
639
5,640
7,466
2,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
3 / 0 / 3
9,044
696
2,068
2,161
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
Speczera
Olorun
15
3 / 1 / 4
9,083
699
9,956
10,767
3,751
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
tïncho
Bacchus
13
3 / 0 / 3
7,631
587
4,880
8,242
8,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Maman BrigitteGebChang'e

VS

Bans
MedusaSylvanusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
IMBABYGROTT
Martichoras
12
0 / 3 / 0
6,403
493
4,828
6,821
1,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Freya
Ryuuukx
Freya
13
0 / 1 / 0
6,603
508
3,275
5,976
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Arachne
Zoncui
Arachne
11
1 / 8 / 1
6,557
504
5,071
14,603
4,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
baianowp
Cerberus
5
0 / 0 / 0
4,873
375
484
3,359
1,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Baron Samedi
lzCrushmanlz
Baron Samedi
11
1 / 5 / 0
6,160
474
6,256
10,345
10,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
17
Kills
2
2
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
2
3
W
6
1
3
7.5
L
Martichoras
IMBABYGROTT
Martichoras
0
3
0
0
W
3
0
3
4.5
L
Freya
Ryuuukx
Freya
0
1
0
0
W
Olorun
Speczera
Olorun
3
1
4
5
L
Arachne
Zoncui
Arachne
1
8
1
0.19
L
Cerberus
baianowp
Cerberus
0
0
0
0
L
Baron Samedi
lzCrushmanlz
Baron Samedi
1
5
0
0.2
W
Bacchus
tïncho
Bacchus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,229
Damage
19,914
36,748
Taken
41,104
18,599
Mitigated
20,432
20,038
Healing
13,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,685
3,530
0
5,843
8,112
2,619
268
303
7,809
0
71,441
W
5,640
1,843
0
3,543
7,466
2,667
0
1,514
5,824
0
63,018
L
Martichoras
IMBABYGROTT
Martichoras
4,828
1,337
0
970
6,821
1,876
0
1,533
5,288
0
59,907
W
2,068
191
1,600
1,350
2,161
644
0
378
1,659
68,491
1,506
L
Freya
Ryuuukx
Freya
3,275
757
0
2,043
5,976
2,137
13
1,836
4,140
47,735
0
W
Olorun
Speczera
Olorun
9,956
3,739
180
5,308
10,767
3,751
0
5,365
4,790
61,797
7,550
L
Arachne
Zoncui
Arachne
5,071
2,783
0
4,931
14,603
4,706
0
6,184
8,419
0
36,462
L
Cerberus
baianowp
Cerberus
484
0
0
2,004
3,359
1,683
0
720
2,639
6,068
0
L
Baron Samedi
lzCrushmanlz
Baron Samedi
6,256
571
166
3,639
10,345
10,030
0
5,797
4,548
37,869
891
W
Bacchus
tïncho
Bacchus
4,880
538
0
2,214
8,242
8,918
0
1,817
6,293
27,385
1,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,514
Gold Earned
30,596
522
Minions Killed
353
0
Camps Cleared
0
1,391,538
Distance Traveled
1,120,984
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,448
650
118
9
0
251,397
0
W
Da Ji
8,308
639
109
8
0
285,867
0
L
Martichoras
6,403
493
103
8
0
228,233
1
W
Ra
9,044
696
141
11
0
316,362
2
L
Freya
6,603
508
122
9
0
261,225
0
W
Olorun
9,083
699
116
9
0
239,087
3
L
Arachne
6,557
504
56
4
0
297,415
0
L
Cerberus
4,873
375
13
1
0
108,185
0
L
Baron Samedi
6,160
474
59
5
0
225,926
3
W
Bacchus
7,631
587
38
3
0
298,825
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role